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	<title>
	Comments on: Guerrilla Games: PS4 Pushes 26,000 Building Blocks In Killzone Shadow Fall; PS3 Did 7 to 8K Blocks	</title>
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	<link>https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 26 Nov 2013 00:13:00 +0000</lastBuildDate>
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		<title>
		By: Eagles83		</title>
		<link>https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207565</link>

		<dc:creator><![CDATA[Eagles83]]></dc:creator>
		<pubDate>Tue, 26 Nov 2013 00:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=179577#comment-207565</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207554&quot;&gt;Bilal Prince- Ali&lt;/a&gt;.

I don&#039;t think killzone shadowfall is a bad game at all.  That was just a couple of my negative criticisms about it and the controller.  My problem wasn&#039;t that the touchpad wasn&#039;t more realistic than just pressing a button......it was that it was more difficult to do in a firefight since you have to reach farther to get to it.  It is a small gripe bit I&#039;m afraid devs will use the touchpad as a gimmick rather than where it makes sense.  

The end of chapter 7 is total BS though and practically impossible on higher difficulties.  That is all that I will say about that but I&#039;m with you on CoD.  It hasn&#039;t been good since the first modern warfare game.  It feels like the madden of shooters with small changes from one year to the next.  Now they just make it as crazy as they can and said to hell with any kind of realism.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207554">Bilal Prince- Ali</a>.</p>
<p>I don&#8217;t think killzone shadowfall is a bad game at all.  That was just a couple of my negative criticisms about it and the controller.  My problem wasn&#8217;t that the touchpad wasn&#8217;t more realistic than just pressing a button&#8230;&#8230;it was that it was more difficult to do in a firefight since you have to reach farther to get to it.  It is a small gripe bit I&#8217;m afraid devs will use the touchpad as a gimmick rather than where it makes sense.  </p>
<p>The end of chapter 7 is total BS though and practically impossible on higher difficulties.  That is all that I will say about that but I&#8217;m with you on CoD.  It hasn&#8217;t been good since the first modern warfare game.  It feels like the madden of shooters with small changes from one year to the next.  Now they just make it as crazy as they can and said to hell with any kind of realism.</p>
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		<title>
		By: Bilal Prince- Ali		</title>
		<link>https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207554</link>

		<dc:creator><![CDATA[Bilal Prince- Ali]]></dc:creator>
		<pubDate>Mon, 25 Nov 2013 19:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=179577#comment-207554</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207511&quot;&gt;Eagles83&lt;/a&gt;.

thats fine if those are your opinions on the touch pad.. This generation will change your mind on touchpad utilization to be fair its all about how its implemented and in A LOT of peoples comments controlling the OWL wi th the touchpad isnt a bad experience i mean is pressing X to open a door or make a movement any more realistic..? yeah i understand the story to some may touch on the boring but please think to yourself about ALL modern day FPS&#039; and their campaigns and how similar they all feel. In the end its sooooooo easy to call a FPS mediocre but defend an FPS you absolutely love when its all a matter of preference only when a game brings something sooo unique to its formula is when it should be defended yet we still have captain &#039;pauperstation&#039; at the top there and sooo many other who call Killzone a mediocre FPS then call CoD an amazingggg FPS when realistically the only reaosn why CoD isnt even a good game anymore and (eben though in my opinion Treyacrch did a fantastic job with Bops 2 and i HATE CoD lool) but the only difference is community rather than what the game actually offers if you get what i mean.. :S?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207511">Eagles83</a>.</p>
<p>thats fine if those are your opinions on the touch pad.. This generation will change your mind on touchpad utilization to be fair its all about how its implemented and in A LOT of peoples comments controlling the OWL wi th the touchpad isnt a bad experience i mean is pressing X to open a door or make a movement any more realistic..? yeah i understand the story to some may touch on the boring but please think to yourself about ALL modern day FPS&#8217; and their campaigns and how similar they all feel. In the end its sooooooo easy to call a FPS mediocre but defend an FPS you absolutely love when its all a matter of preference only when a game brings something sooo unique to its formula is when it should be defended yet we still have captain &#8216;pauperstation&#8217; at the top there and sooo many other who call Killzone a mediocre FPS then call CoD an amazingggg FPS when realistically the only reaosn why CoD isnt even a good game anymore and (eben though in my opinion Treyacrch did a fantastic job with Bops 2 and i HATE CoD lool) but the only difference is community rather than what the game actually offers if you get what i mean.. :S?</p>
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		<title>
		By: ALKi1234		</title>
		<link>https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207543</link>

		<dc:creator><![CDATA[ALKi1234]]></dc:creator>
		<pubDate>Mon, 25 Nov 2013 15:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=179577#comment-207543</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207536&quot;&gt;Guest&lt;/a&gt;.

jys a regte Doos.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207536">Guest</a>.</p>
<p>jys a regte Doos.</p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207536</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Mon, 25 Nov 2013 11:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=179577#comment-207536</guid>

					<description><![CDATA[$0N¥ paupers are desperate to defend their crappy pauperbrand. LOL!]]></description>
			<content:encoded><![CDATA[<p>$0N¥ paupers are desperate to defend their crappy pauperbrand. LOL!</p>
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		<title>
		By: Dakan45		</title>
		<link>https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207535</link>

		<dc:creator><![CDATA[Dakan45]]></dc:creator>
		<pubDate>Mon, 25 Nov 2013 11:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=179577#comment-207535</guid>

					<description><![CDATA[INB4 Ryse has better geometry and more polygons and i am a pc gamer, couldnt gave a flying fuck about xbox]]></description>
			<content:encoded><![CDATA[<p>INB4 Ryse has better geometry and more polygons and i am a pc gamer, couldnt gave a flying fuck about xbox</p>
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		<title>
		By: matt671		</title>
		<link>https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207529</link>

		<dc:creator><![CDATA[matt671]]></dc:creator>
		<pubDate>Mon, 25 Nov 2013 08:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=179577#comment-207529</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207484&quot;&gt;Guest&lt;/a&gt;.

wow some one sounds like they seriously got butt fucked]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207484">Guest</a>.</p>
<p>wow some one sounds like they seriously got butt fucked</p>
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		<title>
		By: hahahah		</title>
		<link>https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207527</link>

		<dc:creator><![CDATA[hahahah]]></dc:creator>
		<pubDate>Mon, 25 Nov 2013 08:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=179577#comment-207527</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207484&quot;&gt;Guest&lt;/a&gt;.

SONY &#060;3 NINTENDO&#060;3  JAPAN &#060;3    XBOTS _&#124;_]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207484">Guest</a>.</p>
<p>SONY &lt;3 NINTENDO&lt;3  JAPAN &lt;3    XBOTS _|_</p>
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		<title>
		By: maxinthefax		</title>
		<link>https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207526</link>

		<dc:creator><![CDATA[maxinthefax]]></dc:creator>
		<pubDate>Mon, 25 Nov 2013 07:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=179577#comment-207526</guid>

					<description><![CDATA[hopefully meaning that games will be longer this time [omg ps3 games were all short from 2006 until now]]]></description>
			<content:encoded><![CDATA[<p>hopefully meaning that games will be longer this time [omg ps3 games were all short from 2006 until now]</p>
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		<title>
		By: Eagles83		</title>
		<link>https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207511</link>

		<dc:creator><![CDATA[Eagles83]]></dc:creator>
		<pubDate>Mon, 25 Nov 2013 03:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=179577#comment-207511</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207507&quot;&gt;Bilal Prince- Ali&lt;/a&gt;.

I&#039;ll add my two cents.  It is a fantastic looking game.  I&#039;m probably half way through it now and I am enjoying it but it could be better.  The gameplay seems par for the course and sometimes on the boring side.  The visuals alone were what was pushing me to get to the next area more than my interest in the story which can be a bad thing.  Not continually feeling this way but it has happened a few times.

Also I dislike controlling the owl with the touchpad.  I knew I would hate that being on the dual shock controller and this game is a perfect example of why.  It is unnatural feeling to let go of the controller with your right hand to flick a direction on the pad.  It is uncomfortable to reach unless I do that and it is just annoying.  It would have been better if the controls were mapped to the d-pad.  Overall it is a good game though.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207507">Bilal Prince- Ali</a>.</p>
<p>I&#8217;ll add my two cents.  It is a fantastic looking game.  I&#8217;m probably half way through it now and I am enjoying it but it could be better.  The gameplay seems par for the course and sometimes on the boring side.  The visuals alone were what was pushing me to get to the next area more than my interest in the story which can be a bad thing.  Not continually feeling this way but it has happened a few times.</p>
<p>Also I dislike controlling the owl with the touchpad.  I knew I would hate that being on the dual shock controller and this game is a perfect example of why.  It is unnatural feeling to let go of the controller with your right hand to flick a direction on the pad.  It is uncomfortable to reach unless I do that and it is just annoying.  It would have been better if the controls were mapped to the d-pad.  Overall it is a good game though.</p>
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		<title>
		By: Ritsujun		</title>
		<link>https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207510</link>

		<dc:creator><![CDATA[Ritsujun]]></dc:creator>
		<pubDate>Mon, 25 Nov 2013 02:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=179577#comment-207510</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207484&quot;&gt;Guest&lt;/a&gt;.

Xbone180&#039;d, and Xbone720&#039;d... poor mindless Xillyblindb0ts.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/guerrilla-games-ps4-pushes-26000-building-blocks-in-killzone-shadow-fall-ps3-did-7-to-8k-blocks#comment-207484">Guest</a>.</p>
<p>Xbone180&#8217;d, and Xbone720&#8217;d&#8230; poor mindless Xillyblindb0ts.</p>
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