Archive for "YEBIS 2" Tag
Lead architect of Yebis, Masaki Kawase on how Silicon Studios are taking the engine to the next level.
Silicon Studios' Masaki Kawase talks about the benefits of Microsoft's upcoming graphics API.
The post processing effects middleware engine hasn't been used for the full game it seems.
Yebis's Lead Architect Masaki Kawase talks about taking advantage of the latest consoles.
A listing for Agni's Philosophy could also hint at other effects used in FF15.