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	Comments on: Project CARS Targeting 1080p/60fps on PS4 &#038; Xbox One But Won&#8217;t Compromise Awesome Racing Stuff	</title>
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	<link>https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff</link>
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		<title>
		By: matt		</title>
		<link>https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-223233</link>

		<dc:creator><![CDATA[matt]]></dc:creator>
		<pubDate>Sun, 06 Apr 2014 08:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=182081#comment-223233</guid>

					<description><![CDATA[The real question was are you shooting for 1080p on nextgen and in Andy&#039;s eyes thats wiiu as well these articles are tweaked in other words this site has basically added ps4/xbox1 to mean nextgen when in the real interview he was talking about wiiu more ect and the real interview is on cinemablend.....]]></description>
			<content:encoded><![CDATA[<p>The real question was are you shooting for 1080p on nextgen and in Andy&#8217;s eyes thats wiiu as well these articles are tweaked in other words this site has basically added ps4/xbox1 to mean nextgen when in the real interview he was talking about wiiu more ect and the real interview is on cinemablend&#8230;..</p>
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		<title>
		By: Rupz007		</title>
		<link>https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-221623</link>

		<dc:creator><![CDATA[Rupz007]]></dc:creator>
		<pubDate>Fri, 28 Mar 2014 09:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=182081#comment-221623</guid>

					<description><![CDATA[http://www.redgamingtech.com/playstation-4-cpu-quite-slow-compared-to-pc-says-developer/ Try using GPCPU compute which is what the PS4 is designed to do! Not using the weak CPU to do physics tasks etc.. Look at inFamous Second Son to see what I mean! Lame reason from developer..but I gies its to do with time/money to design a multi-platform game specifically for PS4 and rewrite the entire engine from ground..]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.redgamingtech.com/playstation-4-cpu-quite-slow-compared-to-pc-says-developer/" rel="nofollow ugc">http://www.redgamingtech.com/playstation-4-cpu-quite-slow-compared-to-pc-says-developer/</a> Try using GPCPU compute which is what the PS4 is designed to do! Not using the weak CPU to do physics tasks etc.. Look at inFamous Second Son to see what I mean! Lame reason from developer..but I gies its to do with time/money to design a multi-platform game specifically for PS4 and rewrite the entire engine from ground..</p>
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		<title>
		By: bob		</title>
		<link>https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-217869</link>

		<dc:creator><![CDATA[bob]]></dc:creator>
		<pubDate>Sun, 09 Mar 2014 10:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=182081#comment-217869</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-208989&quot;&gt;bigshynepo&lt;/a&gt;.

Well to be honest, they actually don&#039;t. 1080P with 60FPS with even moderate levels of anti-aliasing and what not probably won&#039;t show up till the next gen of consoles, and by then, people may be moving onto 4K resolution.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-208989">bigshynepo</a>.</p>
<p>Well to be honest, they actually don&#8217;t. 1080P with 60FPS with even moderate levels of anti-aliasing and what not probably won&#8217;t show up till the next gen of consoles, and by then, people may be moving onto 4K resolution.</p>
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		<title>
		By: Richardo		</title>
		<link>https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-209054</link>

		<dc:creator><![CDATA[Richardo]]></dc:creator>
		<pubDate>Fri, 20 Dec 2013 18:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=182081#comment-209054</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-209040&quot;&gt;pez2k&lt;/a&gt;.

The wording is somewhat important.  The terms are different.  There are distinct advantages and advantages to each form of deferred rendering.  
I am finishing up my computer science degree.  I didn&#039;t spend alot of time looking up the past work by the company.  Just from the dev&#039;s quote in the other article it sounded like they went with this technique to improve performance on the X1, because its perfectly suited for X1&#039;s memory architecture.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-209040">pez2k</a>.</p>
<p>The wording is somewhat important.  The terms are different.  There are distinct advantages and advantages to each form of deferred rendering.<br />
I am finishing up my computer science degree.  I didn&#8217;t spend alot of time looking up the past work by the company.  Just from the dev&#8217;s quote in the other article it sounded like they went with this technique to improve performance on the X1, because its perfectly suited for X1&#8217;s memory architecture.</p>
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		<title>
		By: pez2k		</title>
		<link>https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-209040</link>

		<dc:creator><![CDATA[pez2k]]></dc:creator>
		<pubDate>Fri, 20 Dec 2013 12:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=182081#comment-209040</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-209034&quot;&gt;Richardo&lt;/a&gt;.

Whatever wording you want to use, there has been no mention of any major changes for XB1, not even to project members.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-209034">Richardo</a>.</p>
<p>Whatever wording you want to use, there has been no mention of any major changes for XB1, not even to project members.</p>
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		<title>
		By: Richardo		</title>
		<link>https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-209034</link>

		<dc:creator><![CDATA[Richardo]]></dc:creator>
		<pubDate>Fri, 20 Dec 2013 05:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=182081#comment-209034</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-209011&quot;&gt;pez2k&lt;/a&gt;.

Deferred shading and deferred lighting are different forms of deferred rendering.  Deferred lighting still has a geometry penalty because it must complete the geometry pass twice instead of once as in deferred shading.


You are correct about the madness engine.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-209011">pez2k</a>.</p>
<p>Deferred shading and deferred lighting are different forms of deferred rendering.  Deferred lighting still has a geometry penalty because it must complete the geometry pass twice instead of once as in deferred shading.</p>
<p>You are correct about the madness engine.</p>
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		<title>
		By: Dakan45		</title>
		<link>https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-209014</link>

		<dc:creator><![CDATA[Dakan45]]></dc:creator>
		<pubDate>Thu, 19 Dec 2013 16:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=182081#comment-209014</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-208995&quot;&gt;Redstone&lt;/a&gt;.

Consider those things:

Every console had diffirent architecture so they needed to learn the architecture its time, now its pc architecture everyone knows it.

Show you wont see a huge diffirence in 4-5 years since devs know the hardware.

Ghosts, bf4, blackflag, watchdogs, thief, all confirmed to have better graphics on pc than next gen consoles and all games on ps4 have better graphics than the xbox one

Now that next gen consoles use pc architecture, the pc versions will run better

Ps4 is around a midrange pc, cant play games at the same settings as the pc version.

Xbox one seems to be a xbox 720p, ghosts 720p, titanfall 720p bf4 720p, even blackflag runs on 900p 30 fps.

So no i dont think xbox one can run this 1080p 60 fps unless they tone down everything.

To disprove any bullshit arguments i hate sony fanboys, i am pc master race.

As for a qualified computer science engineer? You are either an engineer or studty computer science, but my point is that Carmack the guy who pretty much created fps and 3d games believes that both ps4 and xbox one are the same in power and architecture.

Sooo, yeah i d rather not hear the expert&#039;s opinion on this one and speak out of experiance with hardware instead.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-208995">Redstone</a>.</p>
<p>Consider those things:</p>
<p>Every console had diffirent architecture so they needed to learn the architecture its time, now its pc architecture everyone knows it.</p>
<p>Show you wont see a huge diffirence in 4-5 years since devs know the hardware.</p>
<p>Ghosts, bf4, blackflag, watchdogs, thief, all confirmed to have better graphics on pc than next gen consoles and all games on ps4 have better graphics than the xbox one</p>
<p>Now that next gen consoles use pc architecture, the pc versions will run better</p>
<p>Ps4 is around a midrange pc, cant play games at the same settings as the pc version.</p>
<p>Xbox one seems to be a xbox 720p, ghosts 720p, titanfall 720p bf4 720p, even blackflag runs on 900p 30 fps.</p>
<p>So no i dont think xbox one can run this 1080p 60 fps unless they tone down everything.</p>
<p>To disprove any bullshit arguments i hate sony fanboys, i am pc master race.</p>
<p>As for a qualified computer science engineer? You are either an engineer or studty computer science, but my point is that Carmack the guy who pretty much created fps and 3d games believes that both ps4 and xbox one are the same in power and architecture.</p>
<p>Sooo, yeah i d rather not hear the expert&#8217;s opinion on this one and speak out of experiance with hardware instead.</p>
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		<title>
		By: pez2k		</title>
		<link>https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-209011</link>

		<dc:creator><![CDATA[pez2k]]></dc:creator>
		<pubDate>Thu, 19 Dec 2013 14:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=182081#comment-209011</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-209004&quot;&gt;Richardo&lt;/a&gt;.

That&#039;s not an XB1-exclusive feature. The Madness engine has been using deferred rendering since Shift 2 on all platforms.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-209004">Richardo</a>.</p>
<p>That&#8217;s not an XB1-exclusive feature. The Madness engine has been using deferred rendering since Shift 2 on all platforms.</p>
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		<title>
		By: Richardo		</title>
		<link>https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-209004</link>

		<dc:creator><![CDATA[Richardo]]></dc:creator>
		<pubDate>Thu, 19 Dec 2013 08:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=182081#comment-209004</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-208994&quot;&gt;pez2k&lt;/a&gt;.

“Our engine uses a light pre-pass style rendering approach &quot;
 http://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#LoVJHDEBs36cGVki.99

The PC  builds of the game as you are well aware has been available to the public for those willing to pay.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-208994">pez2k</a>.</p>
<p>“Our engine uses a light pre-pass style rendering approach &#8221;<br />
 <a href="http://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#LoVJHDEBs36cGVki.99" rel="ugc">http://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#LoVJHDEBs36cGVki.99</a></p>
<p>The PC  builds of the game as you are well aware has been available to the public for those willing to pay.</p>
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		<title>
		By: Damien O'Brien		</title>
		<link>https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-209000</link>

		<dc:creator><![CDATA[Damien O'Brien]]></dc:creator>
		<pubDate>Thu, 19 Dec 2013 05:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=182081#comment-209000</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-208995&quot;&gt;Redstone&lt;/a&gt;.

I am. I don&#039;t think at full detail it will be able to hold 1080P@60fps.
This needs a Desktop PC not an Embedded one to pull it off.

~!Opinion.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff#comment-208995">Redstone</a>.</p>
<p>I am. I don&#8217;t think at full detail it will be able to hold 1080P@60fps.<br />
This needs a Desktop PC not an Embedded one to pull it off.</p>
<p>~!Opinion.</p>
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