Pillars of Eternity, Cities: Skylines Earn $18.5 Million in Three Weeks

Paradox CEO talks Obsidian deal and it being "a prestigious assignment".

Posted By | On 31st, Mar. 2015

Pillars of Eternity

Paradox Interactive has announced that Obsidian’s Pillars of Eternity and Colossal Order’s Cities: Skylines have collectively generated $18.5 million in revenue within the past three weeks. Earlier, it was Cities: Skylines that held the honour of being Paradox’s fastest selling game but Pillars of Eternity very nearly topped it.

Paradox CEO Fredrik Wester stated that, “It’s great fun. Hadn’t Cities: Skylines already broken all our records, then Pillars of Eternity certainly would have. One can certainly say this has been a crazy March. For us the deal with Obsidian is about a long-term commitment. It’s a prestigious assignment with a studio we’ve long wanted to work with.

“And I think we’ve shown that we’ve coped with the task well. I do profit off of this, but it obviously isn’t anywhere near the earnings we’ve gotten from Cities: Skylines. On the other hand, profit was never the main point: this shows that we have the competence to publish really big game titles in the genres we work with.”

Cities: Skylines currently has several mods available for it, created by users, while Pillars of Eternity will receive an expansion in the coming months along with a sequel in the future.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...