Working On The Xbox One Has No Challenges Out of the Ordinary, eSRAM Posed No Issues – Dev

Fair warning, tech-ish jargon lies ahead,

Posted By | On 25th, Aug. 2014

xbox one amd

Mel Kirk, the Vice President of Publishing over at Zen Studios, the folks that brought you Pinball FX 2 on the Xbox One recently mentioned that the Xbox One’s eSRAM caused no issues when they were developing their game. Since the developer has already worked on PS4, PC and Xbox One, we asked about his thoughts on the Xbox One’s API and whether it holds itself well against the ones present on PC and PS4.

Mel was not able to reveal anything about the API but he stated that working on the Xbox One has no issues. “Due to confidentiality restrictions, I am not able to answer this question in detail, but I will say that working with Xbox One is easy for an experienced dev team, there are no challenges out of the ordinary, and the code is solid,” he said to GamingBolt.

And whether the team faced any issues due to the Xbox One’s eSRAM? “No, we haven’t had any issues. Pinball FX2 is a big game with a lot of DLC content, and we have seen no issues.”

Despite Kirk’s team not running into any problems, many other developers have called out Microsoft on the issue, Stardock CEO Brad Wardell even went so far as to say they cheaped out on the ram.


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