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	Comments on: Killzone: Shadow Fall Dev Explains Native 1080p Resolution	</title>
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	<lastBuildDate>Fri, 07 Mar 2014 07:20:00 +0000</lastBuildDate>
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		<title>
		By: BroJ		</title>
		<link>https://gamingbolt.com/killzone-shadow-fall-dev-explains-native-1080p-resolution#comment-217673</link>

		<dc:creator><![CDATA[BroJ]]></dc:creator>
		<pubDate>Fri, 07 Mar 2014 07:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188973#comment-217673</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/killzone-shadow-fall-dev-explains-native-1080p-resolution#comment-217651&quot;&gt;Psionicinversion&lt;/a&gt;.

Yeah true. I would take a graphical powerhouse over fps to. But it must stay 30fps locked. If it falls below that a problem occurs.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/killzone-shadow-fall-dev-explains-native-1080p-resolution#comment-217651">Psionicinversion</a>.</p>
<p>Yeah true. I would take a graphical powerhouse over fps to. But it must stay 30fps locked. If it falls below that a problem occurs.</p>
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		<title>
		By: Mikeherp Derp		</title>
		<link>https://gamingbolt.com/killzone-shadow-fall-dev-explains-native-1080p-resolution#comment-217672</link>

		<dc:creator><![CDATA[Mikeherp Derp]]></dc:creator>
		<pubDate>Fri, 07 Mar 2014 06:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188973#comment-217672</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/killzone-shadow-fall-dev-explains-native-1080p-resolution#comment-217653&quot;&gt;Psionicinversion&lt;/a&gt;.

lololol]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/killzone-shadow-fall-dev-explains-native-1080p-resolution#comment-217653">Psionicinversion</a>.</p>
<p>lololol</p>
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		<item>
		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/killzone-shadow-fall-dev-explains-native-1080p-resolution#comment-217653</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 06 Mar 2014 21:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188973#comment-217653</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/killzone-shadow-fall-dev-explains-native-1080p-resolution#comment-217633&quot;&gt;Mikeherp Derp&lt;/a&gt;.

hahah thats funny]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/killzone-shadow-fall-dev-explains-native-1080p-resolution#comment-217633">Mikeherp Derp</a>.</p>
<p>hahah thats funny</p>
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		<item>
		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/killzone-shadow-fall-dev-explains-native-1080p-resolution#comment-217651</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 06 Mar 2014 21:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188973#comment-217651</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/killzone-shadow-fall-dev-explains-native-1080p-resolution#comment-217644&quot;&gt;BroJ&lt;/a&gt;.

I dont think for a console it should EVER hit a locked 60fps, at least on a title thats graphically demanding becuase you will be limiting your graphic fidelity by trying to achieve that. Its like X1 plants vs zombies garden warfare 900p locked 60fps... wtf, that should be 1080p unlocked framerate becuase on fast paced action ive personally found as long as it doesnt go below 45ish your fine.  Theyve screwed up there big time in my opinion and thats one game i am not defending its pathetic.


Infamous 30 fps but apparently fluid, its hard to judge that cus if its a fast paced graphically demanding scene you may notice some slowdown or maybe a bit sluggish its hard to tell especially seeing ill never be playing the game but that of bin an average 45fps i reckon also itll depend on if theyve bin clever and made sure there will be nothing to demanding throughout the whole game or maybe just a few bits.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/killzone-shadow-fall-dev-explains-native-1080p-resolution#comment-217644">BroJ</a>.</p>
<p>I dont think for a console it should EVER hit a locked 60fps, at least on a title thats graphically demanding becuase you will be limiting your graphic fidelity by trying to achieve that. Its like X1 plants vs zombies garden warfare 900p locked 60fps&#8230; wtf, that should be 1080p unlocked framerate becuase on fast paced action ive personally found as long as it doesnt go below 45ish your fine.  Theyve screwed up there big time in my opinion and thats one game i am not defending its pathetic.</p>
<p>Infamous 30 fps but apparently fluid, its hard to judge that cus if its a fast paced graphically demanding scene you may notice some slowdown or maybe a bit sluggish its hard to tell especially seeing ill never be playing the game but that of bin an average 45fps i reckon also itll depend on if theyve bin clever and made sure there will be nothing to demanding throughout the whole game or maybe just a few bits.</p>
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		<item>
		<title>
		By: BroJ		</title>
		<link>https://gamingbolt.com/killzone-shadow-fall-dev-explains-native-1080p-resolution#comment-217644</link>

		<dc:creator><![CDATA[BroJ]]></dc:creator>
		<pubDate>Thu, 06 Mar 2014 20:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188973#comment-217644</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/killzone-shadow-fall-dev-explains-native-1080p-resolution#comment-217628&quot;&gt;Psionicinversion&lt;/a&gt;.

It is a launch game. Rushed to hit PS4 launch. Next game from guerrilla will be native 1080P and maybe it will hit 60fps most of the time.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/killzone-shadow-fall-dev-explains-native-1080p-resolution#comment-217628">Psionicinversion</a>.</p>
<p>It is a launch game. Rushed to hit PS4 launch. Next game from guerrilla will be native 1080P and maybe it will hit 60fps most of the time.</p>
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		<title>
		By: Mikeherp Derp		</title>
		<link>https://gamingbolt.com/killzone-shadow-fall-dev-explains-native-1080p-resolution#comment-217633</link>

		<dc:creator><![CDATA[Mikeherp Derp]]></dc:creator>
		<pubDate>Thu, 06 Mar 2014 16:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188973#comment-217633</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/killzone-shadow-fall-dev-explains-native-1080p-resolution#comment-217629&quot;&gt;You are flat out wrong&lt;/a&gt;.

It&#039;s 1080p when you&#039;re standing perfectly still. lol]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/killzone-shadow-fall-dev-explains-native-1080p-resolution#comment-217629">You are flat out wrong</a>.</p>
<p>It&#8217;s 1080p when you&#8217;re standing perfectly still. lol</p>
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		<item>
		<title>
		By: You are flat out wrong		</title>
		<link>https://gamingbolt.com/killzone-shadow-fall-dev-explains-native-1080p-resolution#comment-217629</link>

		<dc:creator><![CDATA[You are flat out wrong]]></dc:creator>
		<pubDate>Thu, 06 Mar 2014 15:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188973#comment-217629</guid>

					<description><![CDATA[Storm in a teacup then.]]></description>
			<content:encoded><![CDATA[<p>Storm in a teacup then.</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/killzone-shadow-fall-dev-explains-native-1080p-resolution#comment-217628</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 06 Mar 2014 15:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188973#comment-217628</guid>

					<description><![CDATA[kind of pointless then seeing as it still doesnt hit 60 fps, just cus the average is above 45 fps doesnt make it 60 but always good to round up. Doesnt matter which why they try to swing it, its still only rendering half an image. Render half an image rip stuff out of a previously rendered image, if its alternating the lines which it is rendering it could rip out the previously rendered 1080p line to fill in the gap bringing it really close to full 1080p. Question is why have they done that, cant the PS4 render a full 1080p image for multiplayer or is it a cheap and nasty way of getting higher framerates?]]></description>
			<content:encoded><![CDATA[<p>kind of pointless then seeing as it still doesnt hit 60 fps, just cus the average is above 45 fps doesnt make it 60 but always good to round up. Doesnt matter which why they try to swing it, its still only rendering half an image. Render half an image rip stuff out of a previously rendered image, if its alternating the lines which it is rendering it could rip out the previously rendered 1080p line to fill in the gap bringing it really close to full 1080p. Question is why have they done that, cant the PS4 render a full 1080p image for multiplayer or is it a cheap and nasty way of getting higher framerates?</p>
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