Ratchet and Clank: Rift Apart’s Former Narrative Lead Slams Insomniac for “Erasing” Her Work on the Game

Former Insomniac employee Sam Maggs spent a year and a half as narrative lead on last year's action platformer, but claims her work hasn't been properly credited in the game by the studio.

Developers not properly crediting people who have worked on their games is one of several issues the games industry has been plagued with for years at this point, and it seems similar issues have surfaced at Insomniac Games as well.

Ratchet and Clank: Rift Apart lead designer Mark Stuart recently held a GDC talk focused on the action platformer’s design, part of which also covered the design and naming process of Rivet, one of the game’s two main playable protagonists. Shortly after IGN published an article on the talk, former Insomniac developer Sam Maggs – who was the lead writer on Ratchet and Clank: Rift Apart and currently serves as narrative lead at Wizards of the Coast – posted a series of tweets slamming Insomniac – and the aforementioned Stuart in particular – for not crediting her work on the game.

In her tweets, Maggs wrote that it was “pretty upsetting and frankly offensive” that her role in Rivet’s conceptualization and creation has never been mentioned, and accused Insomniac Games of having her work “erased”.

Maggs stated that as lead writer on Rift Apart – a role she served for a year and a half – she was instrumental in the naming, design, and characterization of the game. In one of her tweets, she said she had to “fight tooth and nail to stop Rivet from being cut from the game entirely.”

Maggs, who has been mentioned in the “special thanks” section of Ratchet and Clank: Rift Apart, wrote: “This speaks to a broader issue of game devs being entirely erased from the narrative of their own work once they leave a studio. I’m not even credited as a writer on this game despite dedicating a year and a half of my life to it and creating Rivet’s personality from scratch.”

Shortly after Maggs published her tweets, fellow former Insomniac dev Xavier Coelho-Kostolny – who was a 3D character artist at the studio for nearly four years until 2019 – said that he, too, has been credited in the game’s credit’s “special thanks” section, in spite of “doing lead work on the project for a year.”

“The fact that people like Sam had all their involvement erased in favor of keeping the narrative that Insomniac is a friendly and supportive studio makes my blood boil,” Coelho-Kostolny wrote. “Ratchet & Clank: Rift Apart was a deeply troubled production from the start, it finally launched almost a year later than it was supposed to, the direction and resources assigned to the project were an absolute mess, and I’m astonished they even got the damn thing running.”

Insomniac and Sony haven’t yet issued an official statement in response. Stay tuned for more updates.

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