Over 400 playable characters, a new 2K Showcase starring Punk, four new match types, and gameplay improvements await fans.
"The world is not just an arena in which you have a fight. The world is part of the fight," says principal programmer Strati Zerbinis.
"It's okay to not vibe with our choices!" says creative director Igor Sarzyński while discussing the first-person-heavy presentation.
If he had a choice, however, Bruce Nesmith thinks "Tokyo would be great." "You could do a lot of very cool stuff out there."
The decision reportedly comes from Build a Rocket Boy, not the publisher, which wants more control over its much-maligned title.
With Yakuza Kiwami 3 and Dark Ties coming soon, Masayoshi Yokoyama says the studio is "releasing everything that we can at the moment."
Housemarque's co-op shooter remains as popular as ever, with Alinea Analytics estimating 3.6 million players in January alone.
"Off-the-shelf engines weren't able to deliver the uncompromised vision that the team set forth to create," says Pearl Abyss's Will Powers.
The next Bounty Pack, Legend of the Stone Demon, lands next month, while the first paid Story Pack and Vault Hunter go live in March.
"If you switch from Grace to Leon in the same location, any enemies Grace took down stay dead for Leon," says director Koshi Nakanishi.
The legend himself is coming to Ubisoft's competitive tactical shooter in Year 11 with a full reveal slated for February 15th.
"Iconic elements like soul absorption and Issen counters are very much present, and we’ve taken a lot of care in crafting them."
For the first time in the series, players can customize the island with unique decorations and rearrange its very shape and size.
New shops, Mii customization tools, room types and more accompany the same social sim engineering that makes the series so great.
Discover hidden locations, hunt for treasure, liberate locations, or learn how to fish - Pywel is simply brimming with things to do.
Each character has unique play-styles, weapons, abilities and quests, and becomes available after progressing through the story.
Wildlight Entertainment's free-to-play PvP shooter may have launched strongly, but the reception has been far from positive.
However, the "current form" of the survival horror title came into being "about three years ago," reveals Koshi Nakanishi.
Wildlight Entertainment's PvP raid shooter mash-up of multiplayer elements offers a repetitive, uninspired and dull time.
If this is indeed the Switch 2-exclusive Project M, perhaps we'll hear more about it in next week's rumored Nintendo Direct.
