The game will adjust its resolution accordingly to maintain constant 60 FPS.
343 Industries revealed to GamingBolt in July that the resolution for its upcoming Halo 5: Guardians wasn’t yet locked but reiterated the promise of 60 FPS in campaign mode. Today, the developer revealed that the shooter will use a dynamic scaling resolution in order to maintain its frame rate.
As it states, “60 FPS gameplay is supported by a new progressive resolution system that allows us to dynamically scale the resolution at which we render the game (up to 1080p) based on the needs of the scene.
“In much of the campaign you may be playing at 1080p, but when we want to get really crazy with vehicles, visual effects and combat we can trade some of the resolution in order to maintain the crucial 60 FPS.” It further revealed that without a dynamic resolution, the campaign missions would either have to be scaled back or asset quality would have to be reduced.
Time will tell how this impacts the overall visual quality of Halo 5: Guardians when it releases on October 27th but we’ll keep you updated.