Ivory Tower Explains Why The Crew Is Not 60fps On The PS4 And Xbox One

The developers prefer a solid 30fps instead of a flimsy 60fps.

Posted By | On 17th, Jul. 2014 Under News | Follow This Author @GamingBoltTweet


Ivory Tower and Ubisoft Reflections are working on The Crew which will take the racing genre into a new direction. Instead of limiting the player to a track, the developers have opened up the entire United States for the player. The Crew is an open and persistent world for racing across the United States and due to the options it gives to the player, it can be easily termed as a car role playing game.

The game is already confirmed to be running at 1080p and 30fps on PS4 and Xbox One. Was there a specific reason why the developers did not pushed for 60fps?

“The reason is pretty straightforward. Building such a massive playground and filling it to make it a living-breathing world requires a lot of resources,”  Stephane Beley, who is the game Game Director of The Crew said to GamingBolt. “Our choice is to offer the most compelling gameplay experience possible and for that, we preferred a solid 30 FPS rather than a flimsy 60 FPS.”

We will have more coverage on The Crew in the coming days. The Crew will be out this November for the PlayStation 4, Xbox One and PC. For more on the game, check out our hub page here.

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