<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: inFamous Second Son&#8217;s Particle Effects Compile Directly On PS4&#8217;s GPU, Does Not Involve CPU At All	</title>
	<atom:link href="https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 23 Jan 2014 12:39:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: rupz007		</title>
		<link>https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-211383</link>

		<dc:creator><![CDATA[rupz007]]></dc:creator>
		<pubDate>Thu, 23 Jan 2014 12:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=180081#comment-211383</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-211381&quot;&gt;rupz007&lt;/a&gt;.

http://arstechnica.com/information-technology/2013/04/amds-heterogeneous-uniform-memory-access-coming-this-year-in-kaveri/]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-211381">rupz007</a>.</p>
<p><a href="http://arstechnica.com/information-technology/2013/04/amds-heterogeneous-uniform-memory-access-coming-this-year-in-kaveri/" rel="nofollow ugc">http://arstechnica.com/information-technology/2013/04/amds-heterogeneous-uniform-memory-access-coming-this-year-in-kaveri/</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: billdo73		</title>
		<link>https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-211382</link>

		<dc:creator><![CDATA[billdo73]]></dc:creator>
		<pubDate>Thu, 23 Jan 2014 12:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=180081#comment-211382</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207880&quot;&gt;Eagles83&lt;/a&gt;.

“heterogeneous Uniform Memory Access”]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207880">Eagles83</a>.</p>
<p>“heterogeneous Uniform Memory Access”</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: rupz007		</title>
		<link>https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-211381</link>

		<dc:creator><![CDATA[rupz007]]></dc:creator>
		<pubDate>Thu, 23 Jan 2014 12:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=180081#comment-211381</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207876&quot;&gt;BIGBOY181&lt;/a&gt;.

You&#039;re not seeing the picture... PS4 is awesome and its the next progression of what we expect to see in the future, as more CPU tasks are offloaded to GPU via the HuMa architecture we will see more amazing effects in games with hardly any effort on the CPU. This in turn will mean we will be able to utilise the CPU for other parallel tasks simultaneous. 

“heterogeneous Uniform Memory Access”]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207876">BIGBOY181</a>.</p>
<p>You&#8217;re not seeing the picture&#8230; PS4 is awesome and its the next progression of what we expect to see in the future, as more CPU tasks are offloaded to GPU via the HuMa architecture we will see more amazing effects in games with hardly any effort on the CPU. This in turn will mean we will be able to utilise the CPU for other parallel tasks simultaneous. </p>
<p>“heterogeneous Uniform Memory Access”</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: LupineMP3j		</title>
		<link>https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-208291</link>

		<dc:creator><![CDATA[LupineMP3j]]></dc:creator>
		<pubDate>Sat, 07 Dec 2013 18:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=180081#comment-208291</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207873&quot;&gt;cozomel&lt;/a&gt;.

Once you have a GPU that can do what Jake Bashore showed, what&#039;s the purpose of needlessly raising the price of the system with a flashy CPU?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207873">cozomel</a>.</p>
<p>Once you have a GPU that can do what Jake Bashore showed, what&#8217;s the purpose of needlessly raising the price of the system with a flashy CPU?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Nintendo Fan 4 Lif3		</title>
		<link>https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207942</link>

		<dc:creator><![CDATA[Nintendo Fan 4 Lif3]]></dc:creator>
		<pubDate>Fri, 29 Nov 2013 23:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=180081#comment-207942</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207932&quot;&gt;ScionicSpectre&lt;/a&gt;.

Yeah Sucker Punch said they would be enhancing audio so much that you need good speakers on your TV to hear all the minute sounds they blended into the environment such as hearing birds flying at night and how that makes the experience more organic, etc. Pretty sure they said to attach external speakers as TV speakers aren&#039;t powerful enough alone to hear everything in the game going on around you to get the best immersion. If you Google it there should be an interview with them about the audio. I think Mark Cerny also mentioned it once or twice how they are enhancing audio capabilities. Let&#039;s hope they go more in depth with that at GDC 14 or something.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207932">ScionicSpectre</a>.</p>
<p>Yeah Sucker Punch said they would be enhancing audio so much that you need good speakers on your TV to hear all the minute sounds they blended into the environment such as hearing birds flying at night and how that makes the experience more organic, etc. Pretty sure they said to attach external speakers as TV speakers aren&#8217;t powerful enough alone to hear everything in the game going on around you to get the best immersion. If you Google it there should be an interview with them about the audio. I think Mark Cerny also mentioned it once or twice how they are enhancing audio capabilities. Let&#8217;s hope they go more in depth with that at GDC 14 or something.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: ScionicSpectre		</title>
		<link>https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207932</link>

		<dc:creator><![CDATA[ScionicSpectre]]></dc:creator>
		<pubDate>Fri, 29 Nov 2013 21:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=180081#comment-207932</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207888&quot;&gt;Nintendo Fan 4 Lif3&lt;/a&gt;.

I know- considering what&#039;s just around the corner in 2014, it&#039;s incredible to think what we might be looking at in a few years time.


That&#039;s a really good question about the emission of sound, in comparison to ray-cast lighting. I do remember reading about some impressive ideas from the sound engineers on this game, but I couldn&#039;t say anything about that specifically. Of course, that&#039;s one of the things we can focus on a bit more this generation.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207888">Nintendo Fan 4 Lif3</a>.</p>
<p>I know- considering what&#8217;s just around the corner in 2014, it&#8217;s incredible to think what we might be looking at in a few years time.</p>
<p>That&#8217;s a really good question about the emission of sound, in comparison to ray-cast lighting. I do remember reading about some impressive ideas from the sound engineers on this game, but I couldn&#8217;t say anything about that specifically. Of course, that&#8217;s one of the things we can focus on a bit more this generation.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: kyle		</title>
		<link>https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207900</link>

		<dc:creator><![CDATA[kyle]]></dc:creator>
		<pubDate>Fri, 29 Nov 2013 11:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=180081#comment-207900</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207878&quot;&gt;David Todd&lt;/a&gt;.

Infamous SS looks absolutely stunning on PS4, can&#039;t wait to get it early next year.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207878">David Todd</a>.</p>
<p>Infamous SS looks absolutely stunning on PS4, can&#8217;t wait to get it early next year.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason Brody		</title>
		<link>https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207898</link>

		<dc:creator><![CDATA[Jason Brody]]></dc:creator>
		<pubDate>Fri, 29 Nov 2013 09:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=180081#comment-207898</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207877&quot;&gt;Jake Bashore&lt;/a&gt;.

Dude your a beast, and that looks so cool.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207877">Jake Bashore</a>.</p>
<p>Dude your a beast, and that looks so cool.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Krepler		</title>
		<link>https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207891</link>

		<dc:creator><![CDATA[Krepler]]></dc:creator>
		<pubDate>Fri, 29 Nov 2013 01:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=180081#comment-207891</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207877&quot;&gt;Jake Bashore&lt;/a&gt;.

That&#039;s pretty awesome! There will always be someone who will have an opinion on something they know nothing about. I&#039;ve been that person a few(hundred) times myself..oops :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207877">Jake Bashore</a>.</p>
<p>That&#8217;s pretty awesome! There will always be someone who will have an opinion on something they know nothing about. I&#8217;ve been that person a few(hundred) times myself..oops 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Nintendo Fan 4 Lif3		</title>
		<link>https://gamingbolt.com/infamous-second-sons-particle-effects-compile-directly-on-ps4s-gpu-does-not-involve-cpu-at-all#comment-207888</link>

		<dc:creator><![CDATA[Nintendo Fan 4 Lif3]]></dc:creator>
		<pubDate>Fri, 29 Nov 2013 00:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=180081#comment-207888</guid>

					<description><![CDATA[That is fucking cool how they were able to get it all on GPU without CPU intervention. Rather impressive given that this is all in the first year of PS4&#039;s launch. Now let&#039;s imagine how much more they will do for the sequel when they use CPU next time around to enhance everything. One question: does ray casting audio work similar to the way ray casting light is simulated in the game so that there&#039;s more ambiance in the environment?]]></description>
			<content:encoded><![CDATA[<p>That is fucking cool how they were able to get it all on GPU without CPU intervention. Rather impressive given that this is all in the first year of PS4&#8217;s launch. Now let&#8217;s imagine how much more they will do for the sequel when they use CPU next time around to enhance everything. One question: does ray casting audio work similar to the way ray casting light is simulated in the game so that there&#8217;s more ambiance in the environment?</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
