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	<title>
	Comments on: RIME Developer Explains Split With Sony, Game Never Had Any Development Issues	</title>
	<atom:link href="https://gamingbolt.com/rime-developer-explains-split-with-sony-game-never-had-any-development-issues/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/rime-developer-explains-split-with-sony-game-never-had-any-development-issues</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 10 Oct 2016 15:34:00 +0000</lastBuildDate>
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		<title>
		By: Game of Trolls		</title>
		<link>https://gamingbolt.com/rime-developer-explains-split-with-sony-game-never-had-any-development-issues#comment-304774</link>

		<dc:creator><![CDATA[Game of Trolls]]></dc:creator>
		<pubDate>Mon, 10 Oct 2016 15:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=279283#comment-304774</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/rime-developer-explains-split-with-sony-game-never-had-any-development-issues#comment-304495&quot;&gt;Nintengods&lt;/a&gt;.

Nintendead fanbitch stfu !]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/rime-developer-explains-split-with-sony-game-never-had-any-development-issues#comment-304495">Nintengods</a>.</p>
<p>Nintendead fanbitch stfu !</p>
]]></content:encoded>
		
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		<title>
		By: Nintengods		</title>
		<link>https://gamingbolt.com/rime-developer-explains-split-with-sony-game-never-had-any-development-issues#comment-304495</link>

		<dc:creator><![CDATA[Nintengods]]></dc:creator>
		<pubDate>Fri, 07 Oct 2016 14:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=279283#comment-304495</guid>

					<description><![CDATA[Another Lyin&#039; Uncle Shu episode. Just after Wattam was announced multiplatform as well.

$onycucks explain.]]></description>
			<content:encoded><![CDATA[<p>Another Lyin&#8217; Uncle Shu episode. Just after Wattam was announced multiplatform as well.</p>
<p>$onycucks explain.</p>
]]></content:encoded>
		
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		<title>
		By: Larry Wright		</title>
		<link>https://gamingbolt.com/rime-developer-explains-split-with-sony-game-never-had-any-development-issues#comment-304448</link>

		<dc:creator><![CDATA[Larry Wright]]></dc:creator>
		<pubDate>Fri, 07 Oct 2016 03:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=279283#comment-304448</guid>

					<description><![CDATA[So you ask a man that handles PR about the split and expect him to tell the truth? He&#039;s as believable as a used car salesman! Rumors came out about problems from within and where there&#039;s smoke there&#039;s usually fire. Regardless of the fact it&#039;s not exclusive anymore I&#039;m still looking forward to it but all this crap about everything is perfect is a bunch of crap. Phil Spencer said in an interview that MS passing on Rime was a huge mistake. MS threw a bunch of money at it to be on their platform and they in turn told Sony they didn&#039;t want it exclusive. That&#039;s what happened. ]]></description>
			<content:encoded><![CDATA[<p>So you ask a man that handles PR about the split and expect him to tell the truth? He&#8217;s as believable as a used car salesman! Rumors came out about problems from within and where there&#8217;s smoke there&#8217;s usually fire. Regardless of the fact it&#8217;s not exclusive anymore I&#8217;m still looking forward to it but all this crap about everything is perfect is a bunch of crap. Phil Spencer said in an interview that MS passing on Rime was a huge mistake. MS threw a bunch of money at it to be on their platform and they in turn told Sony they didn&#8217;t want it exclusive. That&#8217;s what happened. </p>
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		<title>
		By: BelAirBoss		</title>
		<link>https://gamingbolt.com/rime-developer-explains-split-with-sony-game-never-had-any-development-issues#comment-304446</link>

		<dc:creator><![CDATA[BelAirBoss]]></dc:creator>
		<pubDate>Fri, 07 Oct 2016 02:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=279283#comment-304446</guid>

					<description><![CDATA[Uh huh.  Right.  Too much talk, too little show.  It will be interesting to see what the game looks like now compared to then when it does finally show something.]]></description>
			<content:encoded><![CDATA[<p>Uh huh.  Right.  Too much talk, too little show.  It will be interesting to see what the game looks like now compared to then when it does finally show something.</p>
]]></content:encoded>
		
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