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	Comments on: Mass Effect Andromeda: 15 Features We Don&#8217;t Want To See In the Sequel	</title>
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		<title>
		By: TerrorK		</title>
		<link>https://gamingbolt.com/mass-effect-andromeda-15-features-we-dont-want-to-see-in-the-sequel#comment-276007</link>

		<dc:creator><![CDATA[TerrorK]]></dc:creator>
		<pubDate>Sat, 07 Nov 2015 07:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245825#comment-276007</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/mass-effect-andromeda-15-features-we-dont-want-to-see-in-the-sequel#comment-276002&quot;&gt;enai D&lt;/a&gt;.

Combat was better than ME2, sure. But everything that made the series great was sacrificed for it. The roleplaying aspects were awful (largely due to being near non-existent), the EMS/War Assets were one of the laziest and worst elements I&#039;ve ever seen in a game, the autodialogue rampant, the fetch quests reprehensible, the re-purposed MP maps as sidequests cringe-worthy, and the linear presentation horrid. It wasn&#039;t worth better gunplay to have every other aspect of the game so dumbed down, half-assed and sloppily handled. ME3 was an insult to what the series once was on almost every level. I&#039;d even argue that the gunplay, while solid, was not the best choice of direction to take the series in (though that was ME2&#039;s fault first actually, ME3 just took it further. I never thought that standard TPS combat was the right approach for ME).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/mass-effect-andromeda-15-features-we-dont-want-to-see-in-the-sequel#comment-276002">enai D</a>.</p>
<p>Combat was better than ME2, sure. But everything that made the series great was sacrificed for it. The roleplaying aspects were awful (largely due to being near non-existent), the EMS/War Assets were one of the laziest and worst elements I&#8217;ve ever seen in a game, the autodialogue rampant, the fetch quests reprehensible, the re-purposed MP maps as sidequests cringe-worthy, and the linear presentation horrid. It wasn&#8217;t worth better gunplay to have every other aspect of the game so dumbed down, half-assed and sloppily handled. ME3 was an insult to what the series once was on almost every level. I&#8217;d even argue that the gunplay, while solid, was not the best choice of direction to take the series in (though that was ME2&#8217;s fault first actually, ME3 just took it further. I never thought that standard TPS combat was the right approach for ME).</p>
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		<title>
		By: enai D		</title>
		<link>https://gamingbolt.com/mass-effect-andromeda-15-features-we-dont-want-to-see-in-the-sequel#comment-276002</link>

		<dc:creator><![CDATA[enai D]]></dc:creator>
		<pubDate>Sat, 07 Nov 2015 03:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245825#comment-276002</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/mass-effect-andromeda-15-features-we-dont-want-to-see-in-the-sequel#comment-275504&quot;&gt;TerrorK&lt;/a&gt;.

Lol... wat? Say what you will about the story, but the gameplay in ME3 was an upgrade pretty much across the board. Combat in ME3 was light years ahead of ME2.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/mass-effect-andromeda-15-features-we-dont-want-to-see-in-the-sequel#comment-275504">TerrorK</a>.</p>
<p>Lol&#8230; wat? Say what you will about the story, but the gameplay in ME3 was an upgrade pretty much across the board. Combat in ME3 was light years ahead of ME2.</p>
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		<title>
		By: Andy Panayiotou		</title>
		<link>https://gamingbolt.com/mass-effect-andromeda-15-features-we-dont-want-to-see-in-the-sequel#comment-275970</link>

		<dc:creator><![CDATA[Andy Panayiotou]]></dc:creator>
		<pubDate>Fri, 06 Nov 2015 19:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245825#comment-275970</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/mass-effect-andromeda-15-features-we-dont-want-to-see-in-the-sequel#comment-275205&quot;&gt;enai D&lt;/a&gt;.

I agree. It wasn&#039;t that gritty in the first place (somewhere between Dragon Age&#039;s oil painting aesthetic and fallout&#039;s gloomy visuals).
And I, personally, wouldn&#039;t want RTS elements in ME.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/mass-effect-andromeda-15-features-we-dont-want-to-see-in-the-sequel#comment-275205">enai D</a>.</p>
<p>I agree. It wasn&#8217;t that gritty in the first place (somewhere between Dragon Age&#8217;s oil painting aesthetic and fallout&#8217;s gloomy visuals).<br />
And I, personally, wouldn&#8217;t want RTS elements in ME.</p>
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		<title>
		By: Hitchslapped		</title>
		<link>https://gamingbolt.com/mass-effect-andromeda-15-features-we-dont-want-to-see-in-the-sequel#comment-275847</link>

		<dc:creator><![CDATA[Hitchslapped]]></dc:creator>
		<pubDate>Fri, 06 Nov 2015 00:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245825#comment-275847</guid>

					<description><![CDATA[You weren&#039;t playing the Pilot in Mass Effect. Why would they include flying missions to &quot;challenge our speed and abilities&quot;.]]></description>
			<content:encoded><![CDATA[<p>You weren&#8217;t playing the Pilot in Mass Effect. Why would they include flying missions to &#8220;challenge our speed and abilities&#8221;.</p>
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		<title>
		By: TerrorK		</title>
		<link>https://gamingbolt.com/mass-effect-andromeda-15-features-we-dont-want-to-see-in-the-sequel#comment-275504</link>

		<dc:creator><![CDATA[TerrorK]]></dc:creator>
		<pubDate>Wed, 04 Nov 2015 04:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245825#comment-275504</guid>

					<description><![CDATA[Pretty much everything Mass Effect 3 did to the series (except maybe the powers progression system). Mass Effect 3 was just cancer from start to finish.]]></description>
			<content:encoded><![CDATA[<p>Pretty much everything Mass Effect 3 did to the series (except maybe the powers progression system). Mass Effect 3 was just cancer from start to finish.</p>
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		<title>
		By: Shane Martin		</title>
		<link>https://gamingbolt.com/mass-effect-andromeda-15-features-we-dont-want-to-see-in-the-sequel#comment-275412</link>

		<dc:creator><![CDATA[Shane Martin]]></dc:creator>
		<pubDate>Tue, 03 Nov 2015 03:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245825#comment-275412</guid>

					<description><![CDATA[How about scrapping multiplayer and spend those resources to extended singleplayer and storyline aka what mass effect is all about]]></description>
			<content:encoded><![CDATA[<p>How about scrapping multiplayer and spend those resources to extended singleplayer and storyline aka what mass effect is all about</p>
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		<title>
		By: disqus_IHGKf4XKht		</title>
		<link>https://gamingbolt.com/mass-effect-andromeda-15-features-we-dont-want-to-see-in-the-sequel#comment-275328</link>

		<dc:creator><![CDATA[disqus_IHGKf4XKht]]></dc:creator>
		<pubDate>Mon, 02 Nov 2015 14:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245825#comment-275328</guid>

					<description><![CDATA[Do. Turians. Have. Cloaca&#039;s? &quot;Forbidden Love&quot; wants to know.]]></description>
			<content:encoded><![CDATA[<p>Do. Turians. Have. Cloaca&#8217;s? &#8220;Forbidden Love&#8221; wants to know.</p>
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		<title>
		By: Micheal T. Martinez		</title>
		<link>https://gamingbolt.com/mass-effect-andromeda-15-features-we-dont-want-to-see-in-the-sequel#comment-275302</link>

		<dc:creator><![CDATA[Micheal T. Martinez]]></dc:creator>
		<pubDate>Mon, 02 Nov 2015 05:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245825#comment-275302</guid>

					<description><![CDATA[The biotics were blue/purple not orange.The Omni-Tool and its abilities were orange.]]></description>
			<content:encoded><![CDATA[<p>The biotics were blue/purple not orange.The Omni-Tool and its abilities were orange.</p>
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		<title>
		By: Michael Lindsay		</title>
		<link>https://gamingbolt.com/mass-effect-andromeda-15-features-we-dont-want-to-see-in-the-sequel#comment-275293</link>

		<dc:creator><![CDATA[Michael Lindsay]]></dc:creator>
		<pubDate>Mon, 02 Nov 2015 01:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245825#comment-275293</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/mass-effect-andromeda-15-features-we-dont-want-to-see-in-the-sequel#comment-275205&quot;&gt;enai D&lt;/a&gt;.

It also makes sense with the setting to keep it gritty. Exploring a brand new galaxy-you want things a bit frontier and gritty, you&#039;re out on the margins. Not in the centre of things.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/mass-effect-andromeda-15-features-we-dont-want-to-see-in-the-sequel#comment-275205">enai D</a>.</p>
<p>It also makes sense with the setting to keep it gritty. Exploring a brand new galaxy-you want things a bit frontier and gritty, you&#8217;re out on the margins. Not in the centre of things.</p>
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		<title>
		By: enai D		</title>
		<link>https://gamingbolt.com/mass-effect-andromeda-15-features-we-dont-want-to-see-in-the-sequel#comment-275205</link>

		<dc:creator><![CDATA[enai D]]></dc:creator>
		<pubDate>Sun, 01 Nov 2015 04:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245825#comment-275205</guid>

					<description><![CDATA[Alot of this list doesn&#039;t make sense- Bioware would be crazy to mess with Mass Effect&#039;s signature visual aesthetic, and a lack of guns? Um, what? By ME3 there were a TON of guns, with some pretty incredible variety (compare the Prothean Particle Rifle to the Venom shotgun, to the Typhoon, to the Javelin, to the Blood Pack Punisher).]]></description>
			<content:encoded><![CDATA[<p>Alot of this list doesn&#8217;t make sense- Bioware would be crazy to mess with Mass Effect&#8217;s signature visual aesthetic, and a lack of guns? Um, what? By ME3 there were a TON of guns, with some pretty incredible variety (compare the Prothean Particle Rifle to the Venom shotgun, to the Typhoon, to the Javelin, to the Blood Pack Punisher).</p>
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