PS5 Pro Specs Leaked, More Details Expected to Leak This Month – Rumour

PS5 Pro devkits are reported to have been sent out to third-party studios, which means that the specs are likely to leak some time this month.

With the PS5 being in the middle of the traditional console cycle, Sony is expected to be unveiling its mid-generation upgrade, typically referred to as the PS5 Pro, soon. Insider Gaming’s Tom Henderson, however, believes that not only will the full specs of the PS5 Pro will be leaked soon, but also that Sony itself is expecting it to happen this month.

According to Henderson, this is because development kits for the PS5 Pro have been sent out to major studios, making a leak quite likely to happen. First-party studios, however, are believed to have gotten devkits earlier, as rumours back in May indicated that they would be getting the devkits within a couple of months.

Leaks regarding the PS5 Pro are also coming out all the time. An anonymous user on ResetEra claims to have detailed specs of the PS5 Pro, including technical details about new chip dubbed Viola, as well as the fact that it will feature 16GB of GDDR6 memory with a higher memory bandwidth than what we’ve seen on the PS5. The leak also claims that the PS5 Pro is going under the development code name of Project Trinity because of its focus on three main features: fast storage, accelerated ray tracing, and upscaling. The leak also indicates a September 2024 release for the PS5 Pro.

Check out the full specs as detailed by the ResetEra leak below:

  • Viola is fabbed on TSMC N4P.
  • GFX1115
  • Viola’s CPU is maintaining the zen2 architecture found in the existing PS5 for compatibility, but the frequency will once again be dynamic with a peak of 4.4GHz. 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 8 MB of L3 shared (4 MB per CCX).
  • Viola’s die is 30WGPs when fully enabled, but it will only have 28WGPs (56 CUs) enabled for the silicon in retail PS5 Pro units.
  • Trinity is the culmination of three key technologies. Fast storage (hardware accelerated compression and decompression, already an existing key PS5 technology), accelerated ray tracing, and upscaling.
  • Architecture is RDNA3, but it’s taking ray tracing improvements from RDNA4. BVH traversal will be handled by dedicated RT hardware rather than fully relying on the shaders. It will also include thread reordering to reduce data and execution divergence, something akin to Ada Lovelace SER and Intel Arc’s TSU.
  • 3584 shaders, 224 TMUs, and 96 ROPs.
  • 16GB of 18 gbps GDDR6. 256-bit memory bus with 576 GB/s memory bandwidth.
  • The GPU frequency target is 2.0 GHz. This lands the dual-issue TFLOPs in the range of 28.67 TFLOPs peak (224 (TMUs) * 2 (operations, dual issue) * 2 (core clock)). 14.33 TFLOPs if we ignore the dual-issue factor.
  • 50-60% rasterization uplift over Oberon and Oberon Plus, over twice the raw RT performance.
  • XDNA2 NPU will be featured for the purpose of accelerating Sony’s bespoke temporal machine learning upscaling technique. This will be one of the core focuses of the PS5 Pro, like we saw with checkboard rendering for the PS4 Pro. Temporally stable upscaled 4K output at higher than 30 FPS is the goal.

ps5ps5 prosony