Road Not Taken asks you the question- what is life? What is the progression of life like? How much do our choices and decisions throughout life really matter? And it attempts to answer these questions by simulating them in the form of a single player adventure rogue-like game. If any of this sounds interesting to you (it sounds extremely interesting to me), you will be pleased to know the game is out today, available for PCs, Mac, and PS4.
“It starts out looking like a simple puzzle game, but underneath is a mysterious procedurally-generated world that is loaded with secrets.” explained Daniel Cook, Chief Creative Officer of Spry Fox. “We tried to create a life in miniature, where there’s no ‘best’ way to play. It’ll take the average person dozens of hours to master all the various encounters and strategies in Road Not Taken. And like most good roguelikes, it is not a forgiving game. You can expect to die repeatedly.”
Of course, repeated death is not something we actually have to experience in our own lives, so I suppose it differs from life itself in that respect. But still, that aside, this sounds like a curious marriage of a philosophical concept and gameplay, and one that I am eager to try out myself.
The game will cost you $15, and is currently available for PSN and Steam, with the latter version being available for 20% off.