Graphics Improvements On Xbox Scorpio Depend On How Developers Allocate Resources- Developer

It's not a simple case of hard numbers.

Posted By | On 01st, Feb. 2017

xbox scorpio

Arguably the biggest selling point for the Xbox Scorpio so far is its monstrous GPU, which, at 6TFLOPs of computational power, makes the Scorpio the most powerful console ever made. However, just hard numbers aren’t going to be enough her. According to Ikrima Elhassan of Kite & Lightning, the developers of the upcoming VR game Bebylon Battle Royale, how many graphical improvements the Scorpio truly exhibits will depend on just how developers allocate resources.

“As a graphics engineer in a previous life, this is like asking, “How long is a piece of string?” It really depends on what the developer wants to allocate the resources towards. It can range from going to 60 fps, rendering at 1080p, antialiasing, to dynamic GI, and so on,” Elhassan said to GamingBolt.

Which does sound about right- on the one hand, developers might choose to use all that power towards rendering games in 4K natively. On the other, they might decide to stick to lower resolutions, but render more sophisticated graphical effects. I imagine the improvements the Scorpio nets will vary on a game by game basis, which is something that Microsoft themselves will be encouraging, it seems like.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...