Nate Purkeypile discussed how Bethesda's decision to procedurally generate a thousand planets missed what made the studio's RPGs special.
In an interview, Chris Hays also argued that, following the layoffs, id Software isn't quite the same since many of its workers are now gone.
While Jonathan Rush didn't go into much detail about what this "dark" content will be, he said that the team will reveal more "very soon".
In an internal email, president Johanna Faries reportedly credited the strong performance of Overwatch and Diablo 4: Lord of Hatred.
The contractors that have been let go following the release of Halo: Campaign Evolved are seemingly part of the process for the studio.
Developed by MachineGames, it adds a new campaign with 19 maps, new weapons, a time loop mechanic with alternate routes, and more.
While he has a few issues with the remake, Marcus Lehto believes the nature of social media is blowing them out of proportion.
Players will also get more options to sort through their cloud save data, and even load in older save backups to replace their current data.
The Coalition has said that players should upgrade driver versions to minimize issues faced, and confirmed the 150 FPS frame rate cap.
Halo: Campaign Evolved only sold 351,000 copies on Sony's console despite being the first in the series to come to PlayStation.
The Nintendo Switch 2 release is expected to be priced at $69.99, and its physical release is believed to be a redeemable code in the box.
Among the people that have been let go include producer Nick Treitman, scrum master Paul Morris, and software engineer Caleb Lawrence.
SteamDB updates indicate that Bethesda has been updating various things for the 2009 shooter, like Steam Deck compatibility and release date.
A new report indicates that Halo Studios' leadership partook in quite a bit of mismanagement, leading to crunch and lots of extra work.
Many of the most recent top-played charts have been seemingly dominated by older live service titles and yearly sports games.
The roadmap was reportedly sent to publishers, and even allowed them to charge players for the disc-to-digital conversion program.
The company might stick to supporting physical discs to ensure that its backwards compatibility efforts continue with Project Helix.
Following up on recent reports, a new one indicates that Microsoft doesn't yet want to leave behind an already-established player base.
Microsoft has "plans" with regard to "how they show up on PC," claims Windows Central's Jez Corden, though nothing is set in stone.
Previously assumed for the US alone, the Xbox Series X now costs up to €799.99/£669.99 while the Series S costs up to €599.99/£519.99.