We speak to creative director Andy Tudor about the racing sim’s visual standard.
Slightly Mad Studios’ Project CARS has been garnering its fair share of attention ever since the decision was made to also release it for next gen consoles. Comparisons have been made to the likes of Gran Turismo 6 and Forza Motorsport 5, but what does the studio itself have to say about the visual performance of its racing simulator?
GamingBolt managed to speak to creative director Andy Tudor and we asked whether the developer would be aiming for 1080p resolution and 60 frames per second for Project CARS on the PS4 and Xbox One. He stated that, “Our aim is always for the best gameplay experience possible and if that means 1080p/60fps is achievable without compromising ‘awesome stuff happening whilst racing’ then fantastic. So it’s the target yes, but it’s something every developer has to balance nearer to launch and it’ll be no different for ourselves.”
Before DriveClub was delayed, there were reports that it wouldn’t be running at 60 FPS on the PS4. Forza Motorsport 5 on the other hand managed both feats just fine at launch. Can Project CARS do the same when it releases in Q3/Q4 2014? We’ll find out in the coming months.