Xbox One ESRAM Is A Bottleneck, DirectX 12 Is Not The Solution

'Microsoft cheaped out on the RAM.'

Posted By | On 08th, Jul. 2014

Xbox One Without Kinect

One of the issues of the Xbox One so far has been that in terms of pure hardware grunt, it’s outmatched by the PlayStation 4. This has led to multiplats generally being better on Sony’s console, and on the Xbox One, they routinely fail to bit the ‘next gen’ resolution of 1080p. And while a whole host of recent developments- the decoupling of the Kinect from the console, which frees up system resources, a new SDK, and the introduction of DirectX 12 APIs to the console- have fostered the hope that these issues may soon be a thing of the past, apparently, the issue comes from somewhere else entirely, and it’s too fundamental to be fixed.

Stardock’s CEO Brad Wardell, took to his Twitter again to talk about the Xbox One. He explained that Microsoft cheaped out on the RAM, which creates a physical memory bandwidth bottleneck, causing issues for developers trying to reach 1080p. He also said that DirectX 12 wasn’t necessarily helpful- performance boosts will be directly proportional to the number of on screen objects, he said, which should be great for a game like an RTS, but meaningless for something like an FPS. You know, the kinds of games Xbox One will have the most of.

Of course, all said and done, all of this is meaningless- if a game is great, it is great, and specs don’t matter. But at the very least, this shows us why developers seem to prefer the development environment provided by Sony for the PS4 to Microsoft’s erstwhile industry defining Xbox environment.


Tagged With: , ,

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...