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	Comments on: Phil Spencer Wants 3rd Party Game Development Companies To Adopt The Cloud More	</title>
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	<link>https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 13 Aug 2015 14:45:00 +0000</lastBuildDate>
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		<title>
		By: Michael Norris		</title>
		<link>https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267885</link>

		<dc:creator><![CDATA[Michael Norris]]></dc:creator>
		<pubDate>Thu, 13 Aug 2015 14:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=239742#comment-267885</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267881&quot;&gt;XbotMK1&lt;/a&gt;.

The guy is just a turd nice work on the information.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267881">XbotMK1</a>.</p>
<p>The guy is just a turd nice work on the information.</p>
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		<title>
		By: Michael Norris		</title>
		<link>https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267884</link>

		<dc:creator><![CDATA[Michael Norris]]></dc:creator>
		<pubDate>Thu, 13 Aug 2015 14:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=239742#comment-267884</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267822&quot;&gt;*Also On PC&lt;/a&gt;.

Hey i can do that...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267822">*Also On PC</a>.</p>
<p>Hey i can do that&#8230;</p>
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		<title>
		By: XbotMK1		</title>
		<link>https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267881</link>

		<dc:creator><![CDATA[XbotMK1]]></dc:creator>
		<pubDate>Thu, 13 Aug 2015 14:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=239742#comment-267881</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267804&quot;&gt;bardock5151&lt;/a&gt;.

No, PlayStation was Sony&#039;s idea, not Nintendo&#039;s. Ken Kutaragi is the one who started the project solely within Sony because he enjoyed video games and Nintendo was interested in licensing CD ROM technology from Sony. 


CD ROM was invented by a joint collaboration between Sony and Phillips which was led by Kees Immink (Phillips)https://en.m.wikipedia.org/wiki/Kees_Schouhamer_Immink and Toshitada Doi (Sony)https://en.m.wikipedia.org/wiki/Toshitada_Doi. CD is actually a combination of previous technologies. CD was a combination of Phillips&#039;s laser disc which Phillips invented in 1972 and Sony&#039;s audio optical disc which Sony invented in 1974. Both companies decided to put their patents and technologies together and created the CD. 


Blu Ray Disc was invented by Sony after Shuji Nakamura invented the blue laser and after Sony invented a blue semiconductor laser. Blu Ray Disc is an evolution of CD ROM which Sony also invented. Sony started two projects , one with Phillip&#039;s and one with Pioneer to apply blu laser diodes to CD ROM technology which became known as Blu Ray Disc. Later in time, other companies started joining to continue developing the technology and it became known as the Blu Ray Disc Association.


Like I said, tone down the fanboyism. You&#039;re exposed. You&#039;re simply trying to use careful wording to distort the truth in a failed effort to downplay the fact that Sony invented technology that Microsoft used for it&#039;s Xbox brand.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267804">bardock5151</a>.</p>
<p>No, PlayStation was Sony&#8217;s idea, not Nintendo&#8217;s. Ken Kutaragi is the one who started the project solely within Sony because he enjoyed video games and Nintendo was interested in licensing CD ROM technology from Sony. </p>
<p>CD ROM was invented by a joint collaboration between Sony and Phillips which was led by Kees Immink (Phillips)https://en.m.wikipedia.org/wiki/Kees_Schouhamer_Immink and Toshitada Doi (Sony)https://en.m.wikipedia.org/wiki/Toshitada_Doi. CD is actually a combination of previous technologies. CD was a combination of Phillips&#8217;s laser disc which Phillips invented in 1972 and Sony&#8217;s audio optical disc which Sony invented in 1974. Both companies decided to put their patents and technologies together and created the CD. </p>
<p>Blu Ray Disc was invented by Sony after Shuji Nakamura invented the blue laser and after Sony invented a blue semiconductor laser. Blu Ray Disc is an evolution of CD ROM which Sony also invented. Sony started two projects , one with Phillip&#8217;s and one with Pioneer to apply blu laser diodes to CD ROM technology which became known as Blu Ray Disc. Later in time, other companies started joining to continue developing the technology and it became known as the Blu Ray Disc Association.</p>
<p>Like I said, tone down the fanboyism. You&#8217;re exposed. You&#8217;re simply trying to use careful wording to distort the truth in a failed effort to downplay the fact that Sony invented technology that Microsoft used for it&#8217;s Xbox brand.</p>
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		<title>
		By: *Also On PC		</title>
		<link>https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267821</link>

		<dc:creator><![CDATA[*Also On PC]]></dc:creator>
		<pubDate>Wed, 12 Aug 2015 16:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=239742#comment-267821</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267802&quot;&gt;XbotMK1&lt;/a&gt;.

Lets go through that &quot;History of innovation&quot; again and see how Sony stole everything from Nintendo, John Derp


:^)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267802">XbotMK1</a>.</p>
<p>Lets go through that &#8220;History of innovation&#8221; again and see how Sony stole everything from Nintendo, John Derp</p>
<p>:^)</p>
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		<title>
		By: *Also On PC		</title>
		<link>https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267822</link>

		<dc:creator><![CDATA[*Also On PC]]></dc:creator>
		<pubDate>Wed, 12 Aug 2015 16:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=239742#comment-267822</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267808&quot;&gt;Psionicinversion&lt;/a&gt;.

Don&#039;t forget the graphical and framerate downgrades!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267808">Psionicinversion</a>.</p>
<p>Don&#8217;t forget the graphical and framerate downgrades!</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267808</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Wed, 12 Aug 2015 13:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=239742#comment-267808</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267803&quot;&gt;XbotMK1&lt;/a&gt;.

Uncharted 4 and impressive destruction lmao its just normal destruction just because you can shoot through a wooden board isnt impressive. Crackdowns is impressive, Uncharted is just standard. What destruction in Horizon youve seen nothing of the game just a little robot fight which isnt hard to do when it localised on a small scale.


GTA5 is just standard destruction something every GTA has had right from GTA 1. Funny how your down playing because sony couldnt do if they wanted to as they aint got the money to buy the servers needed to do it.


Yeah it doesnt improve texture resolution or nothing but it does improve the world that your in but with all those pieces the hardest part of rendering it is the physics calculations needed to break it apart and i think crackdowns also calculates the light reflections off each part so by letting the servers calculate it for the xbox it saves on tons of power and the xbox only has to focus on rendering the graphics alleviating it from a massive work load.  Thats the difference]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267803">XbotMK1</a>.</p>
<p>Uncharted 4 and impressive destruction lmao its just normal destruction just because you can shoot through a wooden board isnt impressive. Crackdowns is impressive, Uncharted is just standard. What destruction in Horizon youve seen nothing of the game just a little robot fight which isnt hard to do when it localised on a small scale.</p>
<p>GTA5 is just standard destruction something every GTA has had right from GTA 1. Funny how your down playing because sony couldnt do if they wanted to as they aint got the money to buy the servers needed to do it.</p>
<p>Yeah it doesnt improve texture resolution or nothing but it does improve the world that your in but with all those pieces the hardest part of rendering it is the physics calculations needed to break it apart and i think crackdowns also calculates the light reflections off each part so by letting the servers calculate it for the xbox it saves on tons of power and the xbox only has to focus on rendering the graphics alleviating it from a massive work load.  Thats the difference</p>
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		<title>
		By: bardock5151		</title>
		<link>https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267804</link>

		<dc:creator><![CDATA[bardock5151]]></dc:creator>
		<pubDate>Wed, 12 Aug 2015 12:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=239742#comment-267804</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267802&quot;&gt;XbotMK1&lt;/a&gt;.

Wanna guess where Sony got the idea for Play Station?

Don&#039;t worry I&#039;ll tell you. NINTENDO. That&#039;s how PlayStation was born.

Sony was a participant in CD and Bluray, not the inventor. Philips and Sony for CD and BDA for bluray.

Oh and you are definitely the last thing to tell anyone to tone anything down.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267802">XbotMK1</a>.</p>
<p>Wanna guess where Sony got the idea for Play Station?</p>
<p>Don&#8217;t worry I&#8217;ll tell you. NINTENDO. That&#8217;s how PlayStation was born.</p>
<p>Sony was a participant in CD and Bluray, not the inventor. Philips and Sony for CD and BDA for bluray.</p>
<p>Oh and you are definitely the last thing to tell anyone to tone anything down.</p>
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		<title>
		By: XbotMK1		</title>
		<link>https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267803</link>

		<dc:creator><![CDATA[XbotMK1]]></dc:creator>
		<pubDate>Wed, 12 Aug 2015 12:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=239742#comment-267803</guid>

					<description><![CDATA[One reason why third party devs won&#039;t use cloud compute is for the same reasons they don&#039;t use it now. It costs more money and it doesn&#039;t offer much.


In this case of Crackdown 3, it uses cloud compute for destruction. Third party devs won&#039;t use cloud compute for destruction physics because wouldn&#039;t work with every game and it doesn&#039;t improve graphics. Unless you plan on every game being a low graphical quality cartoon like Crackdown 3. This cloud compute isn&#039;t helping with graphics (resolution, polygons, textures, character animations). Games like Uncharted, Grand Theft Auto, and Halo are too graphically demanding to use cloud compute for destruction like this. People don&#039;t understand how this tech works. The cloud is storing the data for each building architecture (piece of a building). When the player shoots a building, the cloud sends that data to the console over the internet at 4 megabytes per second. Everything else runs on the console off the 68 gigabytes per second of RAM. That means the console has to process all of the polygons for each of those pieces of the building in the air. That is why it wouldn&#039;t work for every game unless you enjoy low graphical quality cartoons.









Not every game needs cloud compute for open world destruction. Uncharted 4, Horizon Zero Dawn, Grand Theft Auto, Just Cause 3, and Rainbow Six Siege have a ton of impressive destruction. Adding cloud compute wouldn&#039;t do anything for them. Adding more destructive objects on screen with cloud compute would only reduce the graphical quality of these games.








Another reason why third party devs won&#039;t use this, is because of server architecture. For example, Sony&#039;s cloud architecture is different from Microsoft&#039;s cloud architecture. Square Enix&#039;s cloud architecture for Final Fantasy XlV is different from the cloud architecture that runs Grand Theft Auto Online. That is why third party devs use their own servers. If a third party dev were to design a game specifically for Sony&#039;s cloud architecture using cloud compute, it wouldn&#039;t run on Microsoft&#039;s cloud architecture.








This cloud compute used for Crackdown 3 isn&#039;t some simple concept that can be applied to every game. Crackdown 3 is specifically designed for Microsoft&#039;s servers to use cloud compute to manage an open world full of destructible objects (similar to how mmos use the cloud to manage massive open worlds filled with a huge number of players). That is all it is. It doesn&#039;t change the graphical limits of your hardware.]]></description>
			<content:encoded><![CDATA[<p>One reason why third party devs won&#8217;t use cloud compute is for the same reasons they don&#8217;t use it now. It costs more money and it doesn&#8217;t offer much.</p>
<p>In this case of Crackdown 3, it uses cloud compute for destruction. Third party devs won&#8217;t use cloud compute for destruction physics because wouldn&#8217;t work with every game and it doesn&#8217;t improve graphics. Unless you plan on every game being a low graphical quality cartoon like Crackdown 3. This cloud compute isn&#8217;t helping with graphics (resolution, polygons, textures, character animations). Games like Uncharted, Grand Theft Auto, and Halo are too graphically demanding to use cloud compute for destruction like this. People don&#8217;t understand how this tech works. The cloud is storing the data for each building architecture (piece of a building). When the player shoots a building, the cloud sends that data to the console over the internet at 4 megabytes per second. Everything else runs on the console off the 68 gigabytes per second of RAM. That means the console has to process all of the polygons for each of those pieces of the building in the air. That is why it wouldn&#8217;t work for every game unless you enjoy low graphical quality cartoons.</p>
<p>Not every game needs cloud compute for open world destruction. Uncharted 4, Horizon Zero Dawn, Grand Theft Auto, Just Cause 3, and Rainbow Six Siege have a ton of impressive destruction. Adding cloud compute wouldn&#8217;t do anything for them. Adding more destructive objects on screen with cloud compute would only reduce the graphical quality of these games.</p>
<p>Another reason why third party devs won&#8217;t use this, is because of server architecture. For example, Sony&#8217;s cloud architecture is different from Microsoft&#8217;s cloud architecture. Square Enix&#8217;s cloud architecture for Final Fantasy XlV is different from the cloud architecture that runs Grand Theft Auto Online. That is why third party devs use their own servers. If a third party dev were to design a game specifically for Sony&#8217;s cloud architecture using cloud compute, it wouldn&#8217;t run on Microsoft&#8217;s cloud architecture.</p>
<p>This cloud compute used for Crackdown 3 isn&#8217;t some simple concept that can be applied to every game. Crackdown 3 is specifically designed for Microsoft&#8217;s servers to use cloud compute to manage an open world full of destructible objects (similar to how mmos use the cloud to manage massive open worlds filled with a huge number of players). That is all it is. It doesn&#8217;t change the graphical limits of your hardware.</p>
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		<title>
		By: XbotMK1		</title>
		<link>https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267802</link>

		<dc:creator><![CDATA[XbotMK1]]></dc:creator>
		<pubDate>Wed, 12 Aug 2015 12:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=239742#comment-267802</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267795&quot;&gt;bardock5151&lt;/a&gt;.

The CD was invented by Phillips and Sony. It wasn&#039;t Nintendo&#039;s idea.



It&#039;s funny how the OG Xbox, Xbox 360, and Xbox One all rely on technology Sony invented though. That should show you how dumb you Xbox fanboys look.


Tone down the fanboyism bardock5151. lol]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267795">bardock5151</a>.</p>
<p>The CD was invented by Phillips and Sony. It wasn&#8217;t Nintendo&#8217;s idea.</p>
<p>It&#8217;s funny how the OG Xbox, Xbox 360, and Xbox One all rely on technology Sony invented though. That should show you how dumb you Xbox fanboys look.</p>
<p>Tone down the fanboyism bardock5151. lol</p>
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		By: bardock5151		</title>
		<link>https://gamingbolt.com/phil-spencer-wants-3rd-party-game-development-companies-to-adopt-the-cloud-more#comment-267795</link>

		<dc:creator><![CDATA[bardock5151]]></dc:creator>
		<pubDate>Wed, 12 Aug 2015 08:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=239742#comment-267795</guid>

					<description><![CDATA[The cloud compute will define this generation, just like the OG Xbox starting the PC as a console idea (360, Xbox One and then Sony finally cottoned on with the PS4). Then Xbox Live out of its infancy defining last gen and fostering the online multiplayer boom.

I will give credit to Sony for taking Nintendo&#039;s CD idea.]]></description>
			<content:encoded><![CDATA[<p>The cloud compute will define this generation, just like the OG Xbox starting the PC as a console idea (360, Xbox One and then Sony finally cottoned on with the PS4). Then Xbox Live out of its infancy defining last gen and fostering the online multiplayer boom.</p>
<p>I will give credit to Sony for taking Nintendo&#8217;s CD idea.</p>
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