<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: PS4 &#038; Xbox One Very Close To Each Other Technically, Games Line-up Matters: Rayman Legends Dev	</title>
	<atom:link href="https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 14 Feb 2014 15:45:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214610</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Fri, 14 Feb 2014 15:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186893#comment-214610</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214567&quot;&gt;Mikeherp Derp&lt;/a&gt;.

Check this out

https://www.youtube.com/watch?v=vSg8eNvLqCo#t=31



Vanduul Scythe from SC :d not sure if thats how itll look in the game but might be]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214567">Mikeherp Derp</a>.</p>
<p>Check this out</p>
<p><a href="https://www.youtube.com/watch?v=vSg8eNvLqCo#t=31" rel="nofollow ugc">https://www.youtube.com/watch?v=vSg8eNvLqCo#t=31</a></p>
<p>Vanduul Scythe from SC :d not sure if thats how itll look in the game but might be</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214571</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 13 Feb 2014 22:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186893#comment-214571</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214567&quot;&gt;Mikeherp Derp&lt;/a&gt;.

GPU&#039;s are dominating PS4&#039;s and Xbox&#039;s right now, maybe not the cheaper ones but £250+ are ,) well actually ill reserve judgement to see what the new engines perform like on them if some PS4 games are multiplatform using a good engine


The problem with APU&#039;s are they cant be to powerful because then they&#039;d be competing with AMD&#039;s dedicated GPU&#039;s  and that isnt really good for AMD. So maybe in 4/5 years theyll be still behind the PS4 but not far whereas cheaper offerings will be more powerful and well the 780Ti destroys a PS4 and most cards on the market even titans (cus there rubbish for there price) now so in 4/5 years definately be gaming on 4K with a single card (would take 2x 780Tis to do decent framerate on a proper one atm)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214567">Mikeherp Derp</a>.</p>
<p>GPU&#8217;s are dominating PS4&#8217;s and Xbox&#8217;s right now, maybe not the cheaper ones but £250+ are ,) well actually ill reserve judgement to see what the new engines perform like on them if some PS4 games are multiplatform using a good engine</p>
<p>The problem with APU&#8217;s are they cant be to powerful because then they&#8217;d be competing with AMD&#8217;s dedicated GPU&#8217;s  and that isnt really good for AMD. So maybe in 4/5 years theyll be still behind the PS4 but not far whereas cheaper offerings will be more powerful and well the 780Ti destroys a PS4 and most cards on the market even titans (cus there rubbish for there price) now so in 4/5 years definately be gaming on 4K with a single card (would take 2x 780Tis to do decent framerate on a proper one atm)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mikeherp Derp		</title>
		<link>https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214567</link>

		<dc:creator><![CDATA[Mikeherp Derp]]></dc:creator>
		<pubDate>Thu, 13 Feb 2014 21:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186893#comment-214567</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214559&quot;&gt;Psionicinversion&lt;/a&gt;.

PC APUs and GPUs will pretty easily dominate PS4/Xbox in 4-5 years.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214559">Psionicinversion</a>.</p>
<p>PC APUs and GPUs will pretty easily dominate PS4/Xbox in 4-5 years.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214559</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 13 Feb 2014 19:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186893#comment-214559</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214552&quot;&gt;Mikeherp Derp&lt;/a&gt;.

Ah right ok prolly someat do with there new Maxwell architecture, there high end 880&#039;s will be released later this year on the 20nm process. should have 4GB ram at least (absolute minimum for a 4k display for it to run well, apparently).  Wonder how Pirate Islands will perform against them (AMD&#039;s 20nm Hawaii architecture)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214552">Mikeherp Derp</a>.</p>
<p>Ah right ok prolly someat do with there new Maxwell architecture, there high end 880&#8217;s will be released later this year on the 20nm process. should have 4GB ram at least (absolute minimum for a 4k display for it to run well, apparently).  Wonder how Pirate Islands will perform against them (AMD&#8217;s 20nm Hawaii architecture)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mikeherp Derp		</title>
		<link>https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214552</link>

		<dc:creator><![CDATA[Mikeherp Derp]]></dc:creator>
		<pubDate>Thu, 13 Feb 2014 18:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186893#comment-214552</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214526&quot;&gt;Psionicinversion&lt;/a&gt;.

There&#039;s a big push from Nvidia for 4k ready PC games.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214526">Psionicinversion</a>.</p>
<p>There&#8217;s a big push from Nvidia for 4k ready PC games.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: asadachi		</title>
		<link>https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214534</link>

		<dc:creator><![CDATA[asadachi]]></dc:creator>
		<pubDate>Thu, 13 Feb 2014 16:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186893#comment-214534</guid>

					<description><![CDATA[Sorry, but I think rayman legends isn&#039;t a very good example when it comes to power and graphics matter.]]></description>
			<content:encoded><![CDATA[<p>Sorry, but I think rayman legends isn&#8217;t a very good example when it comes to power and graphics matter.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214526</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 13 Feb 2014 13:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186893#comment-214526</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214517&quot;&gt;Mikeherp Derp&lt;/a&gt;.

Yah probably.  Well i had a big reality check last night so i wont be gaming in 4K next year for SC cus when your fence collapses and roof tiles blow off smashing up your car cus of some dumb 100mph winds you realise theres more important things in life.


So ill be buying the best available card out to max 1080p, when i go cruising the cosmos i could always shunt the game to my 47 inch 1080p TV cus its connected to my computer via HDMI and see some stunning visual on that get a USB extension cable and use my HOTAS to fly around...


these console wars are really stupid and mine is bigger than yours talks is dumb... but it is also fun and entertaining so i think ill keep on bashing the PS4 for a while... like my mate at work loves his PS4, he did someat wrong and got called the managers office he came back and i said thats what ya get for being a sony fan and buying a PS4!!! PS hmm Pile of Sh** you get the rest lol


Cant remember did i flash read somewhere last night that next CoD will be 4K ready... like bigger textures dunno if native though?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214517">Mikeherp Derp</a>.</p>
<p>Yah probably.  Well i had a big reality check last night so i wont be gaming in 4K next year for SC cus when your fence collapses and roof tiles blow off smashing up your car cus of some dumb 100mph winds you realise theres more important things in life.</p>
<p>So ill be buying the best available card out to max 1080p, when i go cruising the cosmos i could always shunt the game to my 47 inch 1080p TV cus its connected to my computer via HDMI and see some stunning visual on that get a USB extension cable and use my HOTAS to fly around&#8230;</p>
<p>these console wars are really stupid and mine is bigger than yours talks is dumb&#8230; but it is also fun and entertaining so i think ill keep on bashing the PS4 for a while&#8230; like my mate at work loves his PS4, he did someat wrong and got called the managers office he came back and i said thats what ya get for being a sony fan and buying a PS4!!! PS hmm Pile of Sh** you get the rest lol</p>
<p>Cant remember did i flash read somewhere last night that next CoD will be 4K ready&#8230; like bigger textures dunno if native though?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mikeherp Derp		</title>
		<link>https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214517</link>

		<dc:creator><![CDATA[Mikeherp Derp]]></dc:creator>
		<pubDate>Thu, 13 Feb 2014 02:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186893#comment-214517</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214515&quot;&gt;Psionicinversion&lt;/a&gt;.

If there&#039;s enough bandwidth and ROPs for the CPU/GPU to function properly it doesn&#039;t matter that there&#039;s more than they need.

None of the GPU is reserved for GPGPU, all 18 CUs can be used for rendering. The whole point of the 8/64 ACE/CQs is that you can fit GPU compute during ALU idle times, with almost no impact on rendering.

PS4 isn&#039;t anywhere near &quot;maxed&quot; like The Last of Us. GPGPU and multi-threaded CPU code especially will take a long time to optimize.

http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214515">Psionicinversion</a>.</p>
<p>If there&#8217;s enough bandwidth and ROPs for the CPU/GPU to function properly it doesn&#8217;t matter that there&#8217;s more than they need.</p>
<p>None of the GPU is reserved for GPGPU, all 18 CUs can be used for rendering. The whole point of the 8/64 ACE/CQs is that you can fit GPU compute during ALU idle times, with almost no impact on rendering.</p>
<p>PS4 isn&#8217;t anywhere near &#8220;maxed&#8221; like The Last of Us. GPGPU and multi-threaded CPU code especially will take a long time to optimize.</p>
<p><a href="http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php" rel="nofollow ugc">http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214515</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Wed, 12 Feb 2014 22:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186893#comment-214515</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214487&quot;&gt;Mikeherp Derp&lt;/a&gt;.

Tbh when i read some stuff on the PS4 and how it all works it has alot of bandwidth through out the whole system but i came to one conclusion... i think the GPU is to weak to take advantage of it all. The GPU will be the bottleneck in the PS4, the bus lane of the GPU to somewhere else is 20GB/sec which is faster than a PCIe3 x16 slot and even the most powerfulest of cards dont need that, PCIex8/ = PCIe2. x16 speeds still isnt saturated. maybe the 176GB/s of GDDR5 is just enough for the GPU not 100% sure but if its to much then the GPU is to weak.


It only has 1.4TF after 4CU&#039;s = 0.4TF&#039;s are reserved for GPGPU which could be a reason some stuff bypasses local caches and hits the system bus straight away to save time im not sure. But if sony would of made a console the same price as the X1 it would of bin running with the big boys and have the power to match.


As for the 8 ACE queues i know there on the 290/290x and seems like it was sony that influenced AMD&#039;s decision to have 8 ACE queues (also speculation that PS4 GPU might be a slimmed down volcanic islands GPU) they defo have the power to handle all the compute commands, not so sure if the GPU in the PS4 could handle it all. Theres something called opaque shadows when a game uses them it uses vertex shaders which frees up compute performance to process more compute commands but what happens when it starts flooding the gates again. Could that be a bottleneck, i dunno, you dunno either Mike and sony wont ever tell ya anyway and the devs certainly wont tell you if sony have put a gag order on it.


Thing is if the order and witcher 3 is said to nearly be maxing the system, another 1 or so years and it should be maxed... what happens after that? maybe optimisations trying squeeze the performance but what if its so easy to program and get the best out of youve pretty much maxed what the system is capable of 2 years after release? the gfx will remain mostly stagnant for the life cycle hmm p-texs and quads = 30% less memory might boost up the gfx a bit unless the GPU cant process the extra load so wonder what will happen.


Btw Mike not talked about the X1 in there at all, i know the X1 is weaker atm but im talking solely about the PS4 no comparisons]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214487">Mikeherp Derp</a>.</p>
<p>Tbh when i read some stuff on the PS4 and how it all works it has alot of bandwidth through out the whole system but i came to one conclusion&#8230; i think the GPU is to weak to take advantage of it all. The GPU will be the bottleneck in the PS4, the bus lane of the GPU to somewhere else is 20GB/sec which is faster than a PCIe3 x16 slot and even the most powerfulest of cards dont need that, PCIex8/ = PCIe2. x16 speeds still isnt saturated. maybe the 176GB/s of GDDR5 is just enough for the GPU not 100% sure but if its to much then the GPU is to weak.</p>
<p>It only has 1.4TF after 4CU&#8217;s = 0.4TF&#8217;s are reserved for GPGPU which could be a reason some stuff bypasses local caches and hits the system bus straight away to save time im not sure. But if sony would of made a console the same price as the X1 it would of bin running with the big boys and have the power to match.</p>
<p>As for the 8 ACE queues i know there on the 290/290x and seems like it was sony that influenced AMD&#8217;s decision to have 8 ACE queues (also speculation that PS4 GPU might be a slimmed down volcanic islands GPU) they defo have the power to handle all the compute commands, not so sure if the GPU in the PS4 could handle it all. Theres something called opaque shadows when a game uses them it uses vertex shaders which frees up compute performance to process more compute commands but what happens when it starts flooding the gates again. Could that be a bottleneck, i dunno, you dunno either Mike and sony wont ever tell ya anyway and the devs certainly wont tell you if sony have put a gag order on it.</p>
<p>Thing is if the order and witcher 3 is said to nearly be maxing the system, another 1 or so years and it should be maxed&#8230; what happens after that? maybe optimisations trying squeeze the performance but what if its so easy to program and get the best out of youve pretty much maxed what the system is capable of 2 years after release? the gfx will remain mostly stagnant for the life cycle hmm p-texs and quads = 30% less memory might boost up the gfx a bit unless the GPU cant process the extra load so wonder what will happen.</p>
<p>Btw Mike not talked about the X1 in there at all, i know the X1 is weaker atm but im talking solely about the PS4 no comparisons</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mikeherp Derp		</title>
		<link>https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214499</link>

		<dc:creator><![CDATA[Mikeherp Derp]]></dc:creator>
		<pubDate>Wed, 12 Feb 2014 18:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186893#comment-214499</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214492&quot;&gt;Nick TwinkleToes Setzer&lt;/a&gt;.

http://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-xbox-one-very-close-to-each-other-technically-games-line-up-matters-rayman-legends-dev#comment-214492">Nick TwinkleToes Setzer</a>.</p>
<p><a href="http://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage" rel="ugc">http://gamingbolt.com/project-cars-uses-xbox-one-esram-for-deferred-render-targets-careful-use-mitigates-ps4s-unified-memory-advantage</a></p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
