Forza Horizon 2 Dev Talks Xbox One’s eSRAM, “Pretty Easy to Manage”

Playground Games' Andy Sage talks about managing the console's unique architecture.

Posted By | On 13th, Oct. 2014

forza horizon 1

Playground Games’ Forza Horizon 2 has been a fairly strong success since coming out but there’s been plenty of praise for the game’s 1080p resolution and 4X MSAA. You’d think such a feat would be hard to pull off given the Xbox One’s hardware, with the eSRAM often cited as a limiting factor. Speaking to Eurogamer, lead rendering engineer Andy Sage revealed how the eSRAM actually helped in development.

“We scheduled specific optimisation phases during the project development, where we looked at improvements that would allow us to achieve the solid 30fps that we were aiming for. We analysed eSRAM usage during each of these phases and determined what gains could be made, in particular optimising which render targets were in eSRAM throughout the frame.

“This involved careful analysis of which targets were required at which point in the frame to allow us to maximise the amount of eSRAM resident resources at any one time. It was also necessary to have a good understanding of what the bottlenecks were for each rendering stage so we could target eSRAM optimisations for systems that benefited from the additional bandwidth. eSRAM is pretty easy to manage, mainly because you don’t need to resolve textures to read them and you can make textures partially resident.”

What are your thoughts on the same? Are you enjoying Forza Horizon 2 thus far? Let us know in the comments.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

The Game Awards 2021 Gets Companion Podcast On Spotify

The Game Awards 2021 Gets Companion Podcast On Spotify

Inside the Game Awards will feature information about the process behind the show, nominees, and more with Geo...

Terminator: Resistance Publisher Teases More Terminator Content Incoming

Terminator: Resistance Publisher Teases More Terminator Content Incoming

A message from the one and only John Connor seems to tease that something else related to the franchise is com...

Dead Cells – “Everyone is Here!” Update is Now Live; Adds Weapons from Hyper Light Drifter, Guacamelee and More

Dead Cells – “Everyone is Here!” Update is Now Live; Adds Weapons from Hyper Light Drifter, Guacamelee and More

Play as The Drifter, Skul and Juan among other heroes with unique new outfits and weapons. The update is live ...

Hitman 3 Year 2 Begins January 20th, 2022; Ray Tracing and PC VR Confirmed

Hitman 3 Year 2 Begins January 20th, 2022; Ray Tracing and PC VR Confirmed

Along with new maps and stories, there will be new modes like Elusive Target Arcade. A "major" game update is ...

Horizon Forbidden West – Chainscrape, Settlements, and More Realistic NPCs Detailed

Horizon Forbidden West – Chainscrape, Settlements, and More Realistic NPCs Detailed

Three different tribes inhabit the Forbidden West, each with their own mannerisms, behavior, culture and roles...

Kojima Productions Opens New Division Dedicated to TV, Film, and Music

Kojima Productions Opens New Division Dedicated to TV, Film, and Music

Hideo Kojima will finally be able to make films, and they won't even be interrupted by any gameplay now.