Yebis 2 Uses Xbox One eSRAM For Buffer, PS4 Unified Architecture Irrelevant Since Yebis Is GPU-Based

Yebis's Lead Architect Masaki Kawase talks about taking advantage of the latest consoles.

Posted By | On 22nd, Jun. 2014

agnis-philosophy

Silicon Studio recently revealed that its post-processing effects engine Yebis 2 had been used for Square Enix’s tech demo for Agni’s Philosophy and for the E3 2013 trailer for Final Fantasy 15.

For those who are unaware, Yebis 2 is a post processing effects middleware developed by Japan based Silicon Studios. The technology has been used in several games like MotoGP 14, Fighter Withing and many more. GamingBolt got in touch with the lead architect of Yebis 2, Masaki Kawase (whose answers were transcribed by GM and R&D engineer Colin Magne) about the potential of Yebis 2 and how it would scale for the PS4 and Xbox One. How does it use the Xbox One’s eSRAM’s high bandwidth of 204 GB/s and the PS4’s unified memory architecture?

“We started developing Yebis 10 years ago. For each new platform (18 as of today) we ported it to, we have always been keen on extracting highest performance by taking advantages of the specificities of the platforms” Kawase explained. “So again for Xbox One, of course we use eSRAM for internal calculation and internal buffers. The unified memory architecture is less of need for us since everything happens in the GPU.”

It’s important to note here that Kawase is not criticizing the PlayStation 4’s architecture as he is simply commenting on what works best for the middleware. As Yebis 2 allows the developers to create amazing real-time post processing effects utilizing HDR rendering, it’s obvious that most of the stuff happens within the GPU.

We will have more for Yebis 2 in the coming days so stay tuned for more news and updates.

Thoughts? Let us know below.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Red Dead Redemption 2 set the bar for story and realism in games sky high. Can Rockstar continually outdo them...

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Developer Brace Yourself Games is taking more time to polish the rhythm title without "sacrificing our team's ...

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Earlier this year, developer Larian Studios suggested the acclaimed RPG had sold well above 10 million units a...

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

The expansion will "fit in very good" with the main campaign, as per creative director Axel Torvenius, though ...

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

However, developer MachineGames hasn't provided any estimates for what the upcoming action-adventure title's r...

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Players will be able to make use of Indy's camera as a tool in the game, but a Photo Mode won't be included, a...