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	<title>
	Comments on: Project CARS Uses Xbox One eSRAM For Deferred Render Targets, Careful Use Mitigates Some of PS4&#8217;s Unified Memory Advantage	</title>
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	<link>https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sun, 14 Dec 2014 21:16:00 +0000</lastBuildDate>
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		<title>
		By: Tsijiari		</title>
		<link>https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-246192</link>

		<dc:creator><![CDATA[Tsijiari]]></dc:creator>
		<pubDate>Sun, 14 Dec 2014 21:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181751#comment-246192</guid>

					<description><![CDATA[if this is the case then wii u edram will likely be used for the deferred rendering as well, just like zombi u and fast racing neo]]></description>
			<content:encoded><![CDATA[<p>if this is the case then wii u edram will likely be used for the deferred rendering as well, just like zombi u and fast racing neo</p>
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		<title>
		By: Toni D		</title>
		<link>https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-237609</link>

		<dc:creator><![CDATA[Toni D]]></dc:creator>
		<pubDate>Wed, 16 Jul 2014 08:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181751#comment-237609</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-208942&quot;&gt;Michael Norris&lt;/a&gt;.

They said the PS3 is equal with a super computer at it&#039;s reveal, so now they claim the PS4 is not? :D]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-208942">Michael Norris</a>.</p>
<p>They said the PS3 is equal with a super computer at it&#8217;s reveal, so now they claim the PS4 is not? 😀</p>
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		<title>
		By: ps4lol		</title>
		<link>https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-228900</link>

		<dc:creator><![CDATA[ps4lol]]></dc:creator>
		<pubDate>Sat, 10 May 2014 16:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181751#comment-228900</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-208924&quot;&gt;Dakan45&lt;/a&gt;.

LOL!!!!!!!!!!!!!!!!!!!!! DUMB AS ROCKS CONSTANTLY WRONG EVIL MICROSOFT FANBOY SHILL]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-208924">Dakan45</a>.</p>
<p>LOL!!!!!!!!!!!!!!!!!!!!! DUMB AS ROCKS CONSTANTLY WRONG EVIL MICROSOFT FANBOY SHILL</p>
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		<title>
		By: ps4lol		</title>
		<link>https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-228901</link>

		<dc:creator><![CDATA[ps4lol]]></dc:creator>
		<pubDate>Sat, 10 May 2014 16:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181751#comment-228901</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-208885&quot;&gt;marc berry&lt;/a&gt;.

LOL!!!!!!!!!!!!!!!!!!!!! DUMB AS ROCKS CONSTANTLY WRONG EVIL MICROSOFT FANBOY SHILL,]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-208885">marc berry</a>.</p>
<p>LOL!!!!!!!!!!!!!!!!!!!!! DUMB AS ROCKS CONSTANTLY WRONG EVIL MICROSOFT FANBOY SHILL,</p>
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		<title>
		By: ps4lol		</title>
		<link>https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-228899</link>

		<dc:creator><![CDATA[ps4lol]]></dc:creator>
		<pubDate>Sat, 10 May 2014 16:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181751#comment-228899</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-208950&quot;&gt;James&lt;/a&gt;.

LOL!!!!!!!!!!!!!!!!!!!!! DUMB AS ROCKS CONSTANTLY WRONG EVIL MICROSOFT FANBOY SHILL,mm,]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-208950">James</a>.</p>
<p>LOL!!!!!!!!!!!!!!!!!!!!! DUMB AS ROCKS CONSTANTLY WRONG EVIL MICROSOFT FANBOY SHILL,mm,</p>
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		<title>
		By: Dakan45		</title>
		<link>https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-222226</link>

		<dc:creator><![CDATA[Dakan45]]></dc:creator>
		<pubDate>Mon, 31 Mar 2014 10:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181751#comment-222226</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-222219&quot;&gt;Xtreme Derp&lt;/a&gt;.

mentally ill fanboy, delusional and always wrong]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-222219">Xtreme Derp</a>.</p>
<p>mentally ill fanboy, delusional and always wrong</p>
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		<title>
		By: Xtreme Derp		</title>
		<link>https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-222220</link>

		<dc:creator><![CDATA[Xtreme Derp]]></dc:creator>
		<pubDate>Mon, 31 Mar 2014 10:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181751#comment-222220</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-208885&quot;&gt;marc berry&lt;/a&gt;.

Factual PS4 Hardware Advantages: +6 CUs, +560 GFlops (44% greater), +16 ROPs, +6 ACEs/CQs, better GPGPU support, better performing CPU, and faster unified memory. PS4 OS may also have less overhead or reserves.

Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

PS4 will have better performing games for the entire generation as it has more powerful hardware, you can&#039;t overcome a hardware gap with better drivers/SDKs.

Infamous is technically superior in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc.

If you think a 900p, 20 fps average, QTE corridor brawler with copypasted barbarian enemies and CG movie cutscenes &quot;looks better&quot;, that&#039;s your dumb and delusional opinion.

It&#039;s still a fact PS4&#039;s hardware is superior and its games are technically more advanced as a result.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-208885">marc berry</a>.</p>
<p>Factual PS4 Hardware Advantages: +6 CUs, +560 GFlops (44% greater), +16 ROPs, +6 ACEs/CQs, better GPGPU support, better performing CPU, and faster unified memory. PS4 OS may also have less overhead or reserves.</p>
<p>Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.</p>
<p>PS4 will have better performing games for the entire generation as it has more powerful hardware, you can&#8217;t overcome a hardware gap with better drivers/SDKs.</p>
<p>Infamous is technically superior in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc.</p>
<p>If you think a 900p, 20 fps average, QTE corridor brawler with copypasted barbarian enemies and CG movie cutscenes &#8220;looks better&#8221;, that&#8217;s your dumb and delusional opinion.</p>
<p>It&#8217;s still a fact PS4&#8217;s hardware is superior and its games are technically more advanced as a result.</p>
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		<title>
		By: Xtreme Derp		</title>
		<link>https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-222219</link>

		<dc:creator><![CDATA[Xtreme Derp]]></dc:creator>
		<pubDate>Mon, 31 Mar 2014 10:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181751#comment-222219</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-208924&quot;&gt;Dakan45&lt;/a&gt;.

Mental illness and stupidity defined.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-208924">Dakan45</a>.</p>
<p>Mental illness and stupidity defined.</p>
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		<item>
		<title>
		By: Xtreme Derp		</title>
		<link>https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-222218</link>

		<dc:creator><![CDATA[Xtreme Derp]]></dc:creator>
		<pubDate>Mon, 31 Mar 2014 10:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181751#comment-222218</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-208913&quot;&gt;Camile Malono&lt;/a&gt;.

Factual PS4 Hardware Advantages: +6 CUs, +560 GFlops (44% greater), +16 ROPs, +6 ACEs/CQs, better GPGPU support, better performing CPU, and faster unified memory. PS4 OS may also have less overhead or reserves.

Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

PS4 will have better performing games for the entire generation as it has more powerful hardware, you can&#039;t overcome a hardware gap with better drivers/SDKs.

Infamous is technically superior in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc.

If you think a 900p, 20 fps average, QTE corridor brawler with copypasted barbarian enemies and CG movie cutscenes &quot;looks better&quot;, that&#039;s your dumb and delusional opinion.

It&#039;s still a fact PS4&#039;s hardware is superior and its games are technically more advanced as a result.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-208913">Camile Malono</a>.</p>
<p>Factual PS4 Hardware Advantages: +6 CUs, +560 GFlops (44% greater), +16 ROPs, +6 ACEs/CQs, better GPGPU support, better performing CPU, and faster unified memory. PS4 OS may also have less overhead or reserves.</p>
<p>Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.</p>
<p>PS4 will have better performing games for the entire generation as it has more powerful hardware, you can&#8217;t overcome a hardware gap with better drivers/SDKs.</p>
<p>Infamous is technically superior in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc.</p>
<p>If you think a 900p, 20 fps average, QTE corridor brawler with copypasted barbarian enemies and CG movie cutscenes &#8220;looks better&#8221;, that&#8217;s your dumb and delusional opinion.</p>
<p>It&#8217;s still a fact PS4&#8217;s hardware is superior and its games are technically more advanced as a result.</p>
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		<title>
		By: Phil Balliet		</title>
		<link>https://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage#comment-215694</link>

		<dc:creator><![CDATA[Phil Balliet]]></dc:creator>
		<pubDate>Sat, 22 Feb 2014 21:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181751#comment-215694</guid>

					<description><![CDATA[So many idiots making idiot comments I spent my time reading them all. So much entertainment value in comments alone. :)]]></description>
			<content:encoded><![CDATA[<p>So many idiots making idiot comments I spent my time reading them all. So much entertainment value in comments alone. 🙂</p>
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