Kickstarter, Early Access “Risky Undertaking” Without Something Playable – Molyneux

Godus creator talks about the trials and tribulations of these crowd-funding platforms.

Kickstarter may have started out as an amazingly viable platform for game developers and studios but it’s appeal has since waned, according to Godus creator Peter Molyneux.

Speaking to Tech Radar, Molyneux stated that, “What I’ve learned is that doing Kickstarter and Steam Early Access, before you’ve got something which is defined and playable, is a hugely risky undertaking that can be very destructive to the final quality of the game.”

Ideas and concepts change down the line and many who participated in the Early Access release of Godus found it different from what was promised. “What ended up happening with Godus is that people get a view of what the game is going to be like from what you’ve said here, and that view is quite often different from what the final game is.”

Regardless, crowd-funding as a medium is still very strong – Chris Roberts’ Star Citizen, for instance, recently crossed $63 million in funding. What are your thoughts on Kickstarter at this point? Let us know belo.

22 CansgodusKickstarterPeter MolyneuxSteam Early Access