The job involves creating "AAA quality cutscenes full of humor, action, thrill and generally unique moments" and experience with CryEngine.
Product manager Collin Bishop talks about the goings-on at Crytek.
CryEngine product manager Collin Bishop talks about the importance of legacy support for Xbox One.
Hunt has gone from PvE to PvPvE.
Not a new TimeSplitters, but I'll take it.
Along with "innovative game development."
GamingBolt gets the low down on CryEngine 5 from Frank Vitz, the engine's creative director.
I'd say they did a pretty good job here.
Crytek's Elijah Freeman talks the future of VR, CryEngine's role and much more.
Roughly 40 GB of assets have been leaked online.
The Romans return with 4K support.
Crytek reports "positive feedback during and after E3".
You can see all 10 seconds of it.
GamingBolt speaks to Crytek's US Engine Business Development Manager Sean Tracy to know all about CryEngine and the latest games development trends.
Sean Tracy of Crytek talks in detail about exploiting the power of the PS4 and Xbox One.
Crytek's Sean Tracy talks about how the Ryse dev team took advantage of the Xbox One.
Crytek's Sean Tracy also talks about the benefits of CryEngine when used with PS4’s unified and Xbox One’s embedded memory architecture.
New screenshots also available.
Crytek recently announced the same during GDC.