Peter Garcin talks about the Xbox One’s architecture not drastically affecting development at this time.
While there have been severe criticisms facing the Xbox One, especially with regards to the eSRAM within the system, there have also been developers who report no problems with the same. HB Studios executive producer Peter Garcin is one such developer. HB Studios is developing The Golf Club for PC, PS4 and Xbox One, and is perhaps most well known for its work on EA Sports’ Madden NFL series.
When asked about how the team was handling the Xbox One’s eSRAM, especially with all the conflicting reports out there, Garcin simply stated that, “We use Unity so a lot of that stuff is hidden away from us. Some of the differences might rear their head when it comes time for final optimization – but up to this point – no problems on any of the platforms.”
For those unaware, the limited resolution of several Xbox One titles – especially compared to the PS4 – has been a subject of constant discussion and some developers blamed the former’s eSRAM. Other developers like Capybara Games deny that the eSRAM has bottlenecked the system and there is a belief that it will become a benefit for texture streaming once it’s properly utilized. What are your thoughts? Let us know in the comments.