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	<title>
	Comments on: PS4 VR Headset&#8217;s Resolution &#038; Depth Is Good, Tracking Needs To Be Worked On, Different Than Oculus: Dev	</title>
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	<link>https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 20 Mar 2014 23:34:00 +0000</lastBuildDate>
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		<title>
		By: vcarvega		</title>
		<link>https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220509</link>

		<dc:creator><![CDATA[vcarvega]]></dc:creator>
		<pubDate>Thu, 20 Mar 2014 23:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=190351#comment-220509</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220493&quot;&gt;Psionicinversion&lt;/a&gt;.

Yes... but early adopters don&#039;t care ;-)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220493">Psionicinversion</a>.</p>
<p>Yes&#8230; but early adopters don&#8217;t care 😉</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220493</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 20 Mar 2014 23:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=190351#comment-220493</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220332&quot;&gt;vcarvega&lt;/a&gt;.

it might be good but like with everything early adopters get stung the hardest with the cost :d]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220332">vcarvega</a>.</p>
<p>it might be good but like with everything early adopters get stung the hardest with the cost :d</p>
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		<title>
		By: DarthDiggler		</title>
		<link>https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220400</link>

		<dc:creator><![CDATA[DarthDiggler]]></dc:creator>
		<pubDate>Thu, 20 Mar 2014 18:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=190351#comment-220400</guid>

					<description><![CDATA[&quot;that the sound was too quiet so I could not hear the nuances of the sound work done by Sony.&quot;

Doesn&#039;t the headset allow you to wear your own headphones?  Not sure if sound is a function of the unit itself.]]></description>
			<content:encoded><![CDATA[<p>&#8220;that the sound was too quiet so I could not hear the nuances of the sound work done by Sony.&#8221;</p>
<p>Doesn&#8217;t the headset allow you to wear your own headphones?  Not sure if sound is a function of the unit itself.</p>
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		<title>
		By: vcarvega		</title>
		<link>https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220332</link>

		<dc:creator><![CDATA[vcarvega]]></dc:creator>
		<pubDate>Thu, 20 Mar 2014 14:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=190351#comment-220332</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220331&quot;&gt;Psionicinversion&lt;/a&gt;.

Actually, Project Morpheus delivers on the performance that Valve&#039;s headset offered ;-)... Which is irrelevant since Valve is not releasing a headset.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220331">Psionicinversion</a>.</p>
<p>Actually, Project Morpheus delivers on the performance that Valve&#8217;s headset offered ;-)&#8230; Which is irrelevant since Valve is not releasing a headset.</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220331</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 20 Mar 2014 13:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=190351#comment-220331</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220327&quot;&gt;vcarvega&lt;/a&gt;.

actually Valves VR headset is the best but it wont be put into production i think so thats that.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220327">vcarvega</a>.</p>
<p>actually Valves VR headset is the best but it wont be put into production i think so thats that.</p>
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		<title>
		By: vcarvega		</title>
		<link>https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220327</link>

		<dc:creator><![CDATA[vcarvega]]></dc:creator>
		<pubDate>Thu, 20 Mar 2014 12:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=190351#comment-220327</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220305&quot;&gt;Psionicinversion&lt;/a&gt;.

Try and hate as much as you like, but Sony&#039;s VR is ahead of the curve in most aspects ;-)

http://vrfocus.com/archives/1414/project-morpheus-significantly-reduces-simulator-sickness/]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220305">Psionicinversion</a>.</p>
<p>Try and hate as much as you like, but Sony&#8217;s VR is ahead of the curve in most aspects 😉</p>
<p><a href="http://vrfocus.com/archives/1414/project-morpheus-significantly-reduces-simulator-sickness/" rel="nofollow ugc">http://vrfocus.com/archives/1414/project-morpheus-significantly-reduces-simulator-sickness/</a></p>
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		<title>
		By: vcarvega		</title>
		<link>https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220326</link>

		<dc:creator><![CDATA[vcarvega]]></dc:creator>
		<pubDate>Thu, 20 Mar 2014 12:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=190351#comment-220326</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220304&quot;&gt;Psionicinversion&lt;/a&gt;.

Dude, you are either severely misinformed or attempting to intentionally mislead people... Yes, the headset uses the camera... Which only costs $60. The headset itself uses Move technology for tracking... So it will be less expensive than Oculus... Likely in the $100 - $150 range. DualShock 4 controllers have Move technology built in as well, so additional Move controllers will not be necessary. Will people spend $100 - $150 to enjoy VR? The answer is likely yes!

The camera and  Move tech in the PS4 is freaking excellent as far as precision and recognition. The camera has already sold nearly 1M units already, and is consistently sold out. For the type of immersion this could offer, they could easily still 1-2M even if it did cost $200-300.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220304">Psionicinversion</a>.</p>
<p>Dude, you are either severely misinformed or attempting to intentionally mislead people&#8230; Yes, the headset uses the camera&#8230; Which only costs $60. The headset itself uses Move technology for tracking&#8230; So it will be less expensive than Oculus&#8230; Likely in the $100 &#8211; $150 range. DualShock 4 controllers have Move technology built in as well, so additional Move controllers will not be necessary. Will people spend $100 &#8211; $150 to enjoy VR? The answer is likely yes!</p>
<p>The camera and  Move tech in the PS4 is freaking excellent as far as precision and recognition. The camera has already sold nearly 1M units already, and is consistently sold out. For the type of immersion this could offer, they could easily still 1-2M even if it did cost $200-300.</p>
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		<title>
		By: Ashiedu Nwadiei		</title>
		<link>https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220321</link>

		<dc:creator><![CDATA[Ashiedu Nwadiei]]></dc:creator>
		<pubDate>Thu, 20 Mar 2014 09:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=190351#comment-220321</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220305&quot;&gt;Psionicinversion&lt;/a&gt;.

Not exactly what I meant, but this is the internet. Firstly, I don&#039;t think anyone SHOULD be VR gaming for too long without breaks. Secondly, I mean motion sickness was such a big factor with the dev kit that me and my 3 kids all felt it when messing with the rift even for less than 10 minutes. Lag however, from the demos since not all games had perfect 1:1 head tracking, isn&#039;t that big of a deal compared to motion sickness. It being so fast is good, seeing as how that just another factor to take away from disorientation.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220305">Psionicinversion</a>.</p>
<p>Not exactly what I meant, but this is the internet. Firstly, I don&#8217;t think anyone SHOULD be VR gaming for too long without breaks. Secondly, I mean motion sickness was such a big factor with the dev kit that me and my 3 kids all felt it when messing with the rift even for less than 10 minutes. Lag however, from the demos since not all games had perfect 1:1 head tracking, isn&#8217;t that big of a deal compared to motion sickness. It being so fast is good, seeing as how that just another factor to take away from disorientation.</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220305</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 20 Mar 2014 07:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=190351#comment-220305</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220263&quot;&gt;Ashiedu Nwadiei&lt;/a&gt;.

not a big deal? Bet it will be if your gaming for a long time with it]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220263">Ashiedu Nwadiei</a>.</p>
<p>not a big deal? Bet it will be if your gaming for a long time with it</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220304</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 20 Mar 2014 07:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=190351#comment-220304</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220287&quot;&gt;vcarvega&lt;/a&gt;.

The body tracking will come from the pseye which means its going be quite expensive to have it all prolly looking at $300-400 for the helmet and pseye. Will ppl pay that do ya think for something that&#039;s more of a novelty? Also may have to buy the move controllers to for hands free stuff.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comment-220287">vcarvega</a>.</p>
<p>The body tracking will come from the pseye which means its going be quite expensive to have it all prolly looking at $300-400 for the helmet and pseye. Will ppl pay that do ya think for something that&#8217;s more of a novelty? Also may have to buy the move controllers to for hands free stuff.</p>
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