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	Comments on: Pillars of Eternity, Cities: Skylines Earn $18.5 Million in Three Weeks	</title>
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	<link>https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sun, 17 May 2015 17:30:00 +0000</lastBuildDate>
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		<title>
		By: Barac Wiley		</title>
		<link>https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-258782</link>

		<dc:creator><![CDATA[Barac Wiley]]></dc:creator>
		<pubDate>Sun, 17 May 2015 17:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=227306#comment-258782</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-258755&quot;&gt;shayneo&lt;/a&gt;.

Right. Like I say, it&#039;s good money for Obsidian, and Paradox is also at a size and, generally speaking, in a part of the market where those are good numbers for them. This will presumably translate into more Obsidian RPGs, and that&#039;s something I am all for. It just doesn&#039;t really say anything about the RPG genre&#039;s profit potential that AAA publishers didn&#039;t already know, and isn&#039;t enough to make them want to spend time and resources on them. Certainly not the sort of core RPG that inXile and Obsidian are putting out with these Kickstarters.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-258755">shayneo</a>.</p>
<p>Right. Like I say, it&#8217;s good money for Obsidian, and Paradox is also at a size and, generally speaking, in a part of the market where those are good numbers for them. This will presumably translate into more Obsidian RPGs, and that&#8217;s something I am all for. It just doesn&#8217;t really say anything about the RPG genre&#8217;s profit potential that AAA publishers didn&#8217;t already know, and isn&#8217;t enough to make them want to spend time and resources on them. Certainly not the sort of core RPG that inXile and Obsidian are putting out with these Kickstarters.</p>
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		<title>
		By: shayneo		</title>
		<link>https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-258755</link>

		<dc:creator><![CDATA[shayneo]]></dc:creator>
		<pubDate>Sun, 17 May 2015 15:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=227306#comment-258755</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-255199&quot;&gt;Barac Wiley&lt;/a&gt;.

I think thats OK for them. Obsidians a smallish studio, and if 4-5 mil can keep their doors open for a few years, than 9 mil is a damn good deal for them. Plus as an RPG its sales will have a long tail (RPG geeks take a long time to finish a game, so a lot of folks will still have Pillars on their todo list whilst they finish dark souls or whatever). Expect that to double or triple over time.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-255199">Barac Wiley</a>.</p>
<p>I think thats OK for them. Obsidians a smallish studio, and if 4-5 mil can keep their doors open for a few years, than 9 mil is a damn good deal for them. Plus as an RPG its sales will have a long tail (RPG geeks take a long time to finish a game, so a lot of folks will still have Pillars on their todo list whilst they finish dark souls or whatever). Expect that to double or triple over time.</p>
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		<title>
		By: Kane888		</title>
		<link>https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-257171</link>

		<dc:creator><![CDATA[Kane888]]></dc:creator>
		<pubDate>Tue, 28 Apr 2015 01:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=227306#comment-257171</guid>

					<description><![CDATA[I really hope for some good DLC]]></description>
			<content:encoded><![CDATA[<p>I really hope for some good DLC</p>
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		<title>
		By: Vanessa Parkes		</title>
		<link>https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-256728</link>

		<dc:creator><![CDATA[Vanessa Parkes]]></dc:creator>
		<pubDate>Thu, 23 Apr 2015 09:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=227306#comment-256728</guid>

					<description><![CDATA[I need help deciding which game to get. I can only get one of them this month but I just can&#039;t choose. I love CRPG&#039;s and I have been waiting for so long to be able to play a druid again in a single player game. But cities skylines appeals just as much to me and I can&#039;t decide. Please people that have played these games which should I grab first?]]></description>
			<content:encoded><![CDATA[<p>I need help deciding which game to get. I can only get one of them this month but I just can&#8217;t choose. I love CRPG&#8217;s and I have been waiting for so long to be able to play a druid again in a single player game. But cities skylines appeals just as much to me and I can&#8217;t decide. Please people that have played these games which should I grab first?</p>
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		<title>
		By: Barac Wiley		</title>
		<link>https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-255199</link>

		<dc:creator><![CDATA[Barac Wiley]]></dc:creator>
		<pubDate>Sun, 05 Apr 2015 18:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=227306#comment-255199</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-254818&quot;&gt;CrzWaco&lt;/a&gt;.

As far as big publishers like Activision and EA are concerned they might as well be. Let&#039;s assume that that 18.5 million is evenly split between the two. That&#039;s 9.25 million dollars in sales for Pillars of Eternity. A lot of money to you or I, and well into profit territory considering the relatively small budget that game had, for Obsidian. Obviously pretty exciting for Paradox, too. But Activision and EA and their ilk deal in billions of dollars, or at the very least hundreds of millions. 9 million is a drop in the bucket for them.


So yeah. There&#039;s a market for these things. There always has been, and now there&#039;s a way to access it. But that doesn&#039;t mean it&#039;s a market that matters to AAA gaming.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-254818">CrzWaco</a>.</p>
<p>As far as big publishers like Activision and EA are concerned they might as well be. Let&#8217;s assume that that 18.5 million is evenly split between the two. That&#8217;s 9.25 million dollars in sales for Pillars of Eternity. A lot of money to you or I, and well into profit territory considering the relatively small budget that game had, for Obsidian. Obviously pretty exciting for Paradox, too. But Activision and EA and their ilk deal in billions of dollars, or at the very least hundreds of millions. 9 million is a drop in the bucket for them.</p>
<p>So yeah. There&#8217;s a market for these things. There always has been, and now there&#8217;s a way to access it. But that doesn&#8217;t mean it&#8217;s a market that matters to AAA gaming.</p>
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		<title>
		By: Jean-Luc		</title>
		<link>https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-254897</link>

		<dc:creator><![CDATA[Jean-Luc]]></dc:creator>
		<pubDate>Thu, 02 Apr 2015 17:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=227306#comment-254897</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-254896&quot;&gt;ymarsakar&lt;/a&gt;.

I know all that, it was just a general statement.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-254896">ymarsakar</a>.</p>
<p>I know all that, it was just a general statement.</p>
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		<title>
		By: ymarsakar		</title>
		<link>https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-254896</link>

		<dc:creator><![CDATA[ymarsakar]]></dc:creator>
		<pubDate>Thu, 02 Apr 2015 17:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=227306#comment-254896</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-254819&quot;&gt;Jean-Luc&lt;/a&gt;.

Based on the agreement, Paradox can&#039;t influence or control Obsidian&#039;s creative narrative. Since Paradox didn&#039;t actually put up any of the money for the game&#039;s production, just the money need to get the physical goods out and the retailers selling the product. It&#039;s a much more balanced relationship compared to other publisher-developer systems where it is more like a fief or feudal relationship.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-254819">Jean-Luc</a>.</p>
<p>Based on the agreement, Paradox can&#8217;t influence or control Obsidian&#8217;s creative narrative. Since Paradox didn&#8217;t actually put up any of the money for the game&#8217;s production, just the money need to get the physical goods out and the retailers selling the product. It&#8217;s a much more balanced relationship compared to other publisher-developer systems where it is more like a fief or feudal relationship.</p>
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		<title>
		By: ymarsakar		</title>
		<link>https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-254895</link>

		<dc:creator><![CDATA[ymarsakar]]></dc:creator>
		<pubDate>Thu, 02 Apr 2015 17:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=227306#comment-254895</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-254818&quot;&gt;CrzWaco&lt;/a&gt;.

The big console slash other publishers just didn&#039;t know how to break into the market. The mass production markets are easier to copy, since somebody else usually occupies the market share. The niche or lower tier marketing categories are hard to muscle in on, since many people don&#039;t even know they exist. It takes specialized knowledge, same thing happened with Anime and probably visual novels from Japan.

It is very difficult for the suits to comprehend that the market does exist, even though there&#039;s no large exploitation of the native resources to account for money in flow and profit production. The people closer to the resource base knows it exists, due to personal experience. Others can only see it abstractly.

As with Diablo and MMO clones, success breeds copycats.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-254818">CrzWaco</a>.</p>
<p>The big console slash other publishers just didn&#8217;t know how to break into the market. The mass production markets are easier to copy, since somebody else usually occupies the market share. The niche or lower tier marketing categories are hard to muscle in on, since many people don&#8217;t even know they exist. It takes specialized knowledge, same thing happened with Anime and probably visual novels from Japan.</p>
<p>It is very difficult for the suits to comprehend that the market does exist, even though there&#8217;s no large exploitation of the native resources to account for money in flow and profit production. The people closer to the resource base knows it exists, due to personal experience. Others can only see it abstractly.</p>
<p>As with Diablo and MMO clones, success breeds copycats.</p>
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		<title>
		By: Eric		</title>
		<link>https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-254886</link>

		<dc:creator><![CDATA[Eric]]></dc:creator>
		<pubDate>Thu, 02 Apr 2015 12:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=227306#comment-254886</guid>

					<description><![CDATA[&#062;&#062;Skylines currently has several mods available for it,&#060;&#060; 

Funny. It&#039;s more like Several.Hundred.   


If you include new objects, buildings, etc several thousand.]]></description>
			<content:encoded><![CDATA[<p>&gt;&gt;Skylines currently has several mods available for it,&lt;&lt; </p>
<p>Funny. It&#039;s more like Several.Hundred.   </p>
<p>If you include new objects, buildings, etc several thousand.</p>
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		<title>
		By: Snownova		</title>
		<link>https://gamingbolt.com/pillars-of-eternity-cities-skylines-earn-18-5-million-in-three-weeks#comment-254823</link>

		<dc:creator><![CDATA[Snownova]]></dc:creator>
		<pubDate>Wed, 01 Apr 2015 11:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=227306#comment-254823</guid>

					<description><![CDATA[&quot;Cities: Skylines currently has several mods available for it&quot;

Oh my, this is the understatement of the year. Steam workshop is positively flooded with mods and custom assets.]]></description>
			<content:encoded><![CDATA[<p>&#8220;Cities: Skylines currently has several mods available for it&#8221;</p>
<p>Oh my, this is the understatement of the year. Steam workshop is positively flooded with mods and custom assets.</p>
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