Killzone: Shadow Fall Dev Explains Native 1080p Resolution

"Temporal reprojection" explained in detail.

Posted By | On 06th, Mar. 2014

19. Killzone Shadowfall

Guerrilla Games has released a new blog post today regarding Killzone: Shadow Fall, explaining the game’s native 1080p resolution. This was following new information that the game ran at a 1080×960 frame buffer in order to hit 60 FPS.

But this isn’t quite the case. Producer Poria Torkan confirmed that the game runs at 1080p resolution/60 FPS in both single-player and multiplayer, but explained its “temporal reprojection” technique which allowed it to create a full HD image by combining lower resolution frames.

“If native means that every part of the pipeline is 1080p then this technique is not native. Games often employ different resolutions in different parts of their rendering pipeline. Most games render particles and ambient occlusion at a lower resolution, while some games even do all lighting at a lower resolution.

“This is generally still called native 1080p. The technique used in Killzone: Shadow Fall goes further and reconstructs half of the pixels from past frames.”

Torkan said that the developer would “do our best” to communicate its development techniques more clearly in the future, although right now, trying to explain it using the usual terminology is difficult.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

The Legend of Zelda: Echoes of Wisdom’s Placement in the Zelda Timeline Has Been Officially Revealed

The Legend of Zelda: Echoes of Wisdom’s Placement in the Zelda Timeline Has Been Officially Revealed

Unsurprisingly, the game has been placed in the Fallen Hero timeline. It is set between the events of Tri Forc...

Call of Duty: Black Ops 6 Saw Series’ Biggest First-Month Player Engagement Numbers

Call of Duty: Black Ops 6 Saw Series’ Biggest First-Month Player Engagement Numbers

In terms of hours played, player numbers, and total matches in its first 30 days, Black Ops 6 is the biggest C...

Alan Wake 2 Developer Working on Improvements for PS5 Pro in Performance Mode

Alan Wake 2 Developer Working on Improvements for PS5 Pro in Performance Mode

Remedy is "still researching a few things", though it will "take the team longer than a few weeks for changes ...

2K Launcher Removed From Every Title on Epic Games Store and Steam

2K Launcher Removed From Every Title on Epic Games Store and Steam

The controversial launcher has been completely sunset. Several titles that necessitated its use are now playab...

Dante’s Ring Announced by The Invincible Developer

Dante’s Ring Announced by The Invincible Developer

The disaster combat action-adventure RPG will enter early access "soon", with Starward Industries aiming for 2...

Nine Sols is Out Now on Consoles With New Boss Rematch Update

Nine Sols is Out Now on Consoles With New Boss Rematch Update

Battle Memories allows for fighting any previously defeated bosses again, though you'll need to finish the gam...