Archive For obsidian entertainment Tag

Kingdom Come: Deliverance 2 Director Lambasts the “Static, Scripted” Nature of The Outer Worlds 2

Kingdom Come: Deliverance 2 Director Lambasts the “Static, Scripted” Nature of The Outer Worlds 2

"Give me a living, simulated world! True non-linearity!" said Daniel Vávra, who also criticized the "loading screens and level grinding."

The Outer Worlds 2 Narrative Designer is “Really Happy” That Players Can Miss Story and Characters

The Outer Worlds 2 Narrative Designer is “Really Happy” That Players Can Miss Story and Characters

In an interview, Joe Fielder spoke about wanting to design The Outer Worlds 2 while also making sure it reacted to players' choices.

The Outer Worlds 2 Rewards You With Consumerism Flaw for Buying the $100 Premium Edition

The Outer Worlds 2 Rewards You With Consumerism Flaw for Buying the $100 Premium Edition

The RPG seemingly features several joking Flaws, including one that makes your choices for you after skipping too many dialogues.

The Outer Worlds 2 Launch Trailer Invites You to Be A Hero (or Not)

The Outer Worlds 2 Launch Trailer Invites You to Be A Hero (or Not)

Save (or potentially destroy) the Arcadia star system when Obsidian's new sci-fi RPG launches on October 29th for consoles and PC.

The Outer Worlds 2 Review – A Prudent Experience

The Outer Worlds 2 Review – A Prudent Experience

The sequel makes everything bigger and better.

The Outer Worlds 2’s Companions Can Fight Players if Their Goals, Motivations Don’t Align

The Outer Worlds 2’s Companions Can Fight Players if Their Goals, Motivations Don’t Align

Game director Brandon Adler noted that this is because the companions are written to be closer to real people with their own goals in life.

The Outer Worlds 2 – What Every Player Should Know Before Jumping In

The Outer Worlds 2 – What Every Player Should Know Before Jumping In

The offbeat sci-fi RPG returns - aiming high by doubling down on player choice, and proving it can still thrive on the edge of space.

The Outer Worlds 2 – What’s New?

The Outer Worlds 2 – What’s New?

A thoughtful reflection on 2019’s original, The Outer Worlds 2 emerges as a sequel that’s bigger, better, and bolder in every way.

The Outer Worlds 2 Team Discusses Adding Larger Areas, More Reactivity Than the Original

The Outer Worlds 2 Team Discusses Adding Larger Areas, More Reactivity Than the Original

Among other things, The Outer Worlds 2 won't present choices to players that end up with locking them out some of the game's content.

The Outer Worlds 2 Could Be 2025’s Biggest Sci-Fi RPG

The Outer Worlds 2 Could Be 2025’s Biggest Sci-Fi RPG

Role-playing fans have plenty to look forward to as this sequel promises deeper worlds and sharper choices.

The Outer Worlds 2 Gets New Trailer Showcasing Strange Weapons Like the Shrink Gun

The Outer Worlds 2 Gets New Trailer Showcasing Strange Weapons Like the Shrink Gun

The trailer also showed off the Dance Saber, which needs to be used to the rhythm of the music, and a gun that distracts enemies with ads.

The Outer Worlds 2 Doesn’t Follow the First Game’s Endings, Says Obsidian

The Outer Worlds 2 Doesn’t Follow the First Game’s Endings, Says Obsidian

However, creative director Leonard Boyarsky confirms that players can discover "references to things that happened in the first game."

The Outer Worlds 2 Features Pets, Including a Protectorate Drone

The Outer Worlds 2 Features Pets, Including a Protectorate Drone

"I think people just like having pets and petting them and having them along for the journey," said director Brandon Alder.

The Outer Worlds 2 Showcases Bizarre Weapons, Third-Person Gameplay in New Trailer

The Outer Worlds 2 Showcases Bizarre Weapons, Third-Person Gameplay in New Trailer

From two-handed pizza cutters and hammers to corrosive devices and wrist-mounted launchers, there's plenty of bang for your buck.

The Outer Worlds 2 Was Originally Not Going to Include a Third-Person Camera

The Outer Worlds 2 Was Originally Not Going to Include a Third-Person Camera

Director Brandon Adler spoke about how the third-person camera for The Outer Worlds 2 was designed in just the last couple of years.

The Outer Worlds 2 Gets Live-Action Trailer Celebrating its “Big Sequel Energy”

The Outer Worlds 2 Gets Live-Action Trailer Celebrating its “Big Sequel Energy”

The latest trailer for the upcoming RPG features Marc Evan Jackson as the head of a survey group and Ben Schwartz as "head of sequels".

The Outer Worlds 2 Studio Looked to its Own History Because “Players Want Deeper RPGs”

The Outer Worlds 2 Studio Looked to its Own History Because “Players Want Deeper RPGs”

Game director Brandon Adler spoke about Obsidian's history of making deep RPGs that focus on player agency for The Outer Worlds 2.

The Outer Worlds 2 Pre-Load is Now Available on Xbox and PC

The Outer Worlds 2 Pre-Load is Now Available on Xbox and PC

The sequel to Obsidian's beloved RPG arrives on October 29th for Xbox Series X/S, PC, and PS5 with larger worlds and more choices.

The Outer Worlds 2’s Opening Biome Offers 12+ Hours of Content, Says Design Director

The Outer Worlds 2’s Opening Biome Offers 12+ Hours of Content, Says Design Director

The first biome is one of the larger zones in the RPG because Obsidian Entertainment wanted to see "how far we could push things."

The Outer Worlds 2 Gameplay Showcases First Biome, Combat, and Choices

The Outer Worlds 2 Gameplay Showcases First Biome, Combat, and Choices

Even in the starting location of Obsidian's upcoming RPG, players can discover all kinds of different ways to complete quests.