NetherRealm Studios’ Injustice 2 will receive extensive post-launch support like its previous games and will in fact be “more aggressive” than the studio’s previous efforts.
Speaking to IGN, creative director Ed Boon stated that, “One of the things we’ve been doing, trying to do more and more with every game…is to support it for a longer period of time.
“With DLC characters, we’ve had four with Mortal Kombat, six with Injustice, eight with Mortal Kombat X, and with Injustice 2 we plan on continuing that pattern. It will certainly be more aggressive than we’ve been in the past.”
It should be noted that for those who don’t want to spend too much time unlocking everything, NetherRealm is looking for ways that players can bypass this and to “cast the biggest net possible to get as many players into it as possible.”
“We have ideas in our head of the things we’d like to consider but certainly haven’t like nailed down this is going to be the way to do it. Ideally to me the whole purpose of this feature is customisation, longevity and ongoing moulding of your character so to speak.”
How will that work out when gear actually affects your character and power? We’ll find out in the coming months when Injustice 2 releases in 2017 for PS4 and Xbox One.