"Give me a living, simulated world! True non-linearity!" said Daniel Vávra, who also criticized the "loading screens and level grinding."
In an interview, Joe Fielder spoke about wanting to design The Outer Worlds 2 while also making sure it reacted to players' choices.
The RPG seemingly features several joking Flaws, including one that makes your choices for you after skipping too many dialogues.
Save (or potentially destroy) the Arcadia star system when Obsidian's new sci-fi RPG launches on October 29th for consoles and PC.
The sequel makes everything bigger and better.
Game director Brandon Adler noted that this is because the companions are written to be closer to real people with their own goals in life.
The offbeat sci-fi RPG returns - aiming high by doubling down on player choice, and proving it can still thrive on the edge of space.
A thoughtful reflection on 2019’s original, The Outer Worlds 2 emerges as a sequel that’s bigger, better, and bolder in every way.
Among other things, The Outer Worlds 2 won't present choices to players that end up with locking them out some of the game's content.
Role-playing fans have plenty to look forward to as this sequel promises deeper worlds and sharper choices.
The trailer also showed off the Dance Saber, which needs to be used to the rhythm of the music, and a gun that distracts enemies with ads.
However, creative director Leonard Boyarsky confirms that players can discover "references to things that happened in the first game."
"I think people just like having pets and petting them and having them along for the journey," said director Brandon Alder.
From two-handed pizza cutters and hammers to corrosive devices and wrist-mounted launchers, there's plenty of bang for your buck.
Director Brandon Adler spoke about how the third-person camera for The Outer Worlds 2 was designed in just the last couple of years.
The latest trailer for the upcoming RPG features Marc Evan Jackson as the head of a survey group and Ben Schwartz as "head of sequels".
Game director Brandon Adler spoke about Obsidian's history of making deep RPGs that focus on player agency for The Outer Worlds 2.
The sequel to Obsidian's beloved RPG arrives on October 29th for Xbox Series X/S, PC, and PS5 with larger worlds and more choices.
The first biome is one of the larger zones in the RPG because Obsidian Entertainment wanted to see "how far we could push things."
Even in the starting location of Obsidian's upcoming RPG, players can discover all kinds of different ways to complete quests.