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	<title>
	Comments on: HB Studios Explains Lack of 1080p on Xbox One, Game Is Resource Intensive, Was Not Using Updated SDK	</title>
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	<link>https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk</link>
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	<lastBuildDate>Wed, 27 Aug 2014 11:14:00 +0000</lastBuildDate>
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		<title>
		By: Dex		</title>
		<link>https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-240178</link>

		<dc:creator><![CDATA[Dex]]></dc:creator>
		<pubDate>Wed, 27 Aug 2014 11:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206147#comment-240178</guid>

					<description><![CDATA[Bottom line...the developers all play on PC or PS4 and don&#039;t care to work on the xbox one version to bring it to 1080p. It&#039;s a bad decision not to use all available updates and arrogant to expect an xbox customer to pay what PC and ps4 customers pay for a much lesser quality viewing experience.  

If you make a product for a system, as a developer you should have hands on experience of the systems.  Another logic-less approach that told me long ago to keep my money.  

If you are a ps4 owner...you&#039;re in for a beautiful looking but drastically unfinished game with good gameplay. ]]></description>
			<content:encoded><![CDATA[<p>Bottom line&#8230;the developers all play on PC or PS4 and don&#8217;t care to work on the xbox one version to bring it to 1080p. It&#8217;s a bad decision not to use all available updates and arrogant to expect an xbox customer to pay what PC and ps4 customers pay for a much lesser quality viewing experience.  </p>
<p>If you make a product for a system, as a developer you should have hands on experience of the systems.  Another logic-less approach that told me long ago to keep my money.  </p>
<p>If you are a ps4 owner&#8230;you&#8217;re in for a beautiful looking but drastically unfinished game with good gameplay. </p>
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		<title>
		By: sd		</title>
		<link>https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-240169</link>

		<dc:creator><![CDATA[sd]]></dc:creator>
		<pubDate>Wed, 27 Aug 2014 01:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206147#comment-240169</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-240166&quot;&gt;justerthought&lt;/a&gt;.

Erm did you call me a fanboy for my comment? I think you were looking in the mirror when you were using that term mate. Just for the record I own the PS4 and think it is great, I also own the Xbox one and think that is great. With both consoles I could give you a long list of things that  they do better than the other.  Its about gaming, nothing more. Oh and 900p vs 1080p is neglible. Sure if you do side by side comparisons and pause a game you can tell a slight difference. But whe  playing a game you really can not. So if you only buy 1 console, choose the console that has the exclusives that you prefer.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-240166">justerthought</a>.</p>
<p>Erm did you call me a fanboy for my comment? I think you were looking in the mirror when you were using that term mate. Just for the record I own the PS4 and think it is great, I also own the Xbox one and think that is great. With both consoles I could give you a long list of things that  they do better than the other.  Its about gaming, nothing more. Oh and 900p vs 1080p is neglible. Sure if you do side by side comparisons and pause a game you can tell a slight difference. But whe  playing a game you really can not. So if you only buy 1 console, choose the console that has the exclusives that you prefer.</p>
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		<title>
		By: justerthought		</title>
		<link>https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-240167</link>

		<dc:creator><![CDATA[justerthought]]></dc:creator>
		<pubDate>Tue, 26 Aug 2014 23:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206147#comment-240167</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-239952&quot;&gt;Guest&lt;/a&gt;.

I live in the real world. Console hardware is real. Hopes, dreams, wants and beliefs won&#039;t get you anything because you&#039;re bound by the limitation of the hardware. There is no magic sauce. Welcome to the real world. Relentlessly cruel isn&#039;t it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-239952">Guest</a>.</p>
<p>I live in the real world. Console hardware is real. Hopes, dreams, wants and beliefs won&#8217;t get you anything because you&#8217;re bound by the limitation of the hardware. There is no magic sauce. Welcome to the real world. Relentlessly cruel isn&#8217;t it.</p>
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		<title>
		By: justerthought		</title>
		<link>https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-240166</link>

		<dc:creator><![CDATA[justerthought]]></dc:creator>
		<pubDate>Tue, 26 Aug 2014 23:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206147#comment-240166</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-239943&quot;&gt;sd&lt;/a&gt;.

Yes a 10% boost is nothing. The resolution is a perfect reflection of the output power because the hardware has to render the graphics in order to calculate each pixel colour.

Games that run 900p on the XB1 and 1080p on PS4, mean that 44% extra power is required to render the extra pixels on the PS4. Here&#039;s the math.

1600 x 900 = 1440,000 pixels
1920 x 1080p = 2073,600 pixels
2073,600 - 1440,000 = 633,600 extra pixels
(633,600 / 1440,000) x 100 = 44% extra power

The Golf Club is even worse at 720p so here&#039;s the math.

1280 x 720 =  921,600 pixels
1920 x 1080p = 2073,600 pixels
2073,600 - 921,600 = 1152,000 extra pixels
(1152,000 / 921,600) x 100 = 125% extra power



So as you can see, a 10% boost from the latest XB1 software tweeks to hardware usage would not have made much of a dent against the extra 125% power the PS4 has running The Golf Club. That&#039;s not pretty reading for an xbox fanboy, but sometimes you have just got to face the truth.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-239943">sd</a>.</p>
<p>Yes a 10% boost is nothing. The resolution is a perfect reflection of the output power because the hardware has to render the graphics in order to calculate each pixel colour.</p>
<p>Games that run 900p on the XB1 and 1080p on PS4, mean that 44% extra power is required to render the extra pixels on the PS4. Here&#8217;s the math.</p>
<p>1600 x 900 = 1440,000 pixels<br />
1920 x 1080p = 2073,600 pixels<br />
2073,600 &#8211; 1440,000 = 633,600 extra pixels<br />
(633,600 / 1440,000) x 100 = 44% extra power</p>
<p>The Golf Club is even worse at 720p so here&#8217;s the math.</p>
<p>1280 x 720 =  921,600 pixels<br />
1920 x 1080p = 2073,600 pixels<br />
2073,600 &#8211; 921,600 = 1152,000 extra pixels<br />
(1152,000 / 921,600) x 100 = 125% extra power</p>
<p>So as you can see, a 10% boost from the latest XB1 software tweeks to hardware usage would not have made much of a dent against the extra 125% power the PS4 has running The Golf Club. That&#8217;s not pretty reading for an xbox fanboy, but sometimes you have just got to face the truth.</p>
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		<title>
		By: justerthought		</title>
		<link>https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-240162</link>

		<dc:creator><![CDATA[justerthought]]></dc:creator>
		<pubDate>Tue, 26 Aug 2014 23:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206147#comment-240162</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-239897&quot;&gt;Guest&lt;/a&gt;.

I&#039;m actually very disappointed with the graphics in Destiny because they are quite simplistic and bland, so I can fully understand why the XB1 can hit the 1080p target with an software update that maximises its hardware usage.


The XB1 gets no medal of achievement here. It&#039;s actually Destiny that wins the booby prize for simplistic and bland graphics that are gimped to a network bandwidth so that pvp multiplayer can break out at any point. Elder Scrolls Online suffers the exact same problem and looks graphically inferior to the mighty Skyrim.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-239897">Guest</a>.</p>
<p>I&#8217;m actually very disappointed with the graphics in Destiny because they are quite simplistic and bland, so I can fully understand why the XB1 can hit the 1080p target with an software update that maximises its hardware usage.</p>
<p>The XB1 gets no medal of achievement here. It&#8217;s actually Destiny that wins the booby prize for simplistic and bland graphics that are gimped to a network bandwidth so that pvp multiplayer can break out at any point. Elder Scrolls Online suffers the exact same problem and looks graphically inferior to the mighty Skyrim.</p>
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		<title>
		By: Deeboy		</title>
		<link>https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-240161</link>

		<dc:creator><![CDATA[Deeboy]]></dc:creator>
		<pubDate>Tue, 26 Aug 2014 23:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206147#comment-240161</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-240160&quot;&gt;justerthought&lt;/a&gt;.

Bad advice.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-240160">justerthought</a>.</p>
<p>Bad advice.</p>
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		<title>
		By: justerthought		</title>
		<link>https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-240160</link>

		<dc:creator><![CDATA[justerthought]]></dc:creator>
		<pubDate>Tue, 26 Aug 2014 22:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206147#comment-240160</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-239907&quot;&gt;Deeboy&lt;/a&gt;.

Let&#039;s bust a few myths here. Forza is not a demanding game. It is a linear graphical tunnel racer where the devs can predict what coming around the next corner and preload it. That is why Gran Turismo 3 was running 1080p 60fps on the PS3 5 years ago.


Open world games are the future. They are very demanding games because nothing can be preloaded due to the fact that the player can go anywhere. It&#039;s impossible to predict what the player will do or where he will go, so the system has to rapidly load everything into memory on the fly. This is where the XB1 goes belly up and the DDR3/ESRAM bandwidth bottleneck rears its ugly face.


As next gen games get more complex with ever bigger maps, the XB1 will suffer more and more. No software update that just optimises the hardware usage is ever going to keep up with that pace. It&#039;s going to get really ugly very quickly. Far uglier than Titanfall&#039;s graphics. My advice is get out now and buy a PS4.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-239907">Deeboy</a>.</p>
<p>Let&#8217;s bust a few myths here. Forza is not a demanding game. It is a linear graphical tunnel racer where the devs can predict what coming around the next corner and preload it. That is why Gran Turismo 3 was running 1080p 60fps on the PS3 5 years ago.</p>
<p>Open world games are the future. They are very demanding games because nothing can be preloaded due to the fact that the player can go anywhere. It&#8217;s impossible to predict what the player will do or where he will go, so the system has to rapidly load everything into memory on the fly. This is where the XB1 goes belly up and the DDR3/ESRAM bandwidth bottleneck rears its ugly face.</p>
<p>As next gen games get more complex with ever bigger maps, the XB1 will suffer more and more. No software update that just optimises the hardware usage is ever going to keep up with that pace. It&#8217;s going to get really ugly very quickly. Far uglier than Titanfall&#8217;s graphics. My advice is get out now and buy a PS4.</p>
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		<title>
		By: justerthought		</title>
		<link>https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-240159</link>

		<dc:creator><![CDATA[justerthought]]></dc:creator>
		<pubDate>Tue, 26 Aug 2014 22:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206147#comment-240159</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-239899&quot;&gt;David&lt;/a&gt;.

What you have to realise is that being capable of outputting 1080p 60fps does not mean it can output everything at that setting. Games have to be pretty basic with linear predictable graphics it can preload, before the XB1 can output 1080p 60fps.


In reality, most games especially open world games bottleneck out at a lower resolution or frame rate, because the XB1 hardware does not have the memory bandwidth to get all the data out at the 1080p 60fps setting.


The solution? Just use your XB1 as the multimedia machine it was designed as and buy a PS4 as your games machine.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-239899">David</a>.</p>
<p>What you have to realise is that being capable of outputting 1080p 60fps does not mean it can output everything at that setting. Games have to be pretty basic with linear predictable graphics it can preload, before the XB1 can output 1080p 60fps.</p>
<p>In reality, most games especially open world games bottleneck out at a lower resolution or frame rate, because the XB1 hardware does not have the memory bandwidth to get all the data out at the 1080p 60fps setting.</p>
<p>The solution? Just use your XB1 as the multimedia machine it was designed as and buy a PS4 as your games machine.</p>
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		<title>
		By: justerthought		</title>
		<link>https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-240158</link>

		<dc:creator><![CDATA[justerthought]]></dc:creator>
		<pubDate>Tue, 26 Aug 2014 22:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206147#comment-240158</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-239951&quot;&gt;Guest&lt;/a&gt;.

Chill out your going into self destruct mode …lol]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-239951">Guest</a>.</p>
<p>Chill out your going into self destruct mode …lol</p>
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		<title>
		By: justerthought		</title>
		<link>https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-240157</link>

		<dc:creator><![CDATA[justerthought]]></dc:creator>
		<pubDate>Tue, 26 Aug 2014 22:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206147#comment-240157</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-239914&quot;&gt;Guest&lt;/a&gt;.

Why are you getting so worked up and willing to fight over a lame console. Just chill out and buy a PS4 then everyone is happy. You know it&#039;s the right thing to do here. The lame XB1 is not worth fighting over. Why defend MS as a fanboy. They certainly haven&#039;t done you any favours giving you a multimedia console instead of a games console.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/hb-studios-explains-lack-of-1080p-on-xbox-one-game-is-resource-intensive-was-not-using-updated-sdk#comment-239914">Guest</a>.</p>
<p>Why are you getting so worked up and willing to fight over a lame console. Just chill out and buy a PS4 then everyone is happy. You know it&#8217;s the right thing to do here. The lame XB1 is not worth fighting over. Why defend MS as a fanboy. They certainly haven&#8217;t done you any favours giving you a multimedia console instead of a games console.</p>
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