Mass Effect Andromeda: 15 Features We Don’t Want To See In the Sequel

The sci-fi rpg returns, but will travel to this new galaxy be a smoother ride?

Posted By | On 31st, Oct. 2015

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It’s no secret that gamers love the Mass Effect series. Being one of last gen’s best selling series, it revolutionized the way we think and play western RPGs. With Mass Effect Andromeda in development with a release in the near future, it was only right to go over a few features we’d like to see improved upon or fixed completely in the next game of this ongoing series. Many considered them nearly perfect in everyway but we’ve taken an extensive look at each of the three main entries in the series so far and gone over what we would like to see fixed or completely overhauled in Mass Effect Andromeda.

Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.

Lazy Shooting Mechanics

It’s amazing that an RPG that actually focuses on guns rather than swords has such terrible shooting mechanics during battles. Weapons need to be a main focus going forward. Straighten out the angles, scopes, crosshairs, and precision aim first and foremost. Even if the character doesn’t excel in certain weapon classes, that should not mean the weapon becomes nearly impossible to use.


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