<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Interview with Avalanche Studios CTO: &#8220;Xbox One Cloud Functionality Pushed as a Marketing Tool&#8221;	</title>
	<atom:link href="https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 12 Jun 2013 11:52:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Elvick		</title>
		<link>https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197178</link>

		<dc:creator><![CDATA[Elvick]]></dc:creator>
		<pubDate>Wed, 12 Jun 2013 11:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=159120#comment-197178</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197040&quot;&gt;Edonus&lt;/a&gt;.

It can be unsafe and can burn down houses. Even today. An electrical fire burned down the house two lots away from me. Three years later they have FINALLY rebuilt their home. 

And what you describe is complacency. 

If they start charging oxygen tax now, in 100 years people will be used to it. No different than anything else we currently are taxed on. That&#039;s what happens when people roll over and allow bad things to go unchallenged. 

Just because people eventually accept something, doesn&#039;t mean it&#039;s okay. 

Always connected, is not the same as electricity. Always connected provides no real benefits to an individual forced to endure it. Electricity provides many things. Always connected restricts. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197040">Edonus</a>.</p>
<p>It can be unsafe and can burn down houses. Even today. An electrical fire burned down the house two lots away from me. Three years later they have FINALLY rebuilt their home. </p>
<p>And what you describe is complacency. </p>
<p>If they start charging oxygen tax now, in 100 years people will be used to it. No different than anything else we currently are taxed on. That&#8217;s what happens when people roll over and allow bad things to go unchallenged. </p>
<p>Just because people eventually accept something, doesn&#8217;t mean it&#8217;s okay. </p>
<p>Always connected, is not the same as electricity. Always connected provides no real benefits to an individual forced to endure it. Electricity provides many things. Always connected restricts. </p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Leif		</title>
		<link>https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197103</link>

		<dc:creator><![CDATA[Leif]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 08:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=159120#comment-197103</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197087&quot;&gt;Justin&lt;/a&gt;.

Sure It&#039;s the same where I live, but that&#039;s bound to change as more and more services require internet connection.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197087">Justin</a>.</p>
<p>Sure It&#8217;s the same where I live, but that&#8217;s bound to change as more and more services require internet connection.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Bloodthirst		</title>
		<link>https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197095</link>

		<dc:creator><![CDATA[Bloodthirst]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 01:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=159120#comment-197095</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197063&quot;&gt;frodo&lt;/a&gt;.

I know all that, I was asking the original poster who said &quot;The thing is Sony has cloud technology too, so that can be implemented with the 7GB of RAM.&quot;  What 7GB of Ram has to do with implementing the cloud?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197063">frodo</a>.</p>
<p>I know all that, I was asking the original poster who said &#8220;The thing is Sony has cloud technology too, so that can be implemented with the 7GB of RAM.&#8221;  What 7GB of Ram has to do with implementing the cloud?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Justin		</title>
		<link>https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197087</link>

		<dc:creator><![CDATA[Justin]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 00:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=159120#comment-197087</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197066&quot;&gt;Leif&lt;/a&gt;.

Doesn&#039;t work that way, sadly. ISP&#039;s aren&#039;t subject to typical market pressures. For example, in northeast Georgia where I live, Windstream is the ONLY ISP available. It&#039;s much the same across most of rural America. It&#039;s only cities and the surrounding suburbs where the population is more dense that you begin to have more ISP&#039;s and thus competition.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197066">Leif</a>.</p>
<p>Doesn&#8217;t work that way, sadly. ISP&#8217;s aren&#8217;t subject to typical market pressures. For example, in northeast Georgia where I live, Windstream is the ONLY ISP available. It&#8217;s much the same across most of rural America. It&#8217;s only cities and the surrounding suburbs where the population is more dense that you begin to have more ISP&#8217;s and thus competition.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Edonus		</title>
		<link>https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197079</link>

		<dc:creator><![CDATA[Edonus]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 22:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=159120#comment-197079</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197052&quot;&gt;GamingBolt&lt;/a&gt;.

You laced the question with your own poison and bias. Referring to Kinect as a constraint? The it only add the ability to do more and take nothing away... its the complete opposite of a constraint.


I know you guys have been on the internet insulting kinect and being overly bias and critical for so long you probably dont even know you are saying BS. And yes that make Gamingbolt a terrible website since you cant get untainted and bias information.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197052">GamingBolt</a>.</p>
<p>You laced the question with your own poison and bias. Referring to Kinect as a constraint? The it only add the ability to do more and take nothing away&#8230; its the complete opposite of a constraint.</p>
<p>I know you guys have been on the internet insulting kinect and being overly bias and critical for so long you probably dont even know you are saying BS. And yes that make Gamingbolt a terrible website since you cant get untainted and bias information.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Edonus		</title>
		<link>https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197077</link>

		<dc:creator><![CDATA[Edonus]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 22:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=159120#comment-197077</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197064&quot;&gt;frodo&lt;/a&gt;.

The cloud wouldnt be used to directly process graphics so you try to tie it to that function specifically which is very snake like.



Your system has a certain amount of processing power in it. Among the processes it has to do are realtime processing and non time sensitive processing. So lets say 40% of the processing in your console is used for graphics and other realtime calculations while the 60% is used for the other things like AI environmental effects and what ever else systems use in the background to make a game work.


With the cloud devs can take that 60% and off load it or portions of it off to servers that calculates processes and sends the data back to the system stored on the hard drive ready to be used. Thus the console itself doesnt have to process that data. Meaning  if a dev offloads 40% of what the system would regularly process on the console it would mean your realtime procesing would move from 40% to 80% essentially doubling what the graphics and realtime processes can do.


I understand why MS wanted every system connected to the internet. They have spent billions of dollars setting up the network and want to limit a persons ability to &quot;not&quot; use it.


And DRM is just a thing either you are OK with the terms or you are not. That simple]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197064">frodo</a>.</p>
<p>The cloud wouldnt be used to directly process graphics so you try to tie it to that function specifically which is very snake like.</p>
<p>Your system has a certain amount of processing power in it. Among the processes it has to do are realtime processing and non time sensitive processing. So lets say 40% of the processing in your console is used for graphics and other realtime calculations while the 60% is used for the other things like AI environmental effects and what ever else systems use in the background to make a game work.</p>
<p>With the cloud devs can take that 60% and off load it or portions of it off to servers that calculates processes and sends the data back to the system stored on the hard drive ready to be used. Thus the console itself doesnt have to process that data. Meaning  if a dev offloads 40% of what the system would regularly process on the console it would mean your realtime procesing would move from 40% to 80% essentially doubling what the graphics and realtime processes can do.</p>
<p>I understand why MS wanted every system connected to the internet. They have spent billions of dollars setting up the network and want to limit a persons ability to &#8220;not&#8221; use it.</p>
<p>And DRM is just a thing either you are OK with the terms or you are not. That simple</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Leif		</title>
		<link>https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197066</link>

		<dc:creator><![CDATA[Leif]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 20:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=159120#comment-197066</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197054&quot;&gt;DarthDiggler&lt;/a&gt;.

Increased demand will increase competition and thereby reduce prices]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197054">DarthDiggler</a>.</p>
<p>Increased demand will increase competition and thereby reduce prices</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: frodo		</title>
		<link>https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197064</link>

		<dc:creator><![CDATA[frodo]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 19:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=159120#comment-197064</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197041&quot;&gt;Edonus&lt;/a&gt;.

No MS has been misleading people by using Cloud processing which requires internet to justify there always on DRM, For people who are not technically savvy, they will be oohing and awwing at the white lie that cloud processing will make there Xbox One some kind of monster computer that can generate incredible graphics powered by 300,000 servers in the cloud lol  The truth is No, it can&#039;t process anything through the cloud in real time because internet bandwidth is incredibly slow compared to memory bus speeds, so as stated in the article only high latency cpu calculations can be calculated which a simple low priority core task can probably take care of locally for a single player game.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197041">Edonus</a>.</p>
<p>No MS has been misleading people by using Cloud processing which requires internet to justify there always on DRM, For people who are not technically savvy, they will be oohing and awwing at the white lie that cloud processing will make there Xbox One some kind of monster computer that can generate incredible graphics powered by 300,000 servers in the cloud lol  The truth is No, it can&#8217;t process anything through the cloud in real time because internet bandwidth is incredibly slow compared to memory bus speeds, so as stated in the article only high latency cpu calculations can be calculated which a simple low priority core task can probably take care of locally for a single player game.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: frodo		</title>
		<link>https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197063</link>

		<dc:creator><![CDATA[frodo]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 19:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=159120#comment-197063</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197062&quot;&gt;Bloodthirst&lt;/a&gt;.

Cloud just means off setting cpu work on servers. World of warcraft pretty much any MMO is using cloud technology already. This is not console specific, its software specific, Xbox360 PS3 can use cloud technology already if programmed for it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197062">Bloodthirst</a>.</p>
<p>Cloud just means off setting cpu work on servers. World of warcraft pretty much any MMO is using cloud technology already. This is not console specific, its software specific, Xbox360 PS3 can use cloud technology already if programmed for it.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Bloodthirst		</title>
		<link>https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197062</link>

		<dc:creator><![CDATA[Bloodthirst]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 19:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=159120#comment-197062</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197055&quot;&gt;DarthDiggler&lt;/a&gt;.

How exactly does 7GB of memory allow Sony to implement the cloud technology?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/interview-with-avalance-studios-cto-xbox-one-cloud-functionality-pushed-as-a-marketing-tool#comment-197055">DarthDiggler</a>.</p>
<p>How exactly does 7GB of memory allow Sony to implement the cloud technology?</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
