Phil Spencer on Mandating 60 FPS on Xbox One X: “Not Everybody Understands 60 FPS vs. 30 FPS”

Xbox boss talks about 4K vs. 60 FPS for games.

Some rather interesting interviews have been emerging from Xbox boss Phil Spencer as of late. Along with encouraging Sony to partake in cross-platform play with Minecraft and criticizing third party deals for exclusive content, Spencer talked to Metro UK about the merits of 60 FPS for games.

The basic impetus was on emphasizing 60 FPS for Xbox One X games because it affects gameplay and how the difference between 1080p and 4K resolutions aren’t noticeable by most. When told that people notice the frame rate going below “what it needs to be” and how something is wrong, Spencer said that, “Some people do. Some people just want to have fun playing Lego Batman.”

He later followed up by saying, “This console [Xbox One X ] will make it more possible for developers to drive the resolution and frame rate consistency than any other console on the market.”

When it was stated that having 60 FPS mandated as a standard would be great, Spencer said, “I will tell you, as someone that’s run a platform now for a while, mandating gameplay decisions is a bad place for a platform holder to go in.

“Developers are completely incentivised to give you the best experience they can. We can both agree on that. So if they think it’s 60fps and that’s gonna help them, in terms of selling more copies of the game, they’re gonna be all in. Not everybody understands what 60fps vs. 30fps means. They’re not all as technical as you are.”

What are your thoughts on all of this? Let us know in the comments whether you’d prefer 4K resolution on Xbox One X games or more of a focus on 60 FPS at 1080p.

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