Archive For unified architecture Tag

Yebis 2 Uses Xbox One eSRAM For Buffer, PS4 Unified Architecture Irrelevant Since Yebis Is GPU-Based

Yebis 2 Uses Xbox One eSRAM For Buffer, PS4 Unified Architecture Irrelevant Since Yebis Is GPU-Based

Yebis's Lead Architect Masaki Kawase talks about taking advantage of the latest consoles.

Added Benefit of PS4 Unified Architecture: Removes Expensive CPU/GPU Transfer For Better Particle FX

Added Benefit of PS4 Unified Architecture: Removes Expensive CPU/GPU Transfer For Better Particle FX

Persistant Studios' Camille Mirey also reveals that the PS4 and Xbox One are capable of thirty to a hundred of thousand particles, no more.