Premiering at 11 AM PDT on August 19th, the live showcase will also feature a Clair Obscur: Expedition 33 musical performance.
Leonard Boyarsky also spoke about how, while the story is important, the studio doesn't want it to overshadow the game itself.
Grounded's stellar survival crafting gameplay is made even better with new combat mechanics, a great new sandbox, and Buggies.
Xbox Series X/S games typically only come with a download code for a game rather than a disc with all the game data included.
Attendees will witness a "guided theater experience" through the Tomb of the Matriarch and learn more about the Protectorate.
While players can still play Grounded thanks to its use of peer-to-peer connections, it won't be getting any new content.
Microsoft has also confirmed that its "full-priced holiday releases" will remain $69.99, but it didn't confirm if this included Black Ops 7.
Obsidian's sequel to the acclaimed 2022 survival sandbox title enters early access on July 29th for Xbox Series X/S and PC.
Originally meant to be the first $80 title published by Microsoft, the sci-fi RPG has suddenly received a price revision.
More adventures from an ants-eye view, we discuss how Grounded 2 redefines the Grounded formula.
According to creative director Brandon Adler, players who like stealth can build that way, while those want to blow things up also can.
Creative director Brandon Adler joked about how fans might have gotten tired of hearing that Fallout: New Vegas was so inspirational.
Obsidian's Brandon Adler promised the role-playing game will respect players' time by offering a world that reacts to their choices.
In an interview, Josh Sawyer also brings up obvious comparisons with critically acclaimed RPG with 3D environments: Baldur's Gate 3.
According to director Brandon Adler, the studio wanted to improve the combat even back when The Outer Worlds first shipped.
"We're a game developer. We love to make games. We don't set the prices for our games," said game director Brandon Adler.
Game director Brandon Adler also spoke about how he wanted to give The Outer Worlds 2 players more variety in its writing.
"It's about playing together with your friends no matter where they play. So our goal always is to reach as many players as possible."
Executive producer Marcus Morgan also reveals that the team was "running out of room" in the original to add more content.
Obsidian Entertainment also confirms a new third-person mode, finally allowing players to zoom out and see their characters.