<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Ivory Tower Explains Why The Crew Is Not 60fps On The PS4 And Xbox One	</title>
	<atom:link href="https://gamingbolt.com/ivory-tower-explains-why-the-crew-is-not-60fps-on-the-ps4-and-xbox-one/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/ivory-tower-explains-why-the-crew-is-not-60fps-on-the-ps4-and-xbox-one</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sun, 20 Jul 2014 15:02:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.3</generator>
	<item>
		<title>
		By: Trim Dose		</title>
		<link>https://gamingbolt.com/ivory-tower-explains-why-the-crew-is-not-60fps-on-the-ps4-and-xbox-one#comment-237842</link>

		<dc:creator><![CDATA[Trim Dose]]></dc:creator>
		<pubDate>Sun, 20 Jul 2014 15:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203062#comment-237842</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ivory-tower-explains-why-the-crew-is-not-60fps-on-the-ps4-and-xbox-one#comment-237703&quot;&gt;Kamille&lt;/a&gt;.

pretty much,.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ivory-tower-explains-why-the-crew-is-not-60fps-on-the-ps4-and-xbox-one#comment-237703">Kamille</a>.</p>
<p>pretty much,.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: bardock5151		</title>
		<link>https://gamingbolt.com/ivory-tower-explains-why-the-crew-is-not-60fps-on-the-ps4-and-xbox-one#comment-237814</link>

		<dc:creator><![CDATA[bardock5151]]></dc:creator>
		<pubDate>Sun, 20 Jul 2014 01:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203062#comment-237814</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ivory-tower-explains-why-the-crew-is-not-60fps-on-the-ps4-and-xbox-one#comment-237703&quot;&gt;Kamille&lt;/a&gt;.

Ahh no just look at how open fh2 is with better visuals than the crew and better physics in all area&#039;s, tons of customization, and open world with dynamic weather,physics and lighting. Driveclub with its weather and visuals looks very good but you could compare it to ryse linear but pretty. Both pull up at 30 fps they cant do anymore, it has nothing to do with the xbox holding it back. In fact the ps4 could be holding back xbox in the near future with the introduction of dx 12, pc guys can understand why dx10 and dx11 games were a rarity for so long was because of the consoles not supporting hardware feature set available with each. And playstation being a loner using no real derivative of any api but their own, similar to opengl I suppose but still as alien to it as dx. The support servers combined with dx12 will be a killer combination only to be held back by ps4 and Sony not increasing their own server count to match, ps now will cost to much and minimum bw requirements cant be met by most countries to support a lag free experience. Don&#039;t make stupid statements like &quot; they should come straight and say: the xbone can&#039;t handle it and we want parity.&quot; ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ivory-tower-explains-why-the-crew-is-not-60fps-on-the-ps4-and-xbox-one#comment-237703">Kamille</a>.</p>
<p>Ahh no just look at how open fh2 is with better visuals than the crew and better physics in all area&#8217;s, tons of customization, and open world with dynamic weather,physics and lighting. Driveclub with its weather and visuals looks very good but you could compare it to ryse linear but pretty. Both pull up at 30 fps they cant do anymore, it has nothing to do with the xbox holding it back. In fact the ps4 could be holding back xbox in the near future with the introduction of dx 12, pc guys can understand why dx10 and dx11 games were a rarity for so long was because of the consoles not supporting hardware feature set available with each. And playstation being a loner using no real derivative of any api but their own, similar to opengl I suppose but still as alien to it as dx. The support servers combined with dx12 will be a killer combination only to be held back by ps4 and Sony not increasing their own server count to match, ps now will cost to much and minimum bw requirements cant be met by most countries to support a lag free experience. Don&#8217;t make stupid statements like &#8221; they should come straight and say: the xbone can&#8217;t handle it and we want parity.&#8221; </p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/ivory-tower-explains-why-the-crew-is-not-60fps-on-the-ps4-and-xbox-one#comment-237717</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 16:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203062#comment-237717</guid>

					<description><![CDATA[&quot;we preferred a solid 30 FPS rather than a flimsy 60 FPS.&quot;

So an unlocked 60 fps is flimsy? Please tell the again  Ivory Tower. :D


 I&#039;d Rather a locked frame rate that one that jumps all over the place. If it was about dipping 1-5 frames, it would&#039;ve been no problem, but some of these games dip down as far as 20-40 fps during gameplay. Thats just crazy and MS and Sony have no business calling those game 60fps games. A locked frame rate is KING!]]></description>
			<content:encoded><![CDATA[<p>&#8220;we preferred a solid 30 FPS rather than a flimsy 60 FPS.&#8221;</p>
<p>So an unlocked 60 fps is flimsy? Please tell the again  Ivory Tower. 😀</p>
<p> I&#8217;d Rather a locked frame rate that one that jumps all over the place. If it was about dipping 1-5 frames, it would&#8217;ve been no problem, but some of these games dip down as far as 20-40 fps during gameplay. Thats just crazy and MS and Sony have no business calling those game 60fps games. A locked frame rate is KING!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/ivory-tower-explains-why-the-crew-is-not-60fps-on-the-ps4-and-xbox-one#comment-237714</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 16:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203062#comment-237714</guid>

					<description><![CDATA[BOTH consoles are WEAK!]]></description>
			<content:encoded><![CDATA[<p>BOTH consoles are WEAK!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Dirkster_Dude		</title>
		<link>https://gamingbolt.com/ivory-tower-explains-why-the-crew-is-not-60fps-on-the-ps4-and-xbox-one#comment-237705</link>

		<dc:creator><![CDATA[Dirkster_Dude]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 14:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203062#comment-237705</guid>

					<description><![CDATA[People always seem to make it about a comparison and how weak the XB1 is over the PS4.  A graphic artist mentioned to me it isn&#039;t just about the power of the machine.  A lot of the art resources can look different at different frame rates.  You might need more art resources when you have a higher frame rate depending on how the art is scaled.  They may not have the time before launch or have the overall resources since they are working on it for multiple platforms.  It is more than just the fact that the XB1 might be holding the PS4 version back.]]></description>
			<content:encoded><![CDATA[<p>People always seem to make it about a comparison and how weak the XB1 is over the PS4.  A graphic artist mentioned to me it isn&#8217;t just about the power of the machine.  A lot of the art resources can look different at different frame rates.  You might need more art resources when you have a higher frame rate depending on how the art is scaled.  They may not have the time before launch or have the overall resources since they are working on it for multiple platforms.  It is more than just the fact that the XB1 might be holding the PS4 version back.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Kumomeme		</title>
		<link>https://gamingbolt.com/ivory-tower-explains-why-the-crew-is-not-60fps-on-the-ps4-and-xbox-one#comment-237704</link>

		<dc:creator><![CDATA[Kumomeme]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 14:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203062#comment-237704</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ivory-tower-explains-why-the-crew-is-not-60fps-on-the-ps4-and-xbox-one#comment-237703&quot;&gt;Kamille&lt;/a&gt;.

thats exactly what they mean...

also &quot;The reason is pretty straightforward. 
Building such a massive playground and filling it to make it a 
living-breathing world requires a lot of resources”
in other word what they trying to say that they need to sacrifice the resources if want to achieve 60fps...thats the trade off  to pursue the visual on the machine]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ivory-tower-explains-why-the-crew-is-not-60fps-on-the-ps4-and-xbox-one#comment-237703">Kamille</a>.</p>
<p>thats exactly what they mean&#8230;</p>
<p>also &#8220;The reason is pretty straightforward.<br />
Building such a massive playground and filling it to make it a<br />
living-breathing world requires a lot of resources”<br />
in other word what they trying to say that they need to sacrifice the resources if want to achieve 60fps&#8230;thats the trade off  to pursue the visual on the machine</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Kamille		</title>
		<link>https://gamingbolt.com/ivory-tower-explains-why-the-crew-is-not-60fps-on-the-ps4-and-xbox-one#comment-237703</link>

		<dc:creator><![CDATA[Kamille]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 14:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203062#comment-237703</guid>

					<description><![CDATA[they should come straight and say: the xbone can&#039;t handle it and we want parity.]]></description>
			<content:encoded><![CDATA[<p>they should come straight and say: the xbone can&#8217;t handle it and we want parity.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
