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	Comments on: Graphics Improvements On Xbox Scorpio Depend On How Developers Allocate Resources- Developer	</title>
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		<title>
		By: MiamiBeachMedMan		</title>
		<link>https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-321791</link>

		<dc:creator><![CDATA[MiamiBeachMedMan]]></dc:creator>
		<pubDate>Mon, 10 Apr 2017 18:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=288982#comment-321791</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-314668&quot;&gt;glass87onion&lt;/a&gt;.

Boy, you sure were right about that Zen Cpu and Scorpio.  It&#039;s a shame the educated didn&#039;t tell you it wasn&#039;t going to be Zen.  Oh wait, we did.  You were just too dumb and didn&#039;t listen.  Typical.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-314668">glass87onion</a>.</p>
<p>Boy, you sure were right about that Zen Cpu and Scorpio.  It&#8217;s a shame the educated didn&#8217;t tell you it wasn&#8217;t going to be Zen.  Oh wait, we did.  You were just too dumb and didn&#8217;t listen.  Typical.</p>
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		<title>
		By: Hiyperion		</title>
		<link>https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315641</link>

		<dc:creator><![CDATA[Hiyperion]]></dc:creator>
		<pubDate>Mon, 13 Feb 2017 12:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=288982#comment-315641</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315640&quot;&gt;Mark&lt;/a&gt;.

For whatever reason the &quot;comment&quot; (short novel) was detected as spam, but thanks, interesting read indeed.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315640">Mark</a>.</p>
<p>For whatever reason the &#8220;comment&#8221; (short novel) was detected as spam, but thanks, interesting read indeed.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315640</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Mon, 13 Feb 2017 12:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=288982#comment-315640</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315522&quot;&gt;Hiyperion&lt;/a&gt;.

I saw ur comment in my email but can&#039;t see it here. Anyway I found the interview. There&#039;s 2 things I peeped here; 1) He talks about the Pro&#039;s CPU, GPU and memory, then states &quot;We wanted to do something different&quot;. That&#039;s very telling that Scorpio&#039;s CPU isn&#039;t Jaguar imo. 2) He mentions that &quot;It&#039;s hard to show 4K over the internet, so I&#039;m learning about this.... We have to show what this device can do&quot;. I think he knows just showing 4K won&#039;t cut it, because of the internet. Have a read, it&#039;s good stuff.



http://www.gamespot.com/articles/xbox-head-phil-spencer-talks-scorpio-ps4-pro-4k-re/1100-6444198/]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315522">Hiyperion</a>.</p>
<p>I saw ur comment in my email but can&#8217;t see it here. Anyway I found the interview. There&#8217;s 2 things I peeped here; 1) He talks about the Pro&#8217;s CPU, GPU and memory, then states &#8220;We wanted to do something different&#8221;. That&#8217;s very telling that Scorpio&#8217;s CPU isn&#8217;t Jaguar imo. 2) He mentions that &#8220;It&#8217;s hard to show 4K over the internet, so I&#8217;m learning about this&#8230;. We have to show what this device can do&#8221;. I think he knows just showing 4K won&#8217;t cut it, because of the internet. Have a read, it&#8217;s good stuff.</p>
<p><a href="http://www.gamespot.com/articles/xbox-head-phil-spencer-talks-scorpio-ps4-pro-4k-re/1100-6444198/" rel="nofollow ugc">http://www.gamespot.com/articles/xbox-head-phil-spencer-talks-scorpio-ps4-pro-4k-re/1100-6444198/</a></p>
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		<title>
		By: Hiyperion		</title>
		<link>https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315629</link>

		<dc:creator><![CDATA[Hiyperion]]></dc:creator>
		<pubDate>Mon, 13 Feb 2017 09:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=288982#comment-315629</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315602&quot;&gt;Mark&lt;/a&gt;.

Agreed. 

The info is much appreciated, if I may ask, where did you find that quote? A quick look through google gives me multiple instances where Phil is quoted saying … well, this: &lt;strong&gt;&quot;Scorpio is designed as a 4K console, and if you don&#039;t have a 4K TV, the benefit we&#039;ve designed for, you&#039;re not going to see.&quot;&lt;/strong&gt;

I wonder if they’ve changed their strategies? Perhaps looking at the competition and their struggles, they’ve decided against it being just a 4k replacement to the xb1. However, it all depends on their plans with it and when a replacement (xb2?) might be introduced. Basically if they have plans to keep it around for, let’s say, another 4-5 years it would warrant good HW as it will be the de-facto replacement to the xb1 and the slim. 

One reason to the higher adoption rate &lt;strong&gt;(if they market it well)&lt;/strong&gt; is the stigma of the xb1 being a very under-performing console aka the &quot;720p box&quot;, so the fans (and fanboys) are more than happy to get a replacement. Another thing would be the 4k adoption rate, which will peak in 2019-2020 if not sooner.  However, there’s another, possibly more problematic issue and that is a ps5 in (speculating) 2019. 

The Scorpio is already being billed as the xb2 by various people (imo that’s more to due to it being more powerful than the pro) and the
ps5 will be argued as being the true competitor, so to have a moderately &quot;equal&quot; playing field and not get “one-upped” by Sony - again that is - is to push with the HW, and by the time a ps5 is a thing, the price and the HW of the Scorpio might have a considerable advantage, imo. 

In regards to the ram, there’s rumors &lt;strong&gt;(caution, salt required)&lt;/strong&gt; that the 12GB will be fully gaming dedicated as the OS will have another, separate 2GB of DDR3/4. If that is true, it could imply that MS is actually contemplating about keeping the Scorpio around for quite some time, perhaps, and as already mentioned, ready for even a ps5. 

Btw and while I’m on the topic of ram, the Switch having supposedly “only” 4GB of RAM i.e. half of current consoles and a third of Scorpio (if not less) could be detriment to many 3rd party devs. 

After all, we already know what that “infamous” TF2 dev stated about the game being ported to the Switch and more recently about FFXV not coming to the Switch because it won’t “be able to perform properly”, possible referring to the engine … creating a separate engine and then porting over the game would require quite some time (+ the more than assured downgrades), question is how much of all that work would be compensated i.e. how many copies would they sell? 

The first party games are indeed great, but in today’s market, having &lt;strong&gt;3rd party support is a necessity, not a luxury,&lt;/strong&gt; but seemingly Nintendo doesn’t agree.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315602">Mark</a>.</p>
<p>Agreed. </p>
<p>The info is much appreciated, if I may ask, where did you find that quote? A quick look through google gives me multiple instances where Phil is quoted saying … well, this: <strong>&#8220;Scorpio is designed as a 4K console, and if you don&#8217;t have a 4K TV, the benefit we&#8217;ve designed for, you&#8217;re not going to see.&#8221;</strong></p>
<p>I wonder if they’ve changed their strategies? Perhaps looking at the competition and their struggles, they’ve decided against it being just a 4k replacement to the xb1. However, it all depends on their plans with it and when a replacement (xb2?) might be introduced. Basically if they have plans to keep it around for, let’s say, another 4-5 years it would warrant good HW as it will be the de-facto replacement to the xb1 and the slim. </p>
<p>One reason to the higher adoption rate <strong>(if they market it well)</strong> is the stigma of the xb1 being a very under-performing console aka the &#8220;720p box&#8221;, so the fans (and fanboys) are more than happy to get a replacement. Another thing would be the 4k adoption rate, which will peak in 2019-2020 if not sooner.  However, there’s another, possibly more problematic issue and that is a ps5 in (speculating) 2019. </p>
<p>The Scorpio is already being billed as the xb2 by various people (imo that’s more to due to it being more powerful than the pro) and the<br />
ps5 will be argued as being the true competitor, so to have a moderately &#8220;equal&#8221; playing field and not get “one-upped” by Sony &#8211; again that is &#8211; is to push with the HW, and by the time a ps5 is a thing, the price and the HW of the Scorpio might have a considerable advantage, imo. </p>
<p>In regards to the ram, there’s rumors <strong>(caution, salt required)</strong> that the 12GB will be fully gaming dedicated as the OS will have another, separate 2GB of DDR3/4. If that is true, it could imply that MS is actually contemplating about keeping the Scorpio around for quite some time, perhaps, and as already mentioned, ready for even a ps5. </p>
<p>Btw and while I’m on the topic of ram, the Switch having supposedly “only” 4GB of RAM i.e. half of current consoles and a third of Scorpio (if not less) could be detriment to many 3rd party devs. </p>
<p>After all, we already know what that “infamous” TF2 dev stated about the game being ported to the Switch and more recently about FFXV not coming to the Switch because it won’t “be able to perform properly”, possible referring to the engine … creating a separate engine and then porting over the game would require quite some time (+ the more than assured downgrades), question is how much of all that work would be compensated i.e. how many copies would they sell? </p>
<p>The first party games are indeed great, but in today’s market, having <strong>3rd party support is a necessity, not a luxury,</strong> but seemingly Nintendo doesn’t agree.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315602</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sun, 12 Feb 2017 19:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=288982#comment-315602</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315522&quot;&gt;Hiyperion&lt;/a&gt;.

What&#039;s interesting is Phil already pointed out that &quot;We have to find a way to show the benefits of Scorpio through ur TV, and simply showing a 4K version running isn&#039;t always the answer&quot;, to paraphrase him. So u hit it on the nail. To me, that extra 4GB of RAM with increased bandwidth will be huge when it comes to upping the graphics settings over the vanilla Xbox version. People keep saying Scorpio&#039;s only 40% more powerful than the Pro, and they compare the situation to the PS4 vs Xbox scenario. However, in that situation there wasn&#039;t a huge RAM and memory bandwidth disparity, just a 40% GPU gap. 

This means Scorpio will have the POTENTIAL, the potential, to run PC quality high res textures. Now that, can be the difference maker here imo. Not to mention a (hopefully) RyZen CPU, or atleast a boost over the Pro&#039;s for higher and more stable frames. That thing is havin some real trouble from being bottlenecked. Anyway Microsoft said they&#039;re gonna render all their first party games in native 4K. I think that&#039;s a marketing move tbh. And it may be a mistake, because again, it won&#039;t be apparent how much better those games look over their weaker counterparts. I&#039;m really hoping they give us an ultra settings option, and/or 60fps on single player games. What u said, I was thinkin about for awhile also, they need to show gorgeous textures, shadows, lighting, no jaggies, and higher frames if possible. Then people will be sold imo]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315522">Hiyperion</a>.</p>
<p>What&#8217;s interesting is Phil already pointed out that &#8220;We have to find a way to show the benefits of Scorpio through ur TV, and simply showing a 4K version running isn&#8217;t always the answer&#8221;, to paraphrase him. So u hit it on the nail. To me, that extra 4GB of RAM with increased bandwidth will be huge when it comes to upping the graphics settings over the vanilla Xbox version. People keep saying Scorpio&#8217;s only 40% more powerful than the Pro, and they compare the situation to the PS4 vs Xbox scenario. However, in that situation there wasn&#8217;t a huge RAM and memory bandwidth disparity, just a 40% GPU gap. </p>
<p>This means Scorpio will have the POTENTIAL, the potential, to run PC quality high res textures. Now that, can be the difference maker here imo. Not to mention a (hopefully) RyZen CPU, or atleast a boost over the Pro&#8217;s for higher and more stable frames. That thing is havin some real trouble from being bottlenecked. Anyway Microsoft said they&#8217;re gonna render all their first party games in native 4K. I think that&#8217;s a marketing move tbh. And it may be a mistake, because again, it won&#8217;t be apparent how much better those games look over their weaker counterparts. I&#8217;m really hoping they give us an ultra settings option, and/or 60fps on single player games. What u said, I was thinkin about for awhile also, they need to show gorgeous textures, shadows, lighting, no jaggies, and higher frames if possible. Then people will be sold imo</p>
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		<title>
		By: Hiyperion		</title>
		<link>https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315522</link>

		<dc:creator><![CDATA[Hiyperion]]></dc:creator>
		<pubDate>Sat, 11 Feb 2017 13:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=288982#comment-315522</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315008&quot;&gt;Mark&lt;/a&gt;.

I do apologize for responding to an old comment, but I fully agree and support the idea of lower resolution (no issues with using checker-boarding or some other technique), but with better visual fidelity, physics, AI etc. The resolution wars are absolute nonsense, at times it seems more like some agenda from TV manufacturers. 

The main issue with something like 4k and HDR is the inability to convey how good a game will look like or more importantly how much better it will look like in comparison with the OG and/or xb1s via a stream to people owning 1080p TVs and even those owning 4k TVs. As bandwidth, necessary for 4k is still not there yet - as in for most of the population. 

Therefore (imo naturally), a clear representation of the difference between the same title running on two different consoles should be done in a way that is clearly visible even to those still playing on 1080p, would be a good way if not absolutely needed - looking at the adoption of the Pro - to sell something like the Scorpio.

CD3 destruction being on a different scale when playing SP on the Scorpio, much like this (although not at the same level, naturally):

https://www.youtube.com/watch?v=QxHdUDhOMyw

Btw, although I know I’m reaching here, but considering the leaked prices of the Zen CPUs (like the R7 1700 series with 8c/16t at $320), it wouldn’t be impossible if a semi-custom variant be put in the Scorpio - and the video above gets more probable to actually be a thing on the Scorpio ... that is nothing more than wishful thinking, but who knows.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315008">Mark</a>.</p>
<p>I do apologize for responding to an old comment, but I fully agree and support the idea of lower resolution (no issues with using checker-boarding or some other technique), but with better visual fidelity, physics, AI etc. The resolution wars are absolute nonsense, at times it seems more like some agenda from TV manufacturers. </p>
<p>The main issue with something like 4k and HDR is the inability to convey how good a game will look like or more importantly how much better it will look like in comparison with the OG and/or xb1s via a stream to people owning 1080p TVs and even those owning 4k TVs. As bandwidth, necessary for 4k is still not there yet &#8211; as in for most of the population. </p>
<p>Therefore (imo naturally), a clear representation of the difference between the same title running on two different consoles should be done in a way that is clearly visible even to those still playing on 1080p, would be a good way if not absolutely needed &#8211; looking at the adoption of the Pro &#8211; to sell something like the Scorpio.</p>
<p>CD3 destruction being on a different scale when playing SP on the Scorpio, much like this (although not at the same level, naturally):</p>
<p><a href="https://www.youtube.com/watch?v=QxHdUDhOMyw" rel="nofollow ugc">https://www.youtube.com/watch?v=QxHdUDhOMyw</a></p>
<p>Btw, although I know I’m reaching here, but considering the leaked prices of the Zen CPUs (like the R7 1700 series with 8c/16t at $320), it wouldn’t be impossible if a semi-custom variant be put in the Scorpio &#8211; and the video above gets more probable to actually be a thing on the Scorpio &#8230; that is nothing more than wishful thinking, but who knows.</p>
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		<title>
		By: Bilal Prince-Ali		</title>
		<link>https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315363</link>

		<dc:creator><![CDATA[Bilal Prince-Ali]]></dc:creator>
		<pubDate>Thu, 09 Feb 2017 03:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=288982#comment-315363</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315139&quot;&gt;Mark&lt;/a&gt;.

have fun then.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315139">Mark</a>.</p>
<p>have fun then.</p>
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		<title>
		By: BelAirBoss		</title>
		<link>https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315351</link>

		<dc:creator><![CDATA[BelAirBoss]]></dc:creator>
		<pubDate>Wed, 08 Feb 2017 22:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=288982#comment-315351</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315314&quot;&gt;Sean Comer&lt;/a&gt;.

LOL...here folks, is another sucker, dumb enough to fall for Milo and Kinect, Cloudzzz, Dx12 console nonsense, and now 4k@60fps on Scorpio first party.  Yes folks....they really are this stupid.  Poor things....forever to be taken for suckers.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315314">Sean Comer</a>.</p>
<p>LOL&#8230;here folks, is another sucker, dumb enough to fall for Milo and Kinect, Cloudzzz, Dx12 console nonsense, and now 4k@60fps on Scorpio first party.  Yes folks&#8230;.they really are this stupid.  Poor things&#8230;.forever to be taken for suckers.</p>
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		<title>
		By: Sean Comer		</title>
		<link>https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315314</link>

		<dc:creator><![CDATA[Sean Comer]]></dc:creator>
		<pubDate>Wed, 08 Feb 2017 14:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=288982#comment-315314</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-314689&quot;&gt;BelAirBoss&lt;/a&gt;.

Y&#039;all missed the part where he said ALL ms first party titles will run native 4k  burst your bubble son go hate on something else.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-314689">BelAirBoss</a>.</p>
<p>Y&#8217;all missed the part where he said ALL ms first party titles will run native 4k  burst your bubble son go hate on something else.</p>
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		<title>
		By: Eddie Battikha		</title>
		<link>https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-315236</link>

		<dc:creator><![CDATA[Eddie Battikha]]></dc:creator>
		<pubDate>Tue, 07 Feb 2017 19:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=288982#comment-315236</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-314666&quot;&gt;WryMouthX&lt;/a&gt;.

With Sonys fan base y would they pay 3rd party devs LOL and Sony doesnt have the money to do that.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/graphics-improvements-on-xbox-scorpio-depend-on-how-developers-allocate-resources-developer#comment-314666">WryMouthX</a>.</p>
<p>With Sonys fan base y would they pay 3rd party devs LOL and Sony doesnt have the money to do that.</p>
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