Guerrilla Games: PS4 Pushes 26,000 Building Blocks In Killzone Shadow Fall; PS3 Did 7 to 8K Blocks

Guerrilla Games doing what they do best.

Posted By | On 24th, Nov. 2013

Killzone Shadow Fall (2)

There is no doubt that Killzone Shadow Fall is a technical show piece for Sony’s PlayStation 4. Featuring slick visuals at a resolution of 1080p, Guerrilla Games have proven yet again that they excel at creating some of the most visually stunning games out there.

Shadow Fall’s predecessors Killzone 2 and Killzone 3 had an amazing level of detail in them. Each scene in those games had about 8000  building blocks with three ‘level of detail’ steps. However in Killzone Shadow Fall that number increased to 26,000 and seven respectively.

“For a scene – what we call a section – on the PlayStation 3, we’d have a maximum of 7000-8000 building blocks and now we’re seeing that on PS4 that we’re pushing 26,000 building blocks. We’d have two LOD steps for these elements, now we have seven LOD steps,” reveals lead environment artist, Kim van Heest in a technical interview with EuroGamer.

That is an increase of almost three times and the results are exemplary. The push is understandable from two points. PlayStation 4 is obviously more powerful with its APU and GDDR5 RAM memory providing ample bandwidth and secondly, the scale of levels in Shadow Fall is much higher than found in the previous games. This meant that Guerrilla Games had to divide each level into different sections so that multiple designers can work on it.

Given that launch titles are generally not a best showcase of what the hardware can do, Guerrilla Games’ efforts are commendable. It will be interesting to see what they do with their next IP.


Keep On Reading!

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

The maps are also "roughly the same scale" as the Yakuza series, though each has a distinct size, says RGG Stu...

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

With stunning elasticity and the ability to increase the size of her limbs, Kamala Khan can move fast and dish...

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

Leaker Kepler_L2 posits a grim update for the next-gen console while claiming that its specs have been "locked...

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...