Archive For ESRAM Tag

Xbox One’s eSRAM Issue Handled Fairly Easily, SDK Update Allowed For 1080p Resolution: Dev

Xbox One’s eSRAM Issue Handled Fairly Easily, SDK Update Allowed For 1080p Resolution: Dev

Rugby Challenge 3 dev talks about eSRAM and other challenges faced in development.

Xbox One eSRAM Easy To Use But Its Limited Size & Deciding What Should Go There Are An Issue: Dev

Xbox One eSRAM Easy To Use But Its Limited Size & Deciding What Should Go There Are An Issue: Dev

"But in general it’s pretty straightforward," says Warframe's Sr. Programmer, Ron Janzen.

Xbox One eSRAM Hasn’t Affected Wwise Audio Middleware Development, PS4/Xbox Similar From Audio Side

Xbox One eSRAM Hasn’t Affected Wwise Audio Middleware Development, PS4/Xbox Similar From Audio Side

Audiokinetic's Mike Drummelsmith talks about this generation of consoles being much easier to work with.

Forza Horizon 2 Dev Talks Xbox One’s eSRAM, “Pretty Easy to Manage”

Forza Horizon 2 Dev Talks Xbox One’s eSRAM, “Pretty Easy to Manage”

Playground Games' Andy Sage talks about managing the console's unique architecture.

Crytek Had Issues With Xbox One’s ESRAM

Crytek Had Issues With Xbox One’s ESRAM

'Both consoles were dated at launch.'

Working On The Xbox One Has No Challenges Out of the Ordinary, eSRAM Posed No Issues – Dev

Working On The Xbox One Has No Challenges Out of the Ordinary, eSRAM Posed No Issues – Dev

Fair warning, tech-ish jargon lies ahead,

Xbox One’s eSRAM Issues Were Little And Not Too Bad: Lionhead Studios

Xbox One’s eSRAM Issues Were Little And Not Too Bad: Lionhead Studios

Fable Legends executive producer Geoff Smith also talks about the game's development cycle.

Xbox One SDK Tools Have Matured Since Launch, Games with Gold Has Potential

Xbox One SDK Tools Have Matured Since Launch, Games with Gold Has Potential

Compulsion Games also talks about using eSRAM for the puzzle platformers.

Yebis 2 Uses Xbox One eSRAM For Buffer, PS4 Unified Architecture Irrelevant Since Yebis Is GPU-Based

Yebis 2 Uses Xbox One eSRAM For Buffer, PS4 Unified Architecture Irrelevant Since Yebis Is GPU-Based

Yebis's Lead Architect Masaki Kawase talks about taking advantage of the latest consoles.

Xbox One’s eSRAM Can Result Into Substantial Speed Ups, Expensive Draw Calls Can Be Rendered Into It

Xbox One’s eSRAM Can Result Into Substantial Speed Ups, Expensive Draw Calls Can Be Rendered Into It

"You have to plan ahead, you have to think how you are going to use the memory, in the most optimal way," says Confetti FX founder Wolfgang Engel.

Crytek Shares Secrets of Using Xbox One eSRAM’s Full Potential, Resulted In ‘Big’ Bandwidth Saves

Crytek Shares Secrets of Using Xbox One eSRAM’s Full Potential, Resulted In ‘Big’ Bandwidth Saves

Crytek's Sean Tracy talks about how the Ryse dev team took advantage of the Xbox One.

Crytek Not Expecting Xbox One eSRAM Bottleneck To Be Patched But Expects Unique Tech For It

Crytek Not Expecting Xbox One eSRAM Bottleneck To Be Patched But Expects Unique Tech For It

Crytek's Sean Tracy also talks about the benefits of CryEngine when used with PS4’s unified and Xbox One’s embedded memory architecture.

Do PS4/Xbox One GPUs Feature Enough Compute Units to Utilize Full Potential of Tiled Streaming?

Do PS4/Xbox One GPUs Feature Enough Compute Units to Utilize Full Potential of Tiled Streaming?

GamingBolt speaks to Granite SDK creator Aljosha Demeulemeester to find out.

C4 Engine May Be Ported To Xbox One But Dealing With eSRAM Will Be Unfortunate In This Generation

C4 Engine May Be Ported To Xbox One But Dealing With eSRAM Will Be Unfortunate In This Generation

Terathon Software's Eric Lengyel also talks about updates incoming for the engine.

HB Studios Has Not Faced Any Issues Due To Xbox One’s eSRAM Yet

HB Studios Has Not Faced Any Issues Due To Xbox One’s eSRAM Yet

Peter Garcin talks about the Xbox One's architecture not drastically affecting development at this time.

Rayman Legends Interview: PS4/Xbox One Benefits, Optimization, eSRAM Challenges And More

Rayman Legends Interview: PS4/Xbox One Benefits, Optimization, eSRAM Challenges And More

Lead Game Designer Emile Morel on Rayman's next-gen debut.

Nitrous Engine Dev: eSRAM Provides Massive Speedup for Certain Operations, Requires More Work

Nitrous Engine Dev: eSRAM Provides Massive Speedup for Certain Operations, Requires More Work

Partner Dan Baker talks about the benefits and detriments of eSRAM.

Why Xbox One’s eSRAM Feels Limited Despite Potential To Store 6GB of Tiled Textures Using DX 11.2

Why Xbox One’s eSRAM Feels Limited Despite Potential To Store 6GB of Tiled Textures Using DX 11.2

What limits the console's eSRAM and how can it effectively be used?

Below Dev: “We’ve Had No ESRAM Bottlenecks” from Xbox One

Below Dev: “We’ve Had No ESRAM Bottlenecks” from Xbox One

Nathan Vella says Capybara Games has enjoyed working on the Xbox One.