Shortly after showcasing the gameplay of Marvel’s Wolverine, developer Insomniac Games has now updated its website to reveal the kinds of accessibility options that will be available when the title hits the PS5 on September 15th. The studio has noted that these features will be available in Marvel’s Wolverine either on-disc or through a day-one patch.
The sheer number of accessibility options that will be available in Marvel’s Wolverine is quite staggering, with the features split up into a few categories – Gameplay Assists, Motion Sensitivity, Visual Assists, Audio Assists, High Contrast Options, Violence Customization, Subtitles and Captions, and Controller and Layout.
Gameplay Assists will include options like presets for various challenge levels, which can be further fine-tuned to adjust how quickly enemies can detect the player while in stealth, how much health enemies have, and how much damage they can deal. There will also be options for autocompleting quick-time events, UI hold settings, and the use of the DualSense Touch Pad in combat.
Motion Sensitivity will feature options that allow player to adjust things like Motion Blur, Film Grain, Depth of Field, and Fullscreen Effects. Along with these options, players will also have the choice of adjusting the size, color, and opacity of a persistent dot in the center of the screen that provides a solid focal point. These can be paired up with the Visual Assists features for players with impaired vision, complete with options for Senses color customization across Dodge, Threat, and Parry timings.
For more visual options, the High Contrast Options section will include a variety of presets, and players can dive deeper into the settings to apply friendly characters and enemies with distinct solid-colored outlines and shaders to help with clearer identification. Audio Assists include options for voice boost, screen readers, audio descriptions, frequency controls, and mono audio.
Interestingly, Marvel’s Wolverine will allow for extensive controller remapping, complete with a few presets being available at launch. Players can also switch around the shortcuts that will be available on the D-pad buttons, as well as the level of force and tension offered by the DualSense controller’s adaptive triggers.
Tying into what the studio recently said about the level of gore in Marvel’s Wolverine being adjustable, an entire Violence Customization section will be available in the game’s options menu that allows players to toggle visibility of things like blood, dismemberment, and even the visual effects behind Logan’s healing capabilities.
Marvel’s Wolverine’s extended gameplay trailer showcased quite a bit of action from the upcoming title, ranging from Logan tearing apart groups of regular enemies to getting into a major fight with a big opponent. Through this, the trailer also gave us a look at how Logan’s healing factor works in and out of combat. We also got to see him team up with Jean Grey at one point, who could use her telepathic powers to contribute to fights.
Insomniac Games has also confirmed that Marvel’s Wolverine is going to be a linear game that takes Logan on a globe-hopping adventure, and that it will be paced in a similar manner to comic books.