Monster Hunter 4: “Simply Adding New Monsters Had Its Limits”

Main planner Yuya Tokuya talks about changing the gameplay mechanics up as well.


In conversation with Famitsu, main planner for Monster Hunter 4 Yuya Tokuya takled about how the team didn’t just want to add new monsters to the mix, as well as justifying some of the new gameplay mechanics such as jumping, interacting with the environment and climbing.

“As a development team, we thought that simply adding new monsters had its limits, so I’m glad we continued on the direction of adding new action.”

Producer Ryozo Tsujimoto also added that it was about making the game more fun to watch. “When it comes to working on the Monster Hunter series, there’s always one thing I’m conscious about. It is ‘being able to see how fun it is by watching others play it’. With that in mind, I thought that rather than having flat lands, you’ll be looking up and down if you have slants and level differences, which adds more variety to movements, in turn, making it look more fun, in my opinion.”

Monster Hunter 4 releases on September 14th for Nintendo 3DS in Japan.

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