Ride 2 Dev: Early Games On PS4 NEO And Xbox One Scorpio Will Be Like ‘HD Ports’

"The very same game must be run on the standard consoles...'

Posted By | On 01st, Sep. 2016

15 Ways to Enhance Your Experience on PS4 and Xbox One

The Xbox One Scorpio and PS4 NEO represent something altogether new for the industry- as such, we don’t actually know how they will go down, how they will be accepted by developers, or if they will just be ignored. Will they be more like the Gameboy Color, which saw developer support migrate to it en masse, or more like the New 3DS, which has been relatively less supported by third parties?

Matteo Pezzotti, the Lead Designer of Ride 2 at Milestone, has some ideas about how it might all turn out, which he shared with us in an exclusive interview. “From one side, for what we can expect there will be plenty of more power to use, but on the other side, the very same game must run also on the standard consoles, so you can improve on some areas like resolution, or frame rate, but you can’t make something structurally different,” he said. “Think something like the HD ports  we’ve seen in the early next-gen times, to get an idea.”

He also noted that supporting the two systems would be something that Milestone would “evaluate”. The Xbox One Scorpio is due out next year- the PS4 Neo, meanwhile, will launch this year, presumably, after an unveil at the PlayStation Meeting next week.


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