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	Comments on: Project Scorpio and PS4 Pro Performance Difference Will Be &#8220;Obvious&#8221; &#8211; Microsoft	</title>
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	<link>https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sun, 11 Sep 2016 19:39:00 +0000</lastBuildDate>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301871</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sun, 11 Sep 2016 19:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=276959#comment-301871</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301862&quot;&gt;Gamez Rule&lt;/a&gt;.

Well that MAYBE, true if the Scorpio gets lead developement over X1. However devs will very likely target the base Xbox One cuz it has the 20+ million install base, that&#039;s their bread n butter. But even if Scorpio got lead preference, devs could just pare back on graphics settings for the X1 to compensate for less RAM.  I&#039;ve actually read an article about this method where some devs do employ this on PC. Excuse me Gamez, but this excuse is a load of bull imo. 

Look If people were to make the argument that this is why PC games suffer from so many bugs and problems, well they&#039;re right. It&#039;s the fact that studios have to program their game for scores of different hardware setups, so naturally they have less time to optimise code for each setup. However, this isn&#039;t the case with the Xbox. You&#039;re talkin 2 different system specs....2. The Xbox One, and Scorpio. That leaves plenty of optimization time for both versions. And that&#039;s all that the Sony engineer&#039;s alluding to. So the RAM &quot;issue&quot; makes little sense to me personally.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301862">Gamez Rule</a>.</p>
<p>Well that MAYBE, true if the Scorpio gets lead developement over X1. However devs will very likely target the base Xbox One cuz it has the 20+ million install base, that&#8217;s their bread n butter. But even if Scorpio got lead preference, devs could just pare back on graphics settings for the X1 to compensate for less RAM.  I&#8217;ve actually read an article about this method where some devs do employ this on PC. Excuse me Gamez, but this excuse is a load of bull imo. </p>
<p>Look If people were to make the argument that this is why PC games suffer from so many bugs and problems, well they&#8217;re right. It&#8217;s the fact that studios have to program their game for scores of different hardware setups, so naturally they have less time to optimise code for each setup. However, this isn&#8217;t the case with the Xbox. You&#8217;re talkin 2 different system specs&#8230;.2. The Xbox One, and Scorpio. That leaves plenty of optimization time for both versions. And that&#8217;s all that the Sony engineer&#8217;s alluding to. So the RAM &#8220;issue&#8221; makes little sense to me personally.</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301862</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Sun, 11 Sep 2016 18:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=276959#comment-301862</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301857&quot;&gt;Mark&lt;/a&gt;.

I know what you are saying, but if a game is made with more Ram the change in memory capacity from Xbone could cause compatibility problems for xbone consoles with lower RAM. But I guess time will tell.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301857">Mark</a>.</p>
<p>I know what you are saying, but if a game is made with more Ram the change in memory capacity from Xbone could cause compatibility problems for xbone consoles with lower RAM. But I guess time will tell.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301858</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sun, 11 Sep 2016 18:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=276959#comment-301858</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301831&quot;&gt;Gamez Rule&lt;/a&gt;.

Now If the Scorpio actually had LESS RAM, this would be waaaay different &#038; would make sense to me, cuz it would be holding back the X1..]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301831">Gamez Rule</a>.</p>
<p>Now If the Scorpio actually had LESS RAM, this would be waaaay different &amp; would make sense to me, cuz it would be holding back the X1..</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301857</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sun, 11 Sep 2016 18:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=276959#comment-301857</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301831&quot;&gt;Gamez Rule&lt;/a&gt;.

Well the Sony engineer&#039;s explanation is strange. I&#039;ve read maybe 10 interviews with devs giving their opinion on Scorpio, and none of them have mentioned this supposed RAM issue, or any big challenges with respect to Scorpio&#039;s hardware. In fact, they&#039;re saying the Scorpio will be treated similarly to their PC builds.....they just scale up the settings. As I said earlier, most developers are already used to many different hardware configurations that PC gamers have, including differing RAM setups. And the perception I get from these interviews is that Scorpio will be treated as such. The extra 4 sticks of RAM will be mainly there for higher resolution textures, not some added feature that the X1 won&#039;t get, that may then cause compatibility issues.

Now if Sony adds the extra 4 RAM sticks to the Pro, that will no doubt push the price up a bit. That makes more sense to me of why they didn&#039;t add it, than the engineer&#039;s explanation. So I&#039;ll give his words more weight once I see devs complain about this...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301831">Gamez Rule</a>.</p>
<p>Well the Sony engineer&#8217;s explanation is strange. I&#8217;ve read maybe 10 interviews with devs giving their opinion on Scorpio, and none of them have mentioned this supposed RAM issue, or any big challenges with respect to Scorpio&#8217;s hardware. In fact, they&#8217;re saying the Scorpio will be treated similarly to their PC builds&#8230;..they just scale up the settings. As I said earlier, most developers are already used to many different hardware configurations that PC gamers have, including differing RAM setups. And the perception I get from these interviews is that Scorpio will be treated as such. The extra 4 sticks of RAM will be mainly there for higher resolution textures, not some added feature that the X1 won&#8217;t get, that may then cause compatibility issues.</p>
<p>Now if Sony adds the extra 4 RAM sticks to the Pro, that will no doubt push the price up a bit. That makes more sense to me of why they didn&#8217;t add it, than the engineer&#8217;s explanation. So I&#8217;ll give his words more weight once I see devs complain about this&#8230;</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301831</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Sun, 11 Sep 2016 16:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=276959#comment-301831</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301748&quot;&gt;Mark&lt;/a&gt;.

http://gamingbolt.com/ps4-pro-sony-explains-why-memory-was-not-increased-from-8gb

Funny enough my RAM views have been explained in the link. take a read?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301748">Mark</a>.</p>
<p><a href="http://gamingbolt.com/ps4-pro-sony-explains-why-memory-was-not-increased-from-8gb" rel="ugc">http://gamingbolt.com/ps4-pro-sony-explains-why-memory-was-not-increased-from-8gb</a></p>
<p>Funny enough my RAM views have been explained in the link. take a read?</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301748</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sat, 10 Sep 2016 22:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=276959#comment-301748</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301742&quot;&gt;Gamez Rule&lt;/a&gt;.

Well for me I see it simply that those VR games aren&#039;t Scorpio exclusives, u won&#039;t see Microsoft publishing those, we&#039;ll see alot of the same VR games on PS4 &#038; Pro on Scorpio too. So to me it comes down to OG Xbox havin an anemic GPU. Now if we do see MS publishing VR games for Scorpio only, then I&#039;ll see it ur way.

As for the RAM upgrade I&#039;ve been reading that the extra 4 sticks with the 320GBs bandwidth is critical for native 4k textures. As for Scorpio&#039;s RAM hurting the Xbox One&#039;s, I don&#039;t know. Never heard of that until u said it. My only thought is most of these studios are already working with multiple configurations of RAM for PC versions. And they usually just scale the game down with respect to the platform. Personally I think Phil&#039;s gonna help devs make this transition to serve all 3 Xbox systems as efficient as he can. It would be in Microsoft&#039;s best interest..]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301742">Gamez Rule</a>.</p>
<p>Well for me I see it simply that those VR games aren&#8217;t Scorpio exclusives, u won&#8217;t see Microsoft publishing those, we&#8217;ll see alot of the same VR games on PS4 &amp; Pro on Scorpio too. So to me it comes down to OG Xbox havin an anemic GPU. Now if we do see MS publishing VR games for Scorpio only, then I&#8217;ll see it ur way.</p>
<p>As for the RAM upgrade I&#8217;ve been reading that the extra 4 sticks with the 320GBs bandwidth is critical for native 4k textures. As for Scorpio&#8217;s RAM hurting the Xbox One&#8217;s, I don&#8217;t know. Never heard of that until u said it. My only thought is most of these studios are already working with multiple configurations of RAM for PC versions. And they usually just scale the game down with respect to the platform. Personally I think Phil&#8217;s gonna help devs make this transition to serve all 3 Xbox systems as efficient as he can. It would be in Microsoft&#8217;s best interest..</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301742</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Sat, 10 Sep 2016 22:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=276959#comment-301742</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301734&quot;&gt;Mark&lt;/a&gt;.

Mark I hope so as otherwise it will not be good for older console gamers that use this gen machines.

PS4 and PS4 Pro will provide two different levels of performance, the community remains one, but somehow MS has separated their community already with Scorpio and VR titles.

Also why does the Scorpio need more RAM as a change in memory capacity could allow studios to develop in compliance with the larger memory pool within Scoripo, and this would cause compatibility problems for consoles with lower RAM?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301734">Mark</a>.</p>
<p>Mark I hope so as otherwise it will not be good for older console gamers that use this gen machines.</p>
<p>PS4 and PS4 Pro will provide two different levels of performance, the community remains one, but somehow MS has separated their community already with Scorpio and VR titles.</p>
<p>Also why does the Scorpio need more RAM as a change in memory capacity could allow studios to develop in compliance with the larger memory pool within Scoripo, and this would cause compatibility problems for consoles with lower RAM?</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301734</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sat, 10 Sep 2016 20:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=276959#comment-301734</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301733&quot;&gt;Gamez Rule&lt;/a&gt;.

Gamez, publishers won&#039;t segregate any of their multiplayer games from one system to the next....there was a recent article about the Pro, that stated multiplayer will run the same frame rates on PS4 as well as the Pro. Just enhanced visuals on the Pro. This is the same approach for Scorpio. In fact there&#039;s already an article about Scorpio running parity frame rate wise with X1 for mp games. What Phil&#039;s sayin is that Microsoft won&#039;t force devs to target only 4k....same as Sony]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301733">Gamez Rule</a>.</p>
<p>Gamez, publishers won&#8217;t segregate any of their multiplayer games from one system to the next&#8230;.there was a recent article about the Pro, that stated multiplayer will run the same frame rates on PS4 as well as the Pro. Just enhanced visuals on the Pro. This is the same approach for Scorpio. In fact there&#8217;s already an article about Scorpio running parity frame rate wise with X1 for mp games. What Phil&#8217;s sayin is that Microsoft won&#8217;t force devs to target only 4k&#8230;.same as Sony</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301733</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Sat, 10 Sep 2016 20:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=276959#comment-301733</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301725&quot;&gt;Mark&lt;/a&gt;.

Just hope it&#039;s not separating the xbox community even more with these upgrades as it looks like it&#039;s already begun with Scorpio as it is/

Single player can get all the goodies from a more powerful console ( as long as these games are on both consoles and not exclusive to a single console ) but as soon as online gaming comes into things they should be kept the same imo.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301725">Mark</a>.</p>
<p>Just hope it&#8217;s not separating the xbox community even more with these upgrades as it looks like it&#8217;s already begun with Scorpio as it is/</p>
<p>Single player can get all the goodies from a more powerful console ( as long as these games are on both consoles and not exclusive to a single console ) but as soon as online gaming comes into things they should be kept the same imo.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301725</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sat, 10 Sep 2016 19:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=276959#comment-301725</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301684&quot;&gt;Gamez Rule&lt;/a&gt;.

Yeah he been said that at E3. Pretty much what Sony&#039;s philosophy is too; let devs be creative and not restricted to pushing top resolution. For example Rise of the Tomb Raider&#039;s gonna provide 3 different settings modes on the Pro, for those who value frame rate, or resolution, or max graphics. This is the best of news for me, I want control of my experience]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-scorpio-and-ps4-pro-performance-difference-will-be-obvious-microsoft#comment-301684">Gamez Rule</a>.</p>
<p>Yeah he been said that at E3. Pretty much what Sony&#8217;s philosophy is too; let devs be creative and not restricted to pushing top resolution. For example Rise of the Tomb Raider&#8217;s gonna provide 3 different settings modes on the Pro, for those who value frame rate, or resolution, or max graphics. This is the best of news for me, I want control of my experience</p>
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