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	Comments on: Ride 2 Dev: Early Games On PS4 NEO And Xbox One Scorpio Will Be Like &#8216;HD Ports&#8217;	</title>
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	<link>https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 09 Sep 2016 02:43:00 +0000</lastBuildDate>
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		<title>
		By: TPoppaPuff		</title>
		<link>https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-301550</link>

		<dc:creator><![CDATA[TPoppaPuff]]></dc:creator>
		<pubDate>Fri, 09 Sep 2016 02:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=276415#comment-301550</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-301512&quot;&gt;d0x360&lt;/a&gt;.

Well, if it becomes a thing it will be historic because in the history of gaming it has never happened, not even in PC gaming which has had the possibility to improve AI since their inception.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-301512">d0x360</a>.</p>
<p>Well, if it becomes a thing it will be historic because in the history of gaming it has never happened, not even in PC gaming which has had the possibility to improve AI since their inception.</p>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-301512</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Thu, 08 Sep 2016 17:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=276415#comment-301512</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-301482&quot;&gt;TPoppaPuff&lt;/a&gt;.

How do you know they won&#039;t make ai better as in smarter?  The whole point of this new hardware is to offer superior games that can also be scaled down to older hardware.  Ai can easily scale.  The ai is Halo scales tremendously between difficulty levels.  On legendary they act like humans they lead you into traps and use tactics you never see on lower levels. More powerful hardware could easily be used to up the intelligence of the ai.  The dev is free to use the power however they want.

Same goes with physics.  One version of the game could have destructible environments where the destruction is a similar not a scripted animated event or simulated weather both of which could change gameplay.  They are allowed to add whatever they want as long as the basic gameplay runs on the old hardware.

Im not sure what&#039;s giving you this idea that they have to limit themselves.  The older hardware will have inferior versions of games but they will still have the games which is exactly how it is on pc right now. 
Also lastly having more of the same ai on screen at once can make a massive difference in how a game is played.  It can also greatly enhance the realism.  Plus with the additional computational power there would be far less repeats of character models so you won&#039;t see 7 of the same person every few seconds.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-301482">TPoppaPuff</a>.</p>
<p>How do you know they won&#8217;t make ai better as in smarter?  The whole point of this new hardware is to offer superior games that can also be scaled down to older hardware.  Ai can easily scale.  The ai is Halo scales tremendously between difficulty levels.  On legendary they act like humans they lead you into traps and use tactics you never see on lower levels. More powerful hardware could easily be used to up the intelligence of the ai.  The dev is free to use the power however they want.</p>
<p>Same goes with physics.  One version of the game could have destructible environments where the destruction is a similar not a scripted animated event or simulated weather both of which could change gameplay.  They are allowed to add whatever they want as long as the basic gameplay runs on the old hardware.</p>
<p>Im not sure what&#8217;s giving you this idea that they have to limit themselves.  The older hardware will have inferior versions of games but they will still have the games which is exactly how it is on pc right now.<br />
Also lastly having more of the same ai on screen at once can make a massive difference in how a game is played.  It can also greatly enhance the realism.  Plus with the additional computational power there would be far less repeats of character models so you won&#8217;t see 7 of the same person every few seconds.</p>
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		<title>
		By: TPoppaPuff		</title>
		<link>https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-301482</link>

		<dc:creator><![CDATA[TPoppaPuff]]></dc:creator>
		<pubDate>Thu, 08 Sep 2016 14:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=276415#comment-301482</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-301254&quot;&gt;d0x360&lt;/a&gt;.

Sure, if all you meant was increasing the number of background characters in a scene as improving the ai, then yes, that is applicable, but still not improving the AI. That&#039;s just repeating AI. Improving AI is a fundamental change to how the AI logic in a game works. It&#039;s not that improving the logic can&#039;t be done, it&#039;s that it&#039;s completely unwise to do so for any company that is trying to make money and release a game on time.

Yes, graphical instances can be improved with far less worry, but fundamental changes like physics (and by physics I mean physics related to core physics, not the all-encompassing &quot;physics&quot; as in anything related to the game but have zero tangible value to the gameplay like cloth physics) are not going to happen.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-301254">d0x360</a>.</p>
<p>Sure, if all you meant was increasing the number of background characters in a scene as improving the ai, then yes, that is applicable, but still not improving the AI. That&#8217;s just repeating AI. Improving AI is a fundamental change to how the AI logic in a game works. It&#8217;s not that improving the logic can&#8217;t be done, it&#8217;s that it&#8217;s completely unwise to do so for any company that is trying to make money and release a game on time.</p>
<p>Yes, graphical instances can be improved with far less worry, but fundamental changes like physics (and by physics I mean physics related to core physics, not the all-encompassing &#8220;physics&#8221; as in anything related to the game but have zero tangible value to the gameplay like cloth physics) are not going to happen.</p>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-301254</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Tue, 06 Sep 2016 19:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=276415#comment-301254</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-301178&quot;&gt;TPoppaPuff&lt;/a&gt;.

Does it happen?  Not often but they could easily increase the number of models on screen which need ai.  Now just because it isn&#039;t common doesn&#039;t mean a single characters ai couldnt be enhanced its just less likely than visual or physics enhancements.  Also remember ai isn&#039;t just characters. Objects in the game world can run on ai as well.

As for physics we do see that scale with hardware power all the time. Things like cloth physics, animation complexity, number of physics based objects on screen, certain lighting techniques use physics to enhance how the light scatters and reflects, tesselation can be enhanced with physics as seen in the new tomb raider.  There are tons of things that can scale. 
If done correctly essentially every aspect of the game could be improved by the more powerful hardware.  Whether it is or not is entirely up to the developer and their budget.

Milestone is probably one of the worst companies to ask because they still use graphics straight out of the ps2 era on modern pc games.  They either don&#039;t have the skill or the budget to do any better.

A better developer to ask this question would be id or arkane studios or even epic games themselves.  They have an engine that can scale from a mobile platform to a high end pc so they would be perfect for some insight.... Milestone on the other hand makes garbage as cheaply and quickly as possible.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-301178">TPoppaPuff</a>.</p>
<p>Does it happen?  Not often but they could easily increase the number of models on screen which need ai.  Now just because it isn&#8217;t common doesn&#8217;t mean a single characters ai couldnt be enhanced its just less likely than visual or physics enhancements.  Also remember ai isn&#8217;t just characters. Objects in the game world can run on ai as well.</p>
<p>As for physics we do see that scale with hardware power all the time. Things like cloth physics, animation complexity, number of physics based objects on screen, certain lighting techniques use physics to enhance how the light scatters and reflects, tesselation can be enhanced with physics as seen in the new tomb raider.  There are tons of things that can scale.<br />
If done correctly essentially every aspect of the game could be improved by the more powerful hardware.  Whether it is or not is entirely up to the developer and their budget.</p>
<p>Milestone is probably one of the worst companies to ask because they still use graphics straight out of the ps2 era on modern pc games.  They either don&#8217;t have the skill or the budget to do any better.</p>
<p>A better developer to ask this question would be id or arkane studios or even epic games themselves.  They have an engine that can scale from a mobile platform to a high end pc so they would be perfect for some insight&#8230;. Milestone on the other hand makes garbage as cheaply and quickly as possible.</p>
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		<title>
		By: TPoppaPuff		</title>
		<link>https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-301178</link>

		<dc:creator><![CDATA[TPoppaPuff]]></dc:creator>
		<pubDate>Tue, 06 Sep 2016 03:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=276415#comment-301178</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-300871&quot;&gt;d0x360&lt;/a&gt;.

Yes, the scaling is quite simple but that does not mean the AI or physics will improve at all. Just look at PC games now; they always get prettier as they scale, but does any game have improved AI based on hardware spec? Do any have improved physics? At best, the scaling can lead to ancillary physics additions like Nvidia PhysX on clothing and flags, more characters ragdolling before disappearing, and TressFX. Nothing gameplay-changing is ever affected by hardware scaling.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-300871">d0x360</a>.</p>
<p>Yes, the scaling is quite simple but that does not mean the AI or physics will improve at all. Just look at PC games now; they always get prettier as they scale, but does any game have improved AI based on hardware spec? Do any have improved physics? At best, the scaling can lead to ancillary physics additions like Nvidia PhysX on clothing and flags, more characters ragdolling before disappearing, and TressFX. Nothing gameplay-changing is ever affected by hardware scaling.</p>
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		<title>
		By: Pops		</title>
		<link>https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-300958</link>

		<dc:creator><![CDATA[Pops]]></dc:creator>
		<pubDate>Sun, 04 Sep 2016 13:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=276415#comment-300958</guid>

					<description><![CDATA[It&#039;s was already clarified that they were going to be like 4k remasters that&#039;s why there wasn&#039;t going to be exclusive games.i don&#039;t get whats the big deal.they are focusing on VR for these new consoles]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s was already clarified that they were going to be like 4k remasters that&#8217;s why there wasn&#8217;t going to be exclusive games.i don&#8217;t get whats the big deal.they are focusing on VR for these new consoles</p>
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		<title>
		By: Evil_Annie_2015		</title>
		<link>https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-300903</link>

		<dc:creator><![CDATA[Evil_Annie_2015]]></dc:creator>
		<pubDate>Sat, 03 Sep 2016 07:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=276415#comment-300903</guid>

					<description><![CDATA[It would be interesting if gamingbolt decides to interview the BIG players in the gaming industry and not just the LITTLE guys. Todd Howard (Fallout 4) looked excited  with the Scorpio Specs, EA&#039;s Peter Moore, Rod Fergusson of Gears of War, etc... Let the big names take a stand on this...:)
]]></description>
			<content:encoded><![CDATA[<p>It would be interesting if gamingbolt decides to interview the BIG players in the gaming industry and not just the LITTLE guys. Todd Howard (Fallout 4) looked excited  with the Scorpio Specs, EA&#8217;s Peter Moore, Rod Fergusson of Gears of War, etc&#8230; Let the big names take a stand on this&#8230;:)</p>
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		<title>
		By: crazy_black_man-		</title>
		<link>https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-300892</link>

		<dc:creator><![CDATA[crazy_black_man-]]></dc:creator>
		<pubDate>Sat, 03 Sep 2016 01:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=276415#comment-300892</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-300844&quot;&gt;Eric J&lt;/a&gt;.

3) reported.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-300844">Eric J</a>.</p>
<p>3) reported.</p>
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		<title>
		By: crazy_black_man-		</title>
		<link>https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-300891</link>

		<dc:creator><![CDATA[crazy_black_man-]]></dc:creator>
		<pubDate>Sat, 03 Sep 2016 01:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=276415#comment-300891</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-300843&quot;&gt;Eric J&lt;/a&gt;.

2) Reported]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-300843">Eric J</a>.</p>
<p>2) Reported</p>
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		<title>
		By: crazy_black_man-		</title>
		<link>https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-300890</link>

		<dc:creator><![CDATA[crazy_black_man-]]></dc:creator>
		<pubDate>Sat, 03 Sep 2016 01:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=276415#comment-300890</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-300842&quot;&gt;Eric J&lt;/a&gt;.

1) Reported. Dept of Homeland Security takes internet threats very seriously. As well as the Cyber Crimes division. You should be more careful son. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ride-2-dev-early-games-on-ps4-neo-and-xbox-one-scorpio-will-be-like-hd-ports#comment-300842">Eric J</a>.</p>
<p>1) Reported. Dept of Homeland Security takes internet threats very seriously. As well as the Cyber Crimes division. You should be more careful son. </p>
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