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	Comments on: Halo 5 Guardians Supports Dynamic Resolution for 60 FPS	</title>
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	<link>https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps</link>
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	<lastBuildDate>Wed, 16 Sep 2015 00:37:00 +0000</lastBuildDate>
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		<title>
		By: Tech junkie		</title>
		<link>https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270843</link>

		<dc:creator><![CDATA[Tech junkie]]></dc:creator>
		<pubDate>Wed, 16 Sep 2015 00:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=243207#comment-270843</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270837&quot;&gt;Mark&lt;/a&gt;.

Sounds like they are saying it&#039;s 60 locked and scaling the resolution where needed. Which I really would prefer.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270837">Mark</a>.</p>
<p>Sounds like they are saying it&#8217;s 60 locked and scaling the resolution where needed. Which I really would prefer.</p>
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		<title>
		By: Gabriel Porto		</title>
		<link>https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270842</link>

		<dc:creator><![CDATA[Gabriel Porto]]></dc:creator>
		<pubDate>Tue, 15 Sep 2015 23:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=243207#comment-270842</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270841&quot;&gt;Tech junkie&lt;/a&gt;.

Yeah, I agree. I&#039;m perfectly fine for them choosing to go this route because it&#039;s clearly the most wanted thing by the players and like you said, most people will not see difference or they don&#039;t have a 1080p set (even though I hope they don&#039;t go down as far as 900p).

I guess that the added feel and perception of depth makes me suck less at FPS. I&#039;m not a bet man but I&#039;d bet my Money that VR will really help me in the future with that kind of games.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270841">Tech junkie</a>.</p>
<p>Yeah, I agree. I&#8217;m perfectly fine for them choosing to go this route because it&#8217;s clearly the most wanted thing by the players and like you said, most people will not see difference or they don&#8217;t have a 1080p set (even though I hope they don&#8217;t go down as far as 900p).</p>
<p>I guess that the added feel and perception of depth makes me suck less at FPS. I&#8217;m not a bet man but I&#8217;d bet my Money that VR will really help me in the future with that kind of games.</p>
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		<item>
		<title>
		By: Tech junkie		</title>
		<link>https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270841</link>

		<dc:creator><![CDATA[Tech junkie]]></dc:creator>
		<pubDate>Tue, 15 Sep 2015 23:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=243207#comment-270841</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270840&quot;&gt;Gabriel Porto&lt;/a&gt;.

Assuming your TV actually maintains 1080p. Many don&#039;t.  55&quot; TV at 3m with 20/20 vision 720p to 1080p should be starting to be noticeable.  900p to 1080p the resolution is washed.  Next to impossible to see the difference. 

Halo MCC on the other hand is a huge step up in resolution and would be noticeable for sure.  This game the slight resolution changes would be impossible to point out at average viewing distance on an average tv. 

1080p is no where near as important as marketers make it out to be on a console.  Pc with large monitors and very close viewing distance resolution does make a big difference ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270840">Gabriel Porto</a>.</p>
<p>Assuming your TV actually maintains 1080p. Many don&#8217;t.  55&#8243; TV at 3m with 20/20 vision 720p to 1080p should be starting to be noticeable.  900p to 1080p the resolution is washed.  Next to impossible to see the difference. </p>
<p>Halo MCC on the other hand is a huge step up in resolution and would be noticeable for sure.  This game the slight resolution changes would be impossible to point out at average viewing distance on an average tv. </p>
<p>1080p is no where near as important as marketers make it out to be on a console.  Pc with large monitors and very close viewing distance resolution does make a big difference </p>
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		<title>
		By: Gabriel Porto		</title>
		<link>https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270840</link>

		<dc:creator><![CDATA[Gabriel Porto]]></dc:creator>
		<pubDate>Tue, 15 Sep 2015 23:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=243207#comment-270840</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270809&quot;&gt;Tech junkie&lt;/a&gt;.

55&quot; and 3 meters.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270809">Tech junkie</a>.</p>
<p>55&#8243; and 3 meters.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270837</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Tue, 15 Sep 2015 22:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=243207#comment-270837</guid>

					<description><![CDATA[Dynamic scaling should be used more imo, on both systems. Both have frame rate drops not all, but most games. I&#039;d take that no question. Now Halo 5 had better not drop below 55fps, and the beta did run well.]]></description>
			<content:encoded><![CDATA[<p>Dynamic scaling should be used more imo, on both systems. Both have frame rate drops not all, but most games. I&#8217;d take that no question. Now Halo 5 had better not drop below 55fps, and the beta did run well.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270836</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Tue, 15 Sep 2015 22:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=243207#comment-270836</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270805&quot;&gt;Gabriel Porto&lt;/a&gt;.

I hear u but if that game has huge frame drops, it&#039;ll destroy the gameplay, slowing u down while explosions take their own time to execute lol.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270805">Gabriel Porto</a>.</p>
<p>I hear u but if that game has huge frame drops, it&#8217;ll destroy the gameplay, slowing u down while explosions take their own time to execute lol.</p>
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		<item>
		<title>
		By: Tech junkie		</title>
		<link>https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270809</link>

		<dc:creator><![CDATA[Tech junkie]]></dc:creator>
		<pubDate>Tue, 15 Sep 2015 16:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=243207#comment-270809</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270805&quot;&gt;Gabriel Porto&lt;/a&gt;.

Just out of curiosity what is the size of your TV and viewing distance? ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270805">Gabriel Porto</a>.</p>
<p>Just out of curiosity what is the size of your TV and viewing distance? </p>
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		<title>
		By: theduckofdeath		</title>
		<link>https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270807</link>

		<dc:creator><![CDATA[theduckofdeath]]></dc:creator>
		<pubDate>Tue, 15 Sep 2015 16:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=243207#comment-270807</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270805&quot;&gt;Gabriel Porto&lt;/a&gt;.

I agree, but we have to consider what consoles are capable of right now. There are trade-offs to be made and while ideal, 1080p60 was a dream for this game on XB1 from the beginning. The developers had a vision of what they wanted to do, realized it wasn&#039;t happening, and compromized.

IMO, consistent 60 fps trumps consistent 1080p.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270805">Gabriel Porto</a>.</p>
<p>I agree, but we have to consider what consoles are capable of right now. There are trade-offs to be made and while ideal, 1080p60 was a dream for this game on XB1 from the beginning. The developers had a vision of what they wanted to do, realized it wasn&#8217;t happening, and compromized.</p>
<p>IMO, consistent 60 fps trumps consistent 1080p.</p>
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		<item>
		<title>
		By: Gabriel Porto		</title>
		<link>https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270805</link>

		<dc:creator><![CDATA[Gabriel Porto]]></dc:creator>
		<pubDate>Tue, 15 Sep 2015 16:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=243207#comment-270805</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270792&quot;&gt;DA-ROOSTER&lt;/a&gt;.

The thing is, I&#039;m a bad FPS player, but I really love the genre, and I notticed with Halo TMCC how the 1080p resolution helped me with the gameplay. I could cleary see enemies at a huge distance and I was not &#039;guessing&#039; anymore.

So, to me, I would choose resolution over framerate.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270792">DA-ROOSTER</a>.</p>
<p>The thing is, I&#8217;m a bad FPS player, but I really love the genre, and I notticed with Halo TMCC how the 1080p resolution helped me with the gameplay. I could cleary see enemies at a huge distance and I was not &#8216;guessing&#8217; anymore.</p>
<p>So, to me, I would choose resolution over framerate.</p>
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		<title>
		By: Tech junkie		</title>
		<link>https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270796</link>

		<dc:creator><![CDATA[Tech junkie]]></dc:creator>
		<pubDate>Tue, 15 Sep 2015 15:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=243207#comment-270796</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270792&quot;&gt;DA-ROOSTER&lt;/a&gt;.

100% agree frame rate and smooth game play needs to be the focus of the next get games. 

1080p is simply a marketing number that on the average tv and viewing distance doesn&#039;t make a difference. 

I&#039;ll take 720p60 over 1080p13 all day]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comment-270792">DA-ROOSTER</a>.</p>
<p>100% agree frame rate and smooth game play needs to be the focus of the next get games. </p>
<p>1080p is simply a marketing number that on the average tv and viewing distance doesn&#8217;t make a difference. </p>
<p>I&#8217;ll take 720p60 over 1080p13 all day</p>
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