Why Xbox One’s eSRAM Feels Limited Despite Potential To Store 6GB of Tiled Textures Using DX 11.2

What limits the console's eSRAM and how can it effectively be used?

Posted By | On 06th, Nov. 2013

xbox one amd
There’s been a lot of discussion about the Xbox One’s 32 MB eSRAM and how it is a limiter to the console’s overall performance. Although some developers such as Capybara Games deny any bottlenecks with the technology, there is still a feeling of it being limiting despite potentially being able to store up to 6 GB of tiled textures when used in conjunction with DirectX 11.2.

Interestingly, for a normal forward renderer, 32 MB is the exact amount of space necessary to store one 4x MSAA 32 bpp 1080p frame buffer. However, due to the need to output more than just the pixel colour with the renderer, you’ll require multiple buffers. This explains why the anti-aliasing and resolution needs to be turned down for some games on the Xbox One – the 32 MB eSRAM is somewhat of a limiting factor.

The Xbox 360 had the same trouble with eDRAM and solved it by rendering only specific portions of a scene at a time, exchanging different buffers as necessary. Tiled resources are better, since you can avoid drawing your scene twice, but are difficult to properly implement. So a creative approach in the case of first person shooter games, would be to render the bottom half of your screen, which features more objects, using eSRAM while the top half – which is usually empty using the normal VRAM. This allows you to effectively remove less intensive portions from the frame buffer in order to have the eSRAM working on the more complicated bits.

Will this be the de facto solution for the Xbox One, especially since it took developers a while to implement the same approach on the Xbox 360 using eDRAM? It’s unlikely in the beginning stages of the Xbox One’s life cycle, resulting in a drop of resolution and AA, but given a couple of years, we could see some creative use of the eSRAM without a serious hit in performance or visuals.

Why include eSRAM at all if it becomes a limiting factor? Simply due to its bandwidth for tiled texture middleware, which is reportedly 192 GB/s. Also, it appropriately helps make Cloud gaming more possible on normal internet connections thanks to its LZ encode/decode compression abilities. So whether we believe so or not, Microsoft knew what it was doing when it included eSRAM into the Xbox One. We’ll just have to wait and see if devs can deliver the best visual experience possible while taking advantage of the eSRAM’s many benefits.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

BlizzCon 2024 is Cancelled, Will Return in Later Years

BlizzCon 2024 is Cancelled, Will Return in Later Years

Blizzard will reveal more details for World of Warcraft: The War Within and Diablo 4: Vessel of Hatred "over t...

People Can Fly Has Cancelled Project Dagger

People Can Fly Has Cancelled Project Dagger

The developer cites "unsatisfactory results of the evaluation of the scope and commercial potential of the pro...

Destiny 2: The Final Shape Teases the Husk and Geist of the Dread

Destiny 2: The Final Shape Teases the Husk and Geist of the Dread

Husks are melee fights that will get in and attack up close. While easily disposed of, they release Geists, wh...

Fallout 4’s Next-Gen Update is Now Available

Fallout 4’s Next-Gen Update is Now Available

An update has also released for other platforms, while the game has also become Steam Deck Verified and launch...

Stellar Blade New Game Plus Detailed – New Outfits, Beta Skills, Enhancements and More

Stellar Blade New Game Plus Detailed – New Outfits, Beta Skills, Enhancements and More

New Game Plus offers new cosmetics for Eve, Adam, Lily and the drone, alongside new Skills and options for enh...

Gran Turismo 7 – Update 1.46 is Live, Adds Three New Vehicles

Gran Turismo 7 – Update 1.46 is Live, Adds Three New Vehicles

A new GT Café Extra Menu at Collector Level 38, three new World Circuit events and a new Scape are also avail...