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	<title>
	Comments on: Microsoft Explains How Xbox One Cloud Enables Massive Multiplayer Games, Reveals Cloud Flow Diagram	</title>
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	<link>https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 09 Jul 2014 09:43:00 +0000</lastBuildDate>
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		<title>
		By: Edonus		</title>
		<link>https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237222</link>

		<dc:creator><![CDATA[Edonus]]></dc:creator>
		<pubDate>Wed, 09 Jul 2014 09:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202092#comment-237222</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237156&quot;&gt;andy&lt;/a&gt;.

More isnt always merrier. Resistance online and MAG were sloppy. Sony does stuff like this a lot... its PR specs. MS could have made games with tons of players on it as well but the design of the game is what is important. Sony will just slap up a bigger number and watch their fans eat it up... even if its the wrong choice.
Titfalls AI drones arent terrible, they are purposeful. The Titans AI is also cloud based.... the drop ships and battles in the sky are also cloud controlled. HAve you ever hacked a Spectre the AI of a hacked Spectre is a lot more aggressive than the standard. You know hey could just as easily kick up the AI its just a program.


I would like in maybe a couple months they do that... make the AI crazy aggressive and call it ironman mode.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237156">andy</a>.</p>
<p>More isnt always merrier. Resistance online and MAG were sloppy. Sony does stuff like this a lot&#8230; its PR specs. MS could have made games with tons of players on it as well but the design of the game is what is important. Sony will just slap up a bigger number and watch their fans eat it up&#8230; even if its the wrong choice.<br />
Titfalls AI drones arent terrible, they are purposeful. The Titans AI is also cloud based&#8230;. the drop ships and battles in the sky are also cloud controlled. HAve you ever hacked a Spectre the AI of a hacked Spectre is a lot more aggressive than the standard. You know hey could just as easily kick up the AI its just a program.</p>
<p>I would like in maybe a couple months they do that&#8230; make the AI crazy aggressive and call it ironman mode.</p>
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		<item>
		<title>
		By: Edonus		</title>
		<link>https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237221</link>

		<dc:creator><![CDATA[Edonus]]></dc:creator>
		<pubDate>Wed, 09 Jul 2014 09:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202092#comment-237221</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237163&quot;&gt;bigevilworldwide&lt;/a&gt;.

Dont confuse the process of doing business with the technical requirements. MS has the online server support needed for Titanfall. Can Sony get servers too yes but their setup would be no where near as efficient and thats before we even talk about cost requirements.


Titanfall is the best online experience on a console so far do to its dedicated servers (of course none of the websites talk about that) any PC player know dedicated servers trumps p2p. And the AI things amazing that is a tech I dont even know if Sony can duplicate.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237163">bigevilworldwide</a>.</p>
<p>Dont confuse the process of doing business with the technical requirements. MS has the online server support needed for Titanfall. Can Sony get servers too yes but their setup would be no where near as efficient and thats before we even talk about cost requirements.</p>
<p>Titanfall is the best online experience on a console so far do to its dedicated servers (of course none of the websites talk about that) any PC player know dedicated servers trumps p2p. And the AI things amazing that is a tech I dont even know if Sony can duplicate.</p>
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		<title>
		By: derpburp		</title>
		<link>https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237196</link>

		<dc:creator><![CDATA[derpburp]]></dc:creator>
		<pubDate>Wed, 09 Jul 2014 02:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202092#comment-237196</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237163&quot;&gt;bigevilworldwide&lt;/a&gt;.

Wrong. Sony said they would do a vita game and respawn said no thanks. Then when they were making the game Sony didn&#039;t want to have anything to do with it. MS gave them funding when they ran out. Sony dropped the ball twice. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237163">bigevilworldwide</a>.</p>
<p>Wrong. Sony said they would do a vita game and respawn said no thanks. Then when they were making the game Sony didn&#8217;t want to have anything to do with it. MS gave them funding when they ran out. Sony dropped the ball twice. </p>
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		<title>
		By: ilovegoogleglass 		</title>
		<link>https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237189</link>

		<dc:creator><![CDATA[ilovegoogleglass ]]></dc:creator>
		<pubDate>Tue, 08 Jul 2014 23:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202092#comment-237189</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237154&quot;&gt;ilovegoogleglass &lt;/a&gt;.

@tim_dog:disqus ???]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237154">ilovegoogleglass </a>.</p>
<p>@tim_dog:disqus ???</p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237179</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Tue, 08 Jul 2014 20:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202092#comment-237179</guid>

					<description><![CDATA[Sonybots are crying again. It&#039;s hilarious their precious little boys&#039; tears.]]></description>
			<content:encoded><![CDATA[<p>Sonybots are crying again. It&#8217;s hilarious their precious little boys&#8217; tears.</p>
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		<title>
		By: XboxGamer33		</title>
		<link>https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237175</link>

		<dc:creator><![CDATA[XboxGamer33]]></dc:creator>
		<pubDate>Tue, 08 Jul 2014 19:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202092#comment-237175</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237156&quot;&gt;andy&lt;/a&gt;.

You do realize the only reason Titanfall is not on PS is because Sony didn&#039;t want to help Respawn. Instead of thinking that MS bought Respawn.. Read their details on that matter, Sony offered only a vita version to Respawn and didn&#039;t want to discuss the PS4 outside to anyone... 

Also, I haven&#039;t heard of server computing on PSN, but I don&#039;t know for sure.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237156">andy</a>.</p>
<p>You do realize the only reason Titanfall is not on PS is because Sony didn&#8217;t want to help Respawn. Instead of thinking that MS bought Respawn.. Read their details on that matter, Sony offered only a vita version to Respawn and didn&#8217;t want to discuss the PS4 outside to anyone&#8230; </p>
<p>Also, I haven&#8217;t heard of server computing on PSN, but I don&#8217;t know for sure.</p>
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		<title>
		By: jacksjus		</title>
		<link>https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237173</link>

		<dc:creator><![CDATA[jacksjus]]></dc:creator>
		<pubDate>Tue, 08 Jul 2014 19:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202092#comment-237173</guid>

					<description><![CDATA[I&#039;m tired of reading about MS&#039; promises. Let the games do the talking.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m tired of reading about MS&#8217; promises. Let the games do the talking.</p>
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		<title>
		By: bigevilworldwide		</title>
		<link>https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237163</link>

		<dc:creator><![CDATA[bigevilworldwide]]></dc:creator>
		<pubDate>Tue, 08 Jul 2014 17:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202092#comment-237163</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237155&quot;&gt;Charles - The Great and Powerf&lt;/a&gt;.

Really cause it&#039;s only not available on PS4 because Micro$oft got out their checkbook. It has nothing to do with da cloud clearly, especially considering Respawn themselves have said it was a timed X1 exclusive that would have made it to PS4 till M$ made the deal with EA behind their backs , has nothing to do with &quot;exclusive capabilities.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237155">Charles &#8211; The Great and Powerf</a>.</p>
<p>Really cause it&#8217;s only not available on PS4 because Micro$oft got out their checkbook. It has nothing to do with da cloud clearly, especially considering Respawn themselves have said it was a timed X1 exclusive that would have made it to PS4 till M$ made the deal with EA behind their backs , has nothing to do with &#8220;exclusive capabilities.</p>
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		<title>
		By: Not_true		</title>
		<link>https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237161</link>

		<dc:creator><![CDATA[Not_true]]></dc:creator>
		<pubDate>Tue, 08 Jul 2014 17:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202092#comment-237161</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237155&quot;&gt;Charles - The Great and Powerf&lt;/a&gt;.

Remote servers aren&#039;t exclusive to MS. Sony has been investing in PSN and it&#039;s greatly improved from PS3 days.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237155">Charles &#8211; The Great and Powerf</a>.</p>
<p>Remote servers aren&#8217;t exclusive to MS. Sony has been investing in PSN and it&#8217;s greatly improved from PS3 days.</p>
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		<title>
		By: Rai		</title>
		<link>https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237157</link>

		<dc:creator><![CDATA[Rai]]></dc:creator>
		<pubDate>Tue, 08 Jul 2014 15:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202092#comment-237157</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237156&quot;&gt;andy&lt;/a&gt;.

Hmmmmmmmmmmmmmmmmmm?
256 players you say?




http://www.totalxbox.com/79115/microsoft-shows-off-ultra-mmo-age-of-ascent-touts-100000-player-battles/]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-explains-how-xbox-one-cloud-enables-massive-multiplayer-games-reveals-cloud-flow-diagram#comment-237156">andy</a>.</p>
<p>Hmmmmmmmmmmmmmmmmmm?<br />
256 players you say?</p>
<p><a href="http://www.totalxbox.com/79115/microsoft-shows-off-ultra-mmo-age-of-ascent-touts-100000-player-battles/" rel="nofollow ugc">http://www.totalxbox.com/79115/microsoft-shows-off-ultra-mmo-age-of-ascent-touts-100000-player-battles/</a></p>
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